diff --git a/CombatSystem/Binaries/Win64/CombatSystemEditor.target b/CombatSystem/Binaries/Win64/CombatSystemEditor.target index 2456bda3..ddc25af2 100644 --- a/CombatSystem/Binaries/Win64/CombatSystemEditor.target +++ b/CombatSystem/Binaries/Win64/CombatSystemEditor.target @@ -12,12 +12,12 @@ "MajorVersion": 5, "MinorVersion": 0, "PatchVersion": 0, - "Changelist": 19044958, - "CompatibleChangelist": 16433597, + "Changelist": 19206456, + "CompatibleChangelist": 0, "IsLicenseeVersion": 0, "IsPromotedBuild": 0, "BranchName": "++UE5+Release-5.0", - "BuildId": "16433597" + "BuildId": "19206456" }, "BuildProducts": [ { @@ -40,14 +40,6 @@ "Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb", "Type": "RequiredResource" }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Binaries/Win64/oo2tex_win64_2.9.5.dll", "Type": "RequiredResource" @@ -780,18 +772,10 @@ "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-LiveCoding.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-LiveLinkAnimationCore.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-LiveLinkInterface.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-LiveLinkMessageBusFramework.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-LocalFileNetworkReplayStreaming.dll", "Type": "DynamicLibrary" @@ -1712,38 +1696,6 @@ "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -1800,38 +1752,6 @@ "Path": "$(EngineDir)/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncUI.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -2288,18 +2208,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MotoSynth/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MotoSynth/Binaries/Win64/UnrealEditor-MotoSynth.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MotoSynth/Binaries/Win64/UnrealEditor-MotoSynthEditor.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Experimental/OpenImageDenoise/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -2676,6 +2584,18 @@ "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll", "Type": "DynamicLibrary" }, + { + "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor.modules", + "Type": "RequiredResource" + }, + { + "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll", + "Type": "DynamicLibrary" + }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -2764,14 +2684,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -2884,66 +2796,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor-OculusEditor.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor-OculusHMD.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor-OculusInput.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor-OculusMR.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UnrealEditor-OculusOpenXRHMD.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRAR.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXREditor.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRHMD.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRInput.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXREyeTracker/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXREyeTracker/Binaries/Win64/UnrealEditor-OpenXREyeTracker.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXRHandTracking/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXRHandTracking/Binaries/Win64/UnrealEditor-OpenXRHandTracking.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3000,26 +2852,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UnrealEditor-SteamVR.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UnrealEditor-SteamVREditor.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UnrealEditor-SteamVRInput.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UnrealEditor-SteamVRInputDevice.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3056,34 +2888,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll", - "Type": "DynamicLibrary" - }, { "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3114,26 +2918,10 @@ "Path": "$(EngineDir)/Binaries/ThirdParty/NVIDIA/GeForceNOW/Win64/GfnRuntimeSdk.dll", "Type": "NonUFS" }, - { - "Path": "$(EngineDir)/Binaries/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Win64/OpenXR/OVRPlugin.dll", - "Type": "NonUFS" - }, - { - "Path": "$(EngineDir)/Binaries/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Win64/OVRPlugin.dll", - "Type": "NonUFS" - }, { "Path": "$(EngineDir)/Binaries/ThirdParty/Ogg/Win64/VS2015/libogg_64.dll", "Type": "NonUFS" }, - { - "Path": "$(EngineDir)/Binaries/ThirdParty/OpenVR/OpenVRv1_5_17/Win64/openvr_api.dll", - "Type": "NonUFS" - }, - { - "Path": "$(EngineDir)/Binaries/ThirdParty/OpenXR/win64/openxr_loader.dll", - "Type": "NonUFS" - }, { "Path": "$(EngineDir)/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll", "Type": "NonUFS" @@ -23142,10 +22930,6 @@ "Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Animation/LiveLink/LiveLink.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin", "Type": "UFS" @@ -23170,18 +22954,6 @@ "Path": "$(EngineDir)/Plugins/Developer/CLionSourceCodeAccess/CLionSourceCodeAccess.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertMain/ConcertMain.uplugin", - "Type": "UFS" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/ConcertSyncClient.uplugin", - "Type": "UFS" - }, - { - "Path": "$(EngineDir)/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/ConcertSyncCore.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin", "Type": "UFS" @@ -23366,10 +23138,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/MeshModelingToolsetExp.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MotoSynth/MotoSynth.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Experimental/OpenImageDenoise/OpenImageDenoise.uplugin", "Type": "UFS" @@ -23506,6 +23274,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin", "Type": "UFS" }, + { + "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/AndroidFileServer.uplugin", + "Type": "UFS" + }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidPermission/AndroidPermission.uplugin", "Type": "UFS" @@ -23542,10 +23314,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Database/SQLiteCore/SQLiteCore.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin", "Type": "UFS" @@ -23578,22 +23346,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Oculus/OculusVR/OculusVR.uplugin", - "Type": "UFS" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXR/OpenXR.uplugin", - "Type": "UFS" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXREyeTracker/OpenXREyeTracker.uplugin", - "Type": "UFS" - }, - { - "Path": "$(EngineDir)/Plugins/Runtime/OpenXRHandTracking/OpenXRHandTracking.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin", "Type": "UFS" @@ -23618,10 +23370,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Synthesis.uplugin", "Type": "UFS" @@ -23638,10 +23386,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin", "Type": "UFS" }, - { - "Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Takes.uplugin", - "Type": "UFS" - }, { "Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin", "Type": "UFS" diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.dll b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.dll index 11a38599..2e609308 100644 Binary files a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.dll and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.dll differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_2.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_2.exp new file mode 100644 index 00000000..22a92bee Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_2.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_3.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_3.exp new file mode 100644 index 00000000..68ba813b Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_3.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_4.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_4.exp new file mode 100644 index 00000000..9d6040b7 Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_4.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_5.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_5.exp new file mode 100644 index 00000000..684e4f8e Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_5.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_6.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_6.exp new file mode 100644 index 00000000..8a3b7177 Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_6.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_7.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_7.exp new file mode 100644 index 00000000..ae818aa4 Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_7.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_8.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_8.exp new file mode 100644 index 00000000..a88b2fc9 Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_8.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_9.exp b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_9.exp new file mode 100644 index 00000000..c8dc90da Binary files /dev/null and b/CombatSystem/Binaries/Win64/UnrealEditor-CombatSystem.patch_9.exp differ diff --git a/CombatSystem/Binaries/Win64/UnrealEditor.modules b/CombatSystem/Binaries/Win64/UnrealEditor.modules index b5a17814..0f4b4a3b 100644 --- a/CombatSystem/Binaries/Win64/UnrealEditor.modules +++ b/CombatSystem/Binaries/Win64/UnrealEditor.modules @@ -1,5 +1,5 @@ { - "BuildId": "16433597", + "BuildId": "19206456", "Modules": { "CombatSystem": "UnrealEditor-CombatSystem.dll" diff --git a/CombatSystem/Config/DefaultEngine.ini b/CombatSystem/Config/DefaultEngine.ini index 68bbaf4f..e347d078 100644 --- a/CombatSystem/Config/DefaultEngine.ini +++ b/CombatSystem/Config/DefaultEngine.ini @@ -29,3 +29,17 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/CombatSystem") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="CombatSystemGameModeBase") +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=5CC98EA74F8A156B19C928835CABFD35 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/CombatSystem/Config/DefaultInput.ini b/CombatSystem/Config/DefaultInput.ini index 43bf1e14..3e72c686 100644 --- a/CombatSystem/Config/DefaultInput.ini +++ b/CombatSystem/Config/DefaultInput.ini @@ -69,6 +69,7 @@ bUseMouseForTouch=False bEnableMouseSmoothing=True bEnableFOVScaling=True bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True bAlwaysShowTouchInterface=False bShowConsoleOnFourFingerTap=True bEnableGestureRecognizer=False @@ -89,7 +90,7 @@ DoubleClickTime=0.200000 +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) -+ActionMappings=(ActionName="Block",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ++ActionMappings=(ActionName="Block",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton) +ActionMappings=(ActionName="Block",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) +ActionMappings=(ActionName="Parry",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="Parry",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) @@ -97,6 +98,8 @@ DoubleClickTime=0.200000 +ActionMappings=(ActionName="Kick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) +ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) ++ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ++ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) diff --git a/CombatSystem/Content/Blueprints/AI/BP_Enemy_AI.uasset b/CombatSystem/Content/Blueprints/AI/BP_Enemy_AI.uasset index a17697e1..f7dac02e 100644 Binary files a/CombatSystem/Content/Blueprints/AI/BP_Enemy_AI.uasset and b/CombatSystem/Content/Blueprints/AI/BP_Enemy_AI.uasset differ diff --git a/CombatSystem/Content/Blueprints/AI/BT_EnemyAI.uasset b/CombatSystem/Content/Blueprints/AI/BT_EnemyAI.uasset index 30c6592b..3bcd0245 100644 Binary files a/CombatSystem/Content/Blueprints/AI/BT_EnemyAI.uasset and b/CombatSystem/Content/Blueprints/AI/BT_EnemyAI.uasset differ diff --git a/CombatSystem/Content/Blueprints/BP_PlayerPawn.uasset b/CombatSystem/Content/Blueprints/BP_PlayerPawn.uasset index 78626537..867b80e0 100644 Binary files a/CombatSystem/Content/Blueprints/BP_PlayerPawn.uasset and b/CombatSystem/Content/Blueprints/BP_PlayerPawn.uasset differ diff --git a/CombatSystem/Content/Blueprints/Equipment/BP_Arrow.uasset b/CombatSystem/Content/Blueprints/Equipment/BP_Arrow.uasset index 0999f015..d58c5209 100644 Binary files a/CombatSystem/Content/Blueprints/Equipment/BP_Arrow.uasset and b/CombatSystem/Content/Blueprints/Equipment/BP_Arrow.uasset differ diff --git a/CombatSystem/Content/Blueprints/Equipment/BP_Sword.uasset b/CombatSystem/Content/Blueprints/Equipment/BP_Sword.uasset index a896bc8e..3fc3f657 100644 Binary files a/CombatSystem/Content/Blueprints/Equipment/BP_Sword.uasset and b/CombatSystem/Content/Blueprints/Equipment/BP_Sword.uasset differ diff --git a/CombatSystem/Content/Blueprints/States/BP_StateAim.uasset b/CombatSystem/Content/Blueprints/States/BP_StateAim.uasset index def45554..0079d2af 100644 Binary files a/CombatSystem/Content/Blueprints/States/BP_StateAim.uasset and b/CombatSystem/Content/Blueprints/States/BP_StateAim.uasset differ diff --git a/CombatSystem/Content/Characters/ErikaArcher/Animation/ABP_ErikaArcher.uasset b/CombatSystem/Content/Characters/ErikaArcher/Animation/ABP_ErikaArcher.uasset index 2963bee8..a070be73 100644 Binary files a/CombatSystem/Content/Characters/ErikaArcher/Animation/ABP_ErikaArcher.uasset and b/CombatSystem/Content/Characters/ErikaArcher/Animation/ABP_ErikaArcher.uasset differ diff --git a/CombatSystem/Content/Characters/ErikaArcher/Animation/Combat/rolling_slash.uasset b/CombatSystem/Content/Characters/ErikaArcher/Animation/Combat/rolling_slash.uasset 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"c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\components\\cshealthcomponent.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cshealthcomponent.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\cscharacter.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\charactermovementreplication.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\rootmotionsource.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\character.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cscharacter.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\actions\\cscharacterstate.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\uobject\\noexporttypes.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\math\\unitconversion.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\math\\unitconversion.inl", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\internationalization\\polyglottextdata.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\assetregistry\\arfilter.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cscharacterstate.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\actions\\cscharacterstate_hit.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cscharacterstate_hit.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.json b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.json index 3ccb19a2..d354d23d 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.json +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.json @@ -20,7 +20,13 @@ "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\dialoguetypes.generated.h", "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h", "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystaticstypes.generated.h", - "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystatics.generated.h" + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystatics.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\charactermovementreplication.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\rootmotionsource.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\character.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.lc.json b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.lc.json index 3ccb19a2..d354d23d 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.lc.json +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSProjectile.cpp.lc.json @@ -20,7 +20,13 @@ "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\dialoguetypes.generated.h", "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h", "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystaticstypes.generated.h", - "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystatics.generated.h" + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystatics.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\charactermovementreplication.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\rootmotionsource.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\character.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSWeapon.cpp.lc.json b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSWeapon.cpp.lc.json new file mode 100644 index 00000000..7f01f288 --- /dev/null +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/CSWeapon.cpp.lc.json @@ -0,0 +1,43 @@ +{ + "Version": "1.1", + "Data": { + "Source": "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\private\\csweapon.cpp", + "ProvidedModule": "", + "PCH": "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\combatsystemeditor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "Includes": [ + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\development\\combatsystem\\definitions.combatsystem.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\csweapon.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\csweapon.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\components\\boxcomponent.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\shapecomponent.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\boxcomponent.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\kismetsystemlibrary.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\dialoguetypes.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystaticstypes.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\gameplaystatics.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\actions\\cscharacterstate.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\uobject\\noexporttypes.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\math\\unitconversion.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\math\\unitconversion.inl", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\core\\public\\internationalization\\polyglottextdata.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\coreuobject\\public\\assetregistry\\arfilter.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cscharacterstate.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\source\\combatsystem\\public\\cscharacter.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\charactermovementreplication.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\rootmotionsource.generated.h", + "d:\\epicgames\\ue_5.0\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\character.generated.h", + "c:\\users\\marc\\documents\\github\\combatsystem\\combatsystem\\intermediate\\build\\win64\\unrealeditor\\inc\\combatsystem\\cscharacter.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res index ac8fd0ef..01e375e6 100644 Binary files a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res and b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res differ diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response index de7a31b7..8fd8438b 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response @@ -58,8 +58,8 @@ /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UnrealEditor-CombatSystem.dll" -/DBUILT_FROM_CHANGELIST=19044958 -/DBUILD_VERSION=++UE5+Release-5.0-CL-19044958 +/DBUILT_FROM_CHANGELIST=19206456 +/DBUILD_VERSION=++UE5+Release-5.0-CL-19206456 /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=CombatSystem diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response.old b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response.old new file mode 100644 index 00000000..de7a31b7 --- /dev/null +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/Default.rc2.res.response.old @@ -0,0 +1,67 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.30.30705\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=0 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-CombatSystem.dll" +/DBUILT_FROM_CHANGELIST=19044958 +/DBUILD_VERSION=++UE5+Release-5.0-CL-19044958 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=CombatSystem +/fo "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response index c3c2b68c..6d7a4826 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response @@ -36,15 +36,14 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\CombatSystemEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Attack.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Block.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Counter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dead.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Default.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Hit.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Kick.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Parry.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSActionComponent.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCameraManagerComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSHealthComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectileRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSShield.cpp.obj" @@ -52,7 +51,8 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystem.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystemGameModeBase.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Aim.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Block.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCameraManagerComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectile.cpp.obj" diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response.old b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response.old index 4e18d0ba..7dd90dd4 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response.old +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.dll.response.old @@ -40,7 +40,6 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Counter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dead.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Default.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Hit.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Kick.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Parry.cpp.obj" @@ -53,6 +52,7 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystem.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystemGameModeBase.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Aim.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectile.cpp.obj" diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.exp b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.exp index a6db18ef..3d77b939 100644 Binary files a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.exp and b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.exp differ diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib index 2543c058..9aa8addd 100644 Binary files a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib and b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib differ diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response index 7aea24b1..70d70e96 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response @@ -9,15 +9,14 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\CombatSystemEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Attack.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Block.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Counter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dead.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Default.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Hit.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Kick.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Parry.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSActionComponent.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCameraManagerComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSHealthComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectileRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSShield.cpp.obj" @@ -25,7 +24,8 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystem.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystemGameModeBase.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Aim.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Block.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCameraManagerComponent.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectile.cpp.obj" diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response.old b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response.old index 02d17cd2..32113e0c 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response.old +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.lib.response.old @@ -13,7 +13,6 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Counter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dead.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Default.cpp.obj" -"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Hit.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Kick.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Parry.cpp.obj" @@ -26,6 +25,7 @@ "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystem.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CombatSystemGameModeBase.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Aim.cpp.obj" +"C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacterState_Dodge.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSRangedWeapon.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSCharacter.cpp.obj" "C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Intermediate\Build\Win64\UnrealEditor\Development\CombatSystem\CSProjectile.cpp.obj" diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.exp b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.exp index 983ea455..664de508 100644 Binary files a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.exp and b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.exp differ diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.lib b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.lib index aa230d10..f0ad6899 100644 Binary files a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.lib and b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Development/CombatSystem/UnrealEditor-CombatSystem.suppressed.lib differ diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CSCameraManagerComponent.gen.cpp b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CSCameraManagerComponent.gen.cpp index 987fb851..3ed786ae 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CSCameraManagerComponent.gen.cpp +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CSCameraManagerComponent.gen.cpp @@ -37,6 +37,14 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} static const UECodeGen_Private::FMetaDataPairParam NewProp_CloseCameraAddition_MetaData[]; #endif static const UECodeGen_Private::FStructPropertyParams NewProp_CloseCameraAddition; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_TurnSpeed_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_TurnSpeed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LookUpSpeed_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_LookUpSpeed; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam NewProp_ArmLengthInterpSpeed_MetaData[]; #endif @@ -69,6 +77,14 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} static const UECodeGen_Private::FMetaDataPairParam NewProp_AimFOV_MetaData[]; #endif static const UECodeGen_Private::FFloatPropertyParams NewProp_AimFOV; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AimTurnSpeed_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_AimTurnSpeed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AimLookUpSpeed_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_AimLookUpSpeed; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UECodeGen_Private::FClassParams ClassParams; @@ -99,6 +115,24 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} }; #endif const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_CloseCameraAddition = { "CloseCameraAddition", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, CloseCameraAddition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_CloseCameraAddition_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_CloseCameraAddition_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_TurnSpeed_MetaData[] = { + { "Category", "Camera" }, + { "Comment", "/*Values between 0.0 and 1.0 to limit speed*/" }, + { "ModuleRelativePath", "Public/Components/CSCameraManagerComponent.h" }, + { "ToolTip", "Values between 0.0 and 1.0 to limit speed" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_TurnSpeed = { "TurnSpeed", nullptr, (EPropertyFlags)0x0020080000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, TurnSpeed), METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_TurnSpeed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_TurnSpeed_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LookUpSpeed_MetaData[] = { + { "Category", "Camera" }, + { "Comment", "/*Values between 0.0 and 1.0 to limit speed*/" }, + { "ModuleRelativePath", "Public/Components/CSCameraManagerComponent.h" }, + { "ToolTip", "Values between 0.0 and 1.0 to limit speed" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LookUpSpeed = { "LookUpSpeed", nullptr, (EPropertyFlags)0x0020080000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, LookUpSpeed), METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LookUpSpeed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LookUpSpeed_MetaData)) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_ArmLengthInterpSpeed_MetaData[] = { { "Category", "Camera" }, @@ -159,9 +193,25 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} }; #endif const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimFOV = { "AimFOV", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, AimFOV), METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimFOV_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimFOV_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimTurnSpeed_MetaData[] = { + { "Category", "Camera" }, + { "ModuleRelativePath", "Public/Components/CSCameraManagerComponent.h" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimTurnSpeed = { "AimTurnSpeed", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, AimTurnSpeed), METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimTurnSpeed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimTurnSpeed_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimLookUpSpeed_MetaData[] = { + { "Category", "Camera" }, + { "ModuleRelativePath", "Public/Components/CSCameraManagerComponent.h" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimLookUpSpeed = { "AimLookUpSpeed", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UCSCameraManagerComponent, AimLookUpSpeed), METADATA_PARAMS(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimLookUpSpeed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimLookUpSpeed_MetaData)) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCSCameraManagerComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LockingInterpolationSpeed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_CloseCameraAddition, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_TurnSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LookUpSpeed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_ArmLengthInterpSpeed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_MultipleEnemiesArmLength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_SingleEnemySocketOffset, @@ -170,6 +220,8 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_DefaultFOV, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_LockedFOV, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimFOV, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimTurnSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCSCameraManagerComponent_Statics::NewProp_AimLookUpSpeed, }; const FCppClassTypeInfoStatic Z_Construct_UClass_UCSCameraManagerComponent_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, @@ -207,9 +259,9 @@ void EmptyLinkFunctionForGeneratedCodeCSCameraManagerComponent() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_CombatSystem_Source_CombatSystem_Public_Components_CSCameraManagerComponent_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UCSCameraManagerComponent, UCSCameraManagerComponent::StaticClass, TEXT("UCSCameraManagerComponent"), &Z_Registration_Info_UClass_UCSCameraManagerComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCSCameraManagerComponent), 609819626U) }, + { Z_Construct_UClass_UCSCameraManagerComponent, UCSCameraManagerComponent::StaticClass, TEXT("UCSCameraManagerComponent"), &Z_Registration_Info_UClass_UCSCameraManagerComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCSCameraManagerComponent), 2619064677U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_CombatSystem_Source_CombatSystem_Public_Components_CSCameraManagerComponent_h_2959783861(TEXT("/Script/CombatSystem"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_CombatSystem_Source_CombatSystem_Public_Components_CSCameraManagerComponent_h_1283879825(TEXT("/Script/CombatSystem"), Z_CompiledInDeferFile_FID_CombatSystem_Source_CombatSystem_Public_Components_CSCameraManagerComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_CombatSystem_Source_CombatSystem_Public_Components_CSCameraManagerComponent_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CombatSystem.init.gen.cpp b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CombatSystem.init.gen.cpp index 289aaa6f..fb993ef3 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CombatSystem.init.gen.cpp +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/CombatSystem.init.gen.cpp @@ -21,7 +21,7 @@ void EmptyLinkFunctionForGeneratedCodeCombatSystem_init() {} SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, - 0x97FDF065, + 0x3CD6FA46, 0xEA4B40AC, METADATA_PARAMS(nullptr, 0) }; @@ -29,5 +29,5 @@ void EmptyLinkFunctionForGeneratedCodeCombatSystem_init() {} } return Z_Registration_Info_UPackage__Script_CombatSystem.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_CombatSystem(Z_Construct_UPackage__Script_CombatSystem, TEXT("/Script/CombatSystem"), Z_Registration_Info_UPackage__Script_CombatSystem, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x97FDF065, 0xEA4B40AC)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_CombatSystem(Z_Construct_UPackage__Script_CombatSystem, TEXT("/Script/CombatSystem"), Z_Registration_Info_UPackage__Script_CombatSystem, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3CD6FA46, 0xEA4B40AC)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/Timestamp b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/Timestamp index e5e1f5bb..65ee21a4 100644 --- a/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/Timestamp +++ b/CombatSystem/Intermediate/Build/Win64/UnrealEditor/Inc/CombatSystem/Timestamp @@ -1,21 +1,21 @@ C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Aim.h -C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Block.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Attack.h +C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Block.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Counter.h +C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Dead.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Default.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Dodge.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Hit.h +C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Kick.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Parry.h -C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Dead.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Components\CSActionComponent.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Components\CSCameraManagerComponent.h -C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Actions\CSCharacterState_Kick.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Components\CSHealthComponent.h +C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Equipment\CSProjectileRangedWeapon.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Equipment\CSRangedWeapon.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\CSCharacter.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\CSProjectile.h -C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\Equipment\CSProjectileRangedWeapon.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\CSShield.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\Public\CSWeapon.h C:\Users\Marc\Documents\GitHub\CombatSystem\CombatSystem\Source\CombatSystem\CombatSystemGameModeBase.h diff --git a/CombatSystem/Intermediate/CachedAssetRegistry.bin b/CombatSystem/Intermediate/CachedAssetRegistry.bin index e897095b..c0c17bf5 100644 Binary files a/CombatSystem/Intermediate/CachedAssetRegistry.bin and b/CombatSystem/Intermediate/CachedAssetRegistry.bin differ diff --git a/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini b/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini new file mode 100644 index 00000000..037341ed --- /dev/null +++ b/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini @@ -0,0 +1,2622 @@ +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Script/Engine.GameInstance +EditorStartupMap=/Game/Maps/TestMap.TestMap +GameDefaultMap=/Game/Maps/TestMap.TestMap +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/Engine.GameModeBase +LocalMapOptions= + +[InstallBundleManager] +ModuleName=NullInstallBundleManager +EditorModuleName=NullInstallBundleManager + +[URL] +Protocol=unreal +Name=Player +SaveExt=usa +Port=7777 + +[HTTP] +HttpTimeout=180 +HttpConnectionTimeout=60 +HttpReceiveTimeout=30 +HttpSendTimeout=30 +FlushSoftTimeLimitDefault=2.0 +FlushHardTimeLimitDefault=4.0 +FlushSoftTimeLimitBackground=2.0 +FlushHardTimeLimitBackground=4.0 +FlushSoftTimeLimitShutdown=2.0 +FlushHardTimeLimitShutdown=4.0 +FlushSoftTimeLimitFullFlush=-1.0 +FlushHardTimeLimitFullFlush=-1.0 + +[HTTP.HttpThread] +RunningThreadedRequestLimit=11 + +[HTTP.Curl] +bAllowSeekFunction=false + +[BackgroundHttp] +MaxActiveDownloads=4 +TempFileTimeOutSeconds=259200 +DeleteTempFilesWithoutURLMappingEntries=true +RemoveURLMappingEntriesWithoutPhysicalTempFiles=true + +[WebSockets] +WebSocketsProtocols=ws +WebSocketsProtocols=wss +WebSocketsProtocols=v10.stomp +WebSocketsProtocols=v11.stomp +WebSocketsProtocols=v12.stomp +WebSocketsProtocols=xmpp + +[WebSockets.LibWebSockets] +ThreadStackSize=131072 +ThreadTargetFrameTimeInSeconds=0.0333 +ThreadMinimumSleepTimeInSeconds=0.0 +MaxHttpHeaderData=32768 + +[Ping] +StackSize=1048576 +MinPingSendWaitTimeMs=10.0 + +[Voice] +bEnabled=false +bDuckingOptOut=true + +[SlateStyle] +DefaultFontName=/Engine/EngineFonts/Roboto + +[PlatformMemoryBuckets] +LargestMemoryBucket_MinGB=32 +LargerMemoryBucket_MinGB=12 +DefaultMemoryBucket_MinGB=8 +SmallerMemoryBucket_MinGB=6 +SmallestMemoryBucket_MinGB=0 + +[CoreUObject.UninitializedScriptStructMembersCheck] +EngineModuleReflectedUninitializedPropertyVerbosity=Display +ProjectModuleReflectedUninitializedPropertyVerbosity=Display +ObjectReferenceReflectedUninitializedPropertyVerbosity=Warning + +[/Script/Engine.Engine] +ConsoleClassName=/Script/Engine.Console +GameViewportClientClassName=/Script/Engine.GameViewportClient +LocalPlayerClassName=/Script/Engine.LocalPlayer +WorldSettingsClassName=/Script/Engine.WorldSettings +NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 +NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig +AvoidanceManagerClassName=/Script/Engine.AvoidanceManager +PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler +LevelScriptActorClassName=/Script/Engine.LevelScriptActor +DefaultBlueprintBaseClassName=/Script/Engine.Actor +GameUserSettingsClassName=/Script/Engine.GameUserSettings +AIControllerClassName=/Script/AIModule.AIController +AssetManagerClassName=/Script/Engine.AssetManager +bAllowMatureLanguage=false +GameEngine=/Script/Engine.GameEngine +EditorEngine=/Script/UnrealEd.EditorEngine +UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine +WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial +DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial +DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial +DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture +DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse +DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex +HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq +DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh +DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel +DefaultFilmGrainTextureName=/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000 +GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial +DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial +EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial 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+ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial +RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial +VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial +VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly +VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor +VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly +VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly +VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly 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NewName="BuildString_Double") +PropertyRedirects=(OldName="KismetStringLibrary.BuildString_Double.InFloat", NewName="BuildString_Double.InDouble") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize10", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize100", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantizeNormal", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize10", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize100", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantizeNormal", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.Multiply_FloatFloat", NewName="Multiply_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Divide_FloatFloat", NewName="Divide_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Add_FloatFloat", NewName="Add_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Subtract_FloatFloat", NewName="Subtract_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Less_FloatFloat", NewName="Less_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Greater_FloatFloat", NewName="Greater_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.LessEqual_FloatFloat", NewName="LessEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.GreaterEqual_FloatFloat", NewName="GreaterEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.EqualEqual_FloatFloat", NewName="EqualEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.NotEqual_FloatFloat", NewName="NotEqual_DoubleDouble") + +[CoreUObject.Metadata] 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+[/Script/Engine.UserInterfaceSettings] +UIScaleRule=ShortestSide +UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) +bLoadWidgetsOnDedicatedServer=True +bAllowHighDPIInGameMode=False + +[/Script/Engine.GameEngine] +MaxDeltaTime=0 +ServerFlushLogInterval=30 + +[Engine.StartupPackages] +Package=/Engine/EngineMaterials/BlinkingCaret +Package=/Engine/EngineMaterials/DefaultBokeh +Package=/Engine/EngineMaterials/DefaultBloomKernel +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +Package=/Engine/EngineMaterials/DefaultDiffuse +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial +Package=/Engine/EngineMaterials/WorldGridMaterial +Package=/Engine/EngineMaterials/DefaultMaterial +Package=/Engine/EngineMaterials/DefaultNormal +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial +Package=/Engine/EngineMaterials/DefaultWhiteGrid +Package=/Engine/EngineMaterials/EditorBrushMaterial +Package=/Engine/EngineMaterials/EmissiveMeshMaterial +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +Package=/Engine/EngineMaterials/Grid +Package=/Engine/EngineMaterials/Grid_N +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +Package=/Engine/EngineMaterials/MiniFont +Package=/Engine/EngineMaterials/PaperDiffuse +Package=/Engine/EngineMaterials/PaperNormal +Package=/Engine/EngineMaterials/PhysMat_Rubber +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial +Package=/Engine/EngineDebugMaterials/GeomMaterial +Package=/Engine/EngineDebugMaterials/HeatmapGradient +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +Package=/Engine/EngineDebugMaterials/TangentColorMap +Package=/Engine/EngineDebugMaterials/VertexColorMaterial +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +Package=/Engine/EngineDebugMaterials/WireframeMaterial +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField + +[Core.Log] + +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +CutdownPaths=%GAMEDIR%CutdownPackages +ZeroEngineVersionWarning=True +UseStrictEngineVersioning=True +CanStripEditorOnlyExportsAndImports=True +CanSkipEditorReferencedPackagesWhenCooking=False +CanUseUnversionedPropertySerialization=True +TestUnversionedPropertySerializationWhenCooking=False +DetailedCallstacksInNonMonolithicBuilds=True +UseSeperateBulkDataFiles=False +GameThreadHeartBeatStartSuspended=False +GameThreadHeartBeatHitchDuration=-1.0 +GameThreadHeartBeatStackWalk=false +IgnoreInlineBulkDataReloadEnsures=False +UsePackageTrailer=False +HangDuration=0.0 +AssetLogShowsDiskPath=True +AssetLogShowsAbsolutePath=True +TaskThreadStackSize=393216 +PoolThreadStackSize=131072 +DefaultThreadStackSize=1048576 + +[Core.System.Experimental] +EnablePackageSidecarSaving=False +AllowVirtualizationOptOut=False + +[Core.ContentVirtualization] +SystemName=None +EnablePushToBackend=False +EnableCacheAfterPull=True +MinPayloadLength=0 +BackendGraph=ContentVirtualizationBackendGraph_None +FilterEngineContent=True +FilterEnginePluginContent=True + +[/Script/Virtualization.VirtualizationFilterSettings] + +[Core.ContentVirtualizationDebugOptions] +ForceSingleThreaded=False +FailPayloadPullOperations=False +ValidateAfterPushOperation=False + +[ContentVirtualizationBackendGraph_None] +LocalStorageHierarchy=() +PersistentStorageHierarchy=() + +[ContentVirtualizationBackendGraph_LocalCache] +LocalStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=() +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") + +[ContentVirtualizationBackendGraph_JupiterLocalHost] +LocalStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=(JupiterCache) +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") +JupiterCache=(Type=Jupiter, Host="http://localhost", Namespace="ue.mirage", ChunkSize=524288) + +[/Script/Engine.StreamingSettings] +s.MinBulkDataSizeForAsyncLoading=131072 +s.AsyncLoadingThreadEnabled=True +s.EventDrivenLoaderEnabled=True +s.WarnIfTimeLimitExceeded=False +s.TimeLimitExceededMultiplier=1.5 +s.TimeLimitExceededMinTime=0.005 +s.UseBackgroundLevelStreaming=True +s.PriorityAsyncLoadingExtraTime=15.0 +s.LevelStreamingActorsUpdateTimeLimit=5.0 +s.PriorityLevelStreamingActorsUpdateExtraTime=5.0 +s.LevelStreamingComponentsRegistrationGranularity=10 +s.UnregisterComponentsTimeLimit=1.0 +s.LevelStreamingComponentsUnregistrationGranularity=5 +s.MaxPackageSummarySize=16384 +s.FlushStreamingOnExit=True +FixedBootOrder=/Script/Engine/Default__SoundBase +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager + +[/Script/Engine.GarbageCollectionSettings] +gc.MaxObjectsNotConsideredByGC=1 +gc.SizeOfPermanentObjectPool=0 +gc.FlushStreamingOnGC=0 +gc.NumRetriesBeforeForcingGC=10 +gc.AllowParallelGC=True +gc.TimeBetweenPurgingPendingKillObjects=61.1 +gc.MaxObjectsInEditor=25165824 +gc.IncrementalBeginDestroyEnabled=True +gc.CreateGCClusters=True +gc.MinGCClusterSize=5 +gc.AssetClustreringEnabled=False +gc.ActorClusteringEnabled=False +gc.BlueprintClusteringEnabled=False +gc.UseDisregardForGCOnDedicatedServers=False +gc.MultithreadedDestructionEnabled=True +gc.VerifyGCObjectNames=True +gc.VerifyUObjectsAreNotFGCObjects=False +gc.PendingKillEnabled=True + +[Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine +CultureDisplayNameSubstitutes=Taiwan;Chinese Taipei +CultureDisplayNameSubstitutes=ja;台湾;チャイニーズタイペイ +CultureDisplayNameSubstitutes=台湾;中华台北 +CultureDisplayNameSubstitutes=台灣;中華台北 +CultureDisplayNameSubstitutes=대만;중화 타이베이 + +[Audio] +UnfocusedVolumeMultiplier=0.0 +UseAudioThread=true +EnableAudioMixer=false +DeferStartupPrecache=false +AudioCaptureModuleName=AudioCaptureRtAudio +AudioDeviceModuleName=XAudio2 +AudioMixerModuleName=AudioMixerXAudio2 +PlatformHeadroomDB=-3 +UseAudioMixer=true + +[AudioChannelAzimuthMap] +FrontLeft=330 +FrontRight=30 +FrontCenter=0 +BackLeft=210 +BackRight=150 +FrontLeftOfCenter=15 +FrontRightOfCenter=345 +BackCenter=180 +SideLeft=250 +SideRight=110 + +[AudioDefaultChannelOrder] +FrontLeft=0 +FrontRight=1 +FrontCenter=2 +LowFrequency=3 +SideLeft=4 +SideRight=5 +BackLeft=6 +BackRight=7 + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Engine/EngineSounds/Master.Master +DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master +DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix +MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault +ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault +EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault +AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault +LowPassFilterResonance=0.9 +MaximumConcurrentStreams=2 +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) + +[/Script/Engine.Player] +ConfiguredInternetSpeed=100000 +ConfiguredLanSpeed=100000 + +[/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[/Script/Engine.RendererSettings] +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale +r.GPUCrashDebugging=false +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 +r.DefaultFeature.MotionBlur=True + +[/Script/OnlineSubsystemUtils.IpNetDriver] +AllowPeerConnections=False +AllowPeerVoice=False +ConnectionTimeout=60.0 +InitialConnectTimeout=60.0 +RecentlyDisconnectedTrackingTime=120 +TimeoutMultiplierForUnoptimizedBuilds=1 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection +MaxPortCountToTry=512 +ResolutionConnectionTimeout=20.0 + +[DDoSDetection] +bDDoSDetection=false +bDDoSAnalytics=false +DDoSLogSpamLimit=64 +HitchTimeQuotaMS=500 +HitchFrameTolerance=3 +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DDoS +DetectionSeverity=ExpensiveDDoS +DetectionSeverity=DebilitatingDDoS + +[DDoSDetection.Burst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=800 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=400 + +[DDoSDetection.PersistentBurst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=1600 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=800 +EscalateTimeQuotaMSPerFrame=10 +CooloffTime=10 + +[DDoSDetection.DDoS] +bSendEscalateAnalytics=false +EscalateTimeQuotaMSPerFrame=50 +PacketLimitPerFrame=1000 +PacketTimeLimitMSPerFrame=16 +CooloffTime=10 + +[DDoSDetection.ExpensiveDDoS] +bSendEscalateAnalytics=true +EscalateTimeQuotaMSPerFrame=66 +PacketLimitPerFrame=100 +PacketTimeLimitMSPerFrame=2 +CooloffTime=10 + +[DDoSDetection.DebilitatingDDoS] +bSendEscalateAnalytics=true +PacketLimitPerFrame=0 +NetConnPacketTimeLimitMSPerFrame=100 +CooloffTime=10 + +[GameNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +RPCBlockWhitelist=ServerMovePacked +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[BeaconNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[RPCDoSDetection.Normal] +EscalateQuotaRPCsPerFrame=256 +EscalateTimeQuotaMSPerFrame=10 + +[RPCDoSDetection.Hitch] +EscalateQuotaRPCsPerPeriod=512 +EscalateTimeQuotaMSPerPeriod=50 +EscalateQuotaTimePeriod=2 +CooloffTime=5 +AutoEscalateTime=10 + +[RPCDoSDetection.Burst] +EscalateQuotaRPCsPerPeriod=1024 +EscalateTimeQuotaMSPerPeriod=512 +EscalateQuotaTimePeriod=8 +CooloffTime=5 +AutoEscalateTime=8 + +[RPCDoSDetection.PersistentBurst] +bLogEscalate=true +bSendEscalateAnalytics=true 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+bLogEscalate=true +bSendEscalateAnalytics=true +bKickPlayer=true + +[/Script/Engine.DemoNetDriver] +NetConnectionClassName=/Script/Engine.DemoNetConnection +DemoSpectatorClass=Engine.PlayerController +SpawnPrioritySeconds=60.0 +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[TextureStreaming] +NeverStreamOutRenderAssets=False +MinTextureResidentMipCount=7 +PoolSize=160 +MemoryMargin=5 +MinFudgeFactor=1 +LoadMapTimeLimit=20.0 +LightmapStreamingFactor=0.2 +ShadowmapStreamingFactor=0.2 +MaxLightmapRadius=10000.0 +AllowStreamingLightmaps=True +UseDynamicStreaming=True +BoostPlayerTextures=3.0 +PoolSizeVRAMPercentage=70 + 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+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial 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+bForceUseSCWMemoryPressureLimits=False + +[ShaderCompiler] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[ShaderCompiler_BuildMachine] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[Rendering.AutoScreenPercentage] +MinDisplayResolution=720 +MinRenderingResolution=720 +MidDisplayResolution=2160 +MidRenderingResolution=1080 +MaxDisplayResolution=4320 +MaxRenderingResolution=1440 + +[LogFiles] +PurgeLogsDays=5 +MaxLogFilesOnDisk=10 +LogTimes=True + +[Kismet] +AllowDerivedBlueprints=true +CompileDisplaysBinaryBackend=false +CompileDisplaysAnimBlueprintBackend=false +bTurnOffEditorConstructionScript=false +bLogPrintStringSource=true +PrintStringDuration=2.0 +bUseLocalGraphVariables=false +bPersistentUberGraphFrame=true 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primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls + +[MemReportCommands] +Cmd=Mem FromReport +Cmd=LogCountedInstances +Cmd=obj list -resourcesizesort +Cmd=rhi.DumpMemory +Cmd=rhi.DumpResourceMemory +Cmd=rhi.dumpresourcememory summary name=Lumen +Cmd=rhi.dumpresourcememory summary name=Nanite +Cmd=rhi.dumpresourcememory summary name=Shadow +Cmd=rhi.dumpresourcememory summary name=DistanceFields +Cmd=rhi.dumpresourcememory summary name=GPUScene +Cmd=rhi.dumpresourcememory summary name=SkinCache +Cmd=rhi.dumpresourcememory summary name=TangentsRHIBuffer +Cmd=rhi.dumpresourcememory summary name=IndexBuffer +Cmd=rhi.dumpresourcememory summary name=VertexBuffer +Cmd=rhi.dumpresourcememory summary name=TexCoordRHIBuffer +Cmd=rhi.dumpresourcememory summary name=None +Cmd=rhi.dumpresourcememory summary Type=TextureCube +Cmd=rhi.dumpresourcememory summary name=CaptureCube +Cmd=rhi.dumpresourcememory summary name=MorphDeltasVB +Cmd=rhi.dumpresourcememory summary name=VertexIndicesVB +Cmd=rhi.dumpresourcememory summary name=VirtualTexture +Cmd=rhi.dumpresourcememory summary name=VirtualPhysicalTexture +Cmd=rhi.dumpresourcememory summary name=VolumetricFog +Cmd=rhi.dumpresourcememory summary name=Hair +Cmd=rhi.dumpresourcememory summary name=Subsurface +Cmd=obj list class=SkeletalMesh -resourcesizesort +Cmd=obj list class=StaticMesh -resourcesizesort +Cmd=listtextures nonvt +Cmd=listtextures uncompressed +Cmd=LogOutStatLevels +Cmd=ListSpawnedActors +Cmd=wp.DumpDataLayers +Cmd=wp.DumpStreamingSources + +[MemReportFullCommands] +Cmd=DumpParticleMem +Cmd=ConfigMem +Cmd=r.DumpRenderTargetPoolMemory +Cmd=ListTextures +Cmd=ListParticleSystems -alphasort +Cmd=obj list class=SoundWave -alphasort +Cmd=obj list class=SkeletalMesh -alphasort +Cmd=obj list class=StaticMesh -alphasort +Cmd=obj list class=Level -alphasort +Cmd=obj list class=StaticMeshComponent -alphasort + +[MemoryPools] +FLightPrimitiveInteractionInitialBlockSize=512 + +[ProcessLimits] +VirtualMemoryLimitInKB=0 + +[SystemSettings] +con.DebugEarlyDefault=True +con.DebugEarlyCheat=True +con.DebugLateDefault=True +con.DebugLateCheat=True +r.DetectAndWarnOfBadDrivers=0 +LogNamedEventFilters=Frame * +r.setres=1280x720 +framepro.ScopeMinTimeMicroseconds=10 +fx.NiagaraAllowRuntimeScalabilityChanges=1 +QualityLevelMapping=high +r.Occlusion.SingleRHIThreadStall=1 +r.Shadow.DetectVertexShaderLayerAtRuntime=1 + +[SystemSettingsEditor] +r.VSync=0 +r.RHICmdBypass=0 + +[SystemSettingsSplitScreen2] + +[OnlineSubsystem] +bHasVoiceEnabled=true +VoiceNotificationDelta=0.33 +MaxLocalTalkers=1 +MaxRemoteTalkers=16 +PollingIntervalInMs=20 +bUseBuildIdOverride=false +BuildIdOverride=0 +AdditionalModulesToLoad=HTTP +AdditionalModulesToLoad=XMPP +LocalPlatformName=WIN + +[OnlineSubsystemSteam] +bEnabled=false +SteamDevAppId=0 +GameServerQueryPort=27015 +bInitServerOnClient=false +bRelaunchInSteam=false +GameVersion=1.0.0.0 +bVACEnabled=1 +bAllowP2PPacketRelay=true +P2PConnectionTimeout=90 + +[/Script/OnlineSubsystemSteam.SteamNetDriver] +NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection + +[/Script/SteamSockets.SteamSocketsNetDriver] +NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection +ConnectionTimeout=80.0 +InitialConnectTimeout=120.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 + +[OnlineSubsystemAmazon] +bEnabled=false + +[OnlineSubsystemGoogle] +bEnabled=false + +[OnlineSubsystemGoogle.OnlineIdentityGoogle] +LoginRedirectUrl="http://127.0.0.1" +LoginDomains=.google.com +RedirectPort=9001 + +[OnlineSubsystemFacebook] +bEnabled=false +APIVer=v2.12 + +[OnlineSubsystemFacebook.OnlineIdentityFacebook] +LoginUrl="https://www.facebook.com/`ver/dialog/oauth" +LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" +MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=.facebook.com +bUsePopup=false +ProfileFields=locale +ProfileFields=link +ProfileFields=gender + +[OnlineSubsystemFacebook.OnlineSharingFacebook] +PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" + +[OnlineSubsystemFacebook.OnlineFriendsFacebook] +FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" +FriendsFields=locale +FriendsFields=link +FriendsFields=gender + +[OnlineSubsystemTwitch] +bEnabled=false +ClientId= + +[OnlineSubsystemTwitch.OnlineIdentityTwitch] +LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize" +bForceVerify=true +LoginRedirectUrl= +LoginDomains=.twitch.tv +TokenValidateUrl="https://api.twitch.tv/kraken" +ScopeFields=user_read +TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke" + +[OnlineSubsystemSamsung] +bEnabled=true + +[OnlineSubsystemSamsung.OnlinePurchaseSamsung] +QueryReceiptsResumeFailDelaySeconds=2.0 +CheckoutResumeFailDelaySeconds=2.0 +bIncludeSamsungLocText=true + +[OnlineSubsystemApple] +bEnabled=false + +[OnlineSubsystemNull] +bEnabled=true +bAutoLoginAtStartup=true +bRequireLoginCredentials=false +bAddUserNumToNullId=false +bForceStableNullId=false +bForceOfflineMode=false +Achievement_0_Id=null-ach-0 +Achievement_0_bIsHidden=false +Achievement_0_Title=Achievement 0 +Achievement_0_LockedDesc=Achieve achievement 0 +Achievement_0_UnlockedDesc=Achievement 0 achieved +Achievement_1_Id=null-ach-1 +Achievement_1_bIsHidden=false +Achievement_1_Title=Achievement 1 +Achievement_1_LockedDesc=Achieve achievement 1 +Achievement_1_UnlockedDesc=Achievement 1 achieved +Achievement_2_Id=null-ach-2 +Achievement_2_bIsHidden=false +Achievement_2_Title=Achievement 2 +Achievement_2_LockedDesc=Achieve achievement 2 +Achievement_2_UnlockedDesc=Achievement 2 achieved +Achievement_3_Id=null-ach-3 +Achievement_3_bIsHidden=false +Achievement_3_Title=Achievement 3 +Achievement_3_LockedDesc=Achieve achievement 3 +Achievement_3_UnlockedDesc=Achievement 3 achieved +Achievement_4_Id=null-ach-4 +Achievement_4_bIsHidden=false +Achievement_4_Title=Achievement 4 +Achievement_4_LockedDesc=Achieve achievement 4 +Achievement_4_UnlockedDesc=Achievement 4 achieved +Achievement_5_Id=null-ach-5 +Achievement_5_bIsHidden=false +Achievement_5_Title=Achievement 5 +Achievement_5_LockedDesc=Achieve achievement 5 +Achievement_5_UnlockedDesc=Achievement 5 achieved +Achievement_6_Id=null-ach-6 +Achievement_6_bIsHidden=false +Achievement_6_Title=Achievement 6 +Achievement_6_LockedDesc=Achieve achievement 6 +Achievement_6_UnlockedDesc=Achievement 6 achieved +Achievement_7_Id=null-ach-7 +Achievement_7_bIsHidden=false +Achievement_7_Title=Achievement 7 +Achievement_7_LockedDesc=Achieve achievement 7 +Achievement_7_UnlockedDesc=Achievement 7 achieved +Achievement_8_Id=null-ach-8 +Achievement_8_bIsHidden=false +Achievement_8_Title=Achievement 8 +Achievement_8_LockedDesc=Achieve achievement 8 +Achievement_8_UnlockedDesc=Achievement 8 achieved +Achievement_9_Id=null-ach-9 +Achievement_9_bIsHidden=false +Achievement_9_Title=Achievement 9 +Achievement_9_LockedDesc=Achieve achievement 9 +Achievement_9_UnlockedDesc=Achievement 9 achieved + +[/Script/OnlineSubsystemUtils.OnlineBeacon] +BeaconConnectionInitialTimeout=5.0 +BeaconConnectionTimeout=45.0 + +[/Script/OnlineSubsystemUtils.OnlineBeaconHost] +ListenPort=15000 + +[/Script/OnlineSubsystemUtils.PartyBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/OnlineSubsystemUtils.SpectatorBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/Lobby.LobbyBeaconClient] +BeaconConnectionInitialTimeout=90.0 +BeaconConnectionTimeout=45.0 + +[StaticMeshLODSettings] +LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) +SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) +LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) +Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) +Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) +Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) +HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) + +[TextureTracking] + +[RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) +PathToRAC=RuntimeAssetCache + +[Zen] +AutoLaunch=true + +[Zen.AutoLaunch] +DataPath=%APPSETTINGSDIR%Zen/Data +LocalDataCachePathEnvOverride=UE-LocalDataCachePath +LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache +ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600 + +[Zen.ConnectExisting] +HostName=localhost +Port=1337 + +[DerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[InstalledDerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[ZenOnlyDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Local) +Local=(Type=Zen, Namespace="ue4.ddc") + +[ZenDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Local=(Type=Zen, Namespace="ue4.ddc") +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[DerivedDataBackendGraph_Fill_Seattle] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Seattle=(Type=FileSystem, UnusedFileAge=23, FoldersToClean=10, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[NoShared] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=Local) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[Cold] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[Warm] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Clean=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[CreatePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreateInstalledProjectPak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnginePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename="%ENGINEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnterprisePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateProjectCache] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Project=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=34, Path=%GAMEDIR%ProjectDerivedData) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) + +[VirtualTextureChunkDDCCache] +UnusedFileAge=34 +MaxFileChecksPerSec=-1 ;no limit +Path=%GAMEDIR%DerivedDataCache/VT + +[DDCCleanup] +TimeToWaitAfterInit=120 +MaxFileChecksPerSec=10000 + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainXFOV + +[ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D + +[AssetRegistry] +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) +bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=World,Tag=Tests) +CookedTagsWhitelist=(Class=World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass +bSerializeAssetRegistry=true +bSerializeDependencies=false +bSerializeSearchableNameDependencies=false +bSerializeManageDependencies=false +bSerializePackageData=false +bFilterAssetDataWithNoTags=false +bFilterDependenciesWithNoTags=false +bFilterSearchableNames=true + +[AutomationTesting] +ImportTestPath=Content/EditorAutomation/ +ImportTestPackagePath=/Engine/Content/EditorAutomation +bForceSmokeTests=false + +[AutomationTesting.FbxImport] +FbxImportTestPath=Content/FbxEditorAutomation/ +FbxImportEditorTestPath=../../../Engine/Content/FbxEditorAutomation/ +FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut + +[AutomationTesting.Blueprint] +TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents + +[/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps +MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) +ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) + +[AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV +EditorViewButtonsObject=EditorCylinder + +[/Script/NavigationSystem.NavigationSystemV1] +bAutoCreateNavigationData=true +bAddPlayersToGenerationSeeds=true + +[/Script/NavigationSystem.NavigationData] +RuntimeGeneration=Static + +[/Script/NavigationSystem.RecastNavMesh] +TileSetUpdateInterval=1.0 +MaxTileGridWidth=256 +MaxTileGridHeight=256 +DefaultDrawDistance=5000.0 +TileSizeUU=1000.f +CellSize=19.f +CellHeight=10.f +AgentRadius=34.f +AgentHeight=144.f +AgentMaxHeight=160.f +AgentMaxStepHeight=35.f +AgentMaxSlope=44.f +MinRegionArea=0.f +MergeRegionSize=400.f +bUseBetterOffsetsFromCorners=true + +[/Script/NavigationSystem.NavArea_Null] +DrawColor=(R=38,G=38,B=38,A=64) + +[/Script/NavigationSystem.NavArea_Default] +DrawColor=(R=140,G=255,B=0,A=164) + +[Trace.ChannelPresets] +Rendering=gpu,cpu,frame,log,bookmark + +[RemoteConfiguration] +Enabled=false +ConfigPathPrefix=\\epicgames.net\root\Home +ConfigPathSuffix=UECloud +Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings + +[Engine.ErrorHandling] +bPromptForRemoteDebugging=false +bPromptForRemoteDebugOnEnsure=false + +[Niagara] +EnableNiagara=false + +[/Script/Engine.Actor] +DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable + +[/Script/Engine.TriggerVolume] +DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate + +[/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[Engine.BufferVisualizationMaterials] +BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) +CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) +CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) +FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) +ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) +MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) +Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) +Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) +Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) +Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy")) +SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) +SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) +SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) +SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) +Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) +SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) +WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) +WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent")) +AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) +CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) +SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) +Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) +PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) +PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) + +[DeviceProfileManager] +DeviceProfileSelectionModule=WindowsDeviceProfileSelector + +[SlateRenderer] +TextureAtlasSize=1024 +GrayscaleFontAtlasSize=1024 +ColorFontAtlasSize=512 +NumPreallocatedVertices=50000 + +[MobileSlateUI] +bTouchFallbackToMouse=true + +[Pak] +bDoUseOodleDespiteNoPluginCompression=true +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res +FileNamesToNotUsePluginCompression=AssetRegistry.bin +DirectoryIndexKeepFiles=*/Config/Tags/* +DirectoryIndexKeepFiles=*/Content/Localization/* +DirectoryIndexKeepFiles=*/Content/Internationalization/* +DirectoryIndexKeepFiles=*/Content/Movies/* +DirectoryIndexKeepFiles=*/Plugins/*.uplugin* +DirectoryIndexKeepFiles=*/*.ini* +DirectoryIndexKeepEmptyDirectories=*/Plugins/* +IndexValidationIgnore=*/Saved/Logs/* + +[/Script/GameplayDebugger.GameplayDebuggingReplicator] +MaxEQSQueries=5 +DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent +DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent +DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent + +[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] +MenuStartX=10.0 +MenuStartY=10.0 +DebugInfoStartX=20.0 +DebugInfoStartY=60.0 + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +bEnableGameCenterSupport=False +bSupportsPortraitOrientation=False +bSupportsITunesFileSharing=False +bSupportsUpsideDownOrientation=False +bSupportsLandscapeLeftOrientation=True +bSupportsLandscapeRightOrientation=True +PreferredLandscapeOrientation=LandscapeLeft +bSupportsMetal=True +bSupportsMetalMRT=False +bShipForBitcode=True +bGameSupportsMultipleActiveControllers=False +bAllowRemoteRotation=True +bUseRemoteAsVirtualJoystick=True +bUseAbsoluteDpadValues=False +bAllowControllers=True +bBuildAsFramework=False +bGenerateFrameworkWrapperProject=True +bGeneratedSYMFile=False +bDisableHTTPS=false +bUseRSync=True +BundleDisplayName=[PROJECT_NAME] +BundleName=[PROJECT_NAME] +BundleIdentifier=com.YourCompany.[PROJECT_NAME] +DevCodeSigningIdentity=iPhone Developer:;Apple Development: +DistroCodeSigningIdentity=iPhone Distribution:;Apple Distribution: +VersionInfo=1.0 +FrameRateLock=PUFRL_30 +bEnableDynamicMaxFPS=False +MinimumiOSVersion=IOS_14 +bSupportsIPad=True +bSupportsIPhone=True +AdditionalPlistData= +RemoteServerName= +RemoteServerOverrideBuildPath= +RSyncUsername= +SSHPrivateKeyOverridePath= +bEnableRemoteNotificationsSupport=False +bEnableCloudKitSupport=False +bRunAsCurrentUser=False +IOSCloudKitSyncStrategy=None +bGenerateCrashReportSymbols=false +bAutomaticSigning=false +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True +MetalLanguageVersion=6 +bDisableMotionData=False +bEnableAdvertisingIdentifier=True + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +SDKAPILevelOverride= +NDKAPILevelOverride= +BuildToolsOverride= +bEnableGooglePlaySupport=false +bSupportAdMob=true +bBuildForArm64=true +bBuildForX8664=false +bBuildForES31=true +bSupportsVulkan=false +bSupportsVulkanSM5=false +bDetectVulkanByDefault=true +bSplitIntoSeparateApks=false +bPackageDataInsideApk=false +bUseExternalFilesDir=false +bPublicLogFiles=true +bCreateAllPlatformsInstall=false +Orientation=SensorLandscape +InstallLocation=InternalOnly +DepthBufferPreference=Default +PackageName=com.YourCompany.[PROJECT] +StoreVersion=1 +StoreVersionOffsetArmV7=0 +StoreVersionOffsetArm64=0 +StoreVersionOffsetX86=0 +StoreVersionOffsetX8664=0 +VersionDisplayName=1.0 +MinSDKVersion=19 +TargetSDKVersion=28 +bEnableGradle=true +bEnableLint=false +bShowLaunchImage=true +bValidateTextureFormats=true +bMultiTargetFormat_ETC2=true +bMultiTargetFormat_DXT=true +bMultiTargetFormat_ASTC=true +TextureFormatPriority_ETC2=0.2 +TextureFormatPriority_DXT=0.6 +TextureFormatPriority_ASTC=0.9 +bEnableNewKeyboard=True +bAndroidVoiceEnabled=false +bBuildWithHiddenSymbolVisibility=false +bSaveSymbols=false +bAllowControllers=True +bAllowIMU=False +bUseDisplayCutout=False +bEnableSnapshots=False +bRestoreNotificationsOnReboot=False +bEnableBundle=False +bEnableUniversalAPK=True +bBundleABISplit=True +bBundleLanguageSplit=True +bBundleDensitySplit=True +bFullScreen=True +bForceLDLinker=False +bForceSmallOBBFiles=False +bAllowLargeOBBFiles=False +bAllowPatchOBBFile=False +bAllowOverflowOBBFiles=False +bExtractNativeLibs=true +bEnableDomStorage=False + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKAPILevel=latest +NDKAPILevel=android-21 + +[/Script/UnrealEd.CookerSettings] +DefaultPVRTCQuality=1 +DefaultASTCQualityBySpeed=1 +DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.VelocityOutputPass +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.Symbols +VersionedIntRValues=r.Shaders.GenerateSymbols +VersionedIntRValues=r.Shaders.WriteSymbols +VersionedIntRValues=r.Shaders.AllowUniqueSymbols +VersionedIntRValues=r.Shaders.ExtraData +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure + +[/Script/UnrealEd.ChunkDependencyInfo] + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.0 +bEnable2DPhysics=false + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +TargetedRHIs=PCD3D_SM5 +bEnableDistanceFields=true +bEnableRayTracing=true +bTarget32Bit=false + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 + +[/Script/MacTargetPlatform.MacTargetSettings] +MetalLanguageVersion=5 +TargetedRHIs=SF_METAL_SM5 +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True + +[HMDPluginPriority] +OculusHMD=40 +SteamVR=30 +OpenXRHMD=20 +WindowsMixedRealityHMD=10 + +[/Script/OculusHMD.OculusHMDRuntimeSettings] +XrApi=NativeOpenXR + +[/Script/Engine.AISystemBase] +AISystemModuleName=AIModule +AISystemClassName=/Script/AIModule.AISystem + +[/Script/AIModule.AISystem] +PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem + +[AutomationController.History] +bTrackHistory=false +NumberOfHistoryItemsTracked=5 + +[VisualLogger] +FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations +UseCompression=false ;works only with binary files + +[GameplayDebuggerSettings] +OverHead=True +Basic=True +BehaviorTree=False +EQS=False +EnableEQSOnHUD=true +Perception=False +GameView1=False +GameView2=False +GameView3=False +GameView4=False +GameView5=False +NameForGameView1=GameView1 +NameForGameView2=GameView2 +NameForGameView3=GameView3 +NameForGameView4=GameView4 +NameForGameView5=GameView5 + +[Browser] +bForceMessageLoop=true + +[PacketSimulationProfile.Off] +PktLoss=0 +PktIncomingLoss=0 +PktLagMin=0 +PktLagMax=0 +PktIncomingLagMin=0 +PktIncomingLagMax=0 + +[PacketSimulationProfile.Average] +PktLoss=1 +PktIncomingLoss=1 +PktLagMin=30 +PktLagMax=60 +PktIncomingLagMin=30 +PktIncomingLagMax=60 + +[PacketSimulationProfile.Bad] +PktLoss=5 +PktIncomingLoss=5 +PktLagMin=100 +PktLagMax=200 +PktIncomingLagMin=100 +PktIncomingLagMax=200 + +[/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") + +[PacketHandlerComponents] + +[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] +CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) +GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) + +[/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) + +[/Script/Engine.PlayerCameraManager] +ServerUpdateCameraTimeout=2.0 + +[/Script/CinematicCamera.CineCameraComponent] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) +DefaultFilmbackPresetName=16:9 DSLR +DefaultFilmbackPreset=16:9 Digital Film +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) +DefaultLensPresetName=Universal Zoom +DefaultLensFocalLength=35 +DefaultLensFStop=2.8 + +[/Script/TcpMessaging.TcpMessagingSettings] +EnableTransport=True +ListenEndpoint= +ConnectionRetryDelay=2 + +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + +[SteamVR.Settings] +HMDWornMovementThreshold=50.0 + +[/Script/Engine.AnimationSettings] +bStripAnimationDataOnDedicatedServer=False +BoneTimecodeCustomAttributeNameSettings=(HourAttributeName="TCHour",MinuteAttributeName="TCMinute",SecondAttributeName="TCSecond",FrameAttributeName="TCFrame",SubframeAttributeName="TCSubframe",RateAttributeName="TCRate",TakenameAttributeName="Takename") + +[Animation.DefaultObjectSettings] +BoneCompressionSettings=/Engine/Animation/DefaultAnimBoneCompressionSettings +AnimationRecorderBoneCompressionSettings=/Engine/Animation/DefaultRecorderBoneCompression +CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings + +[/Script/Engine.MeshSimplificationSettings] +r.MeshReductionModule=QuadricMeshReduction + +[/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn + +[/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") + +[/Script/LevelSequence.LevelSequence] +DefaultCompletionMode=RestoreState + +[/Script/TemplateSequence.TemplateSequence] +DefaultCompletionMode=RestoreState + +[PlatformCrypto] +PlatformRequiresDataCrypto=True +PakSigningRequired=True +PakEncryptionRequired=True + +[/Script/AppleARKit.AppleARKitSettings] +bEnableLiveLinkForFaceTracking=true +LiveLinkPublishingPort=11111 +bRequireDeviceSupportsARKit=true + +[Messaging] +bAllowDelayedMessaging=false + +[/Script/ChaosSolverEngine.ChaosSolverSettings] +DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor + +[/Script/Engine.VirtualTexturePoolConfig] +Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True) + +[PlatformPaths] +UnrealBuildTool=Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe + +[/Script/InterchangeEngine.InterchangeProjectSettings] +PipelineStacks=(("Generic", (Pipelines=("/Script/InterchangePipelines.InterchangeGenericAssetsPipeline"))),("Scene", (Pipelines=("/Script/InterchangePipelines.InterchangeGenericAssetsPipeline","/Script/InterchangePipelines.InterchangeGenericLevelPipeline")))) +DefaultPipelineStack=Generic +DefaultScenePipelineStack=Scene +PipelineConfigurationDialogClass=/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric +bShowPipelineStacksConfigurationDialog=True + +[AlternateTextureCompression] +TextureCompressionFormat=TextureFormatOodle + +[TextureFormatOodleSettings] +bForceAllBC23ToBC7=False +bDebugColor=False +DebugDumpFilter= +LogVerbosity=0 +GlobalLambdaMultiplier=1.000000 + +[OodleDataCompressionFormat] +PreallocatedBufferCount=2 + +[ClothSettings] +EnvironmentCollisionPadding=2.f +EnvironmentCollisionThickness=2.f +EnvironmentCollisionMaxShapes=32 + +[InstalledPlatforms] +HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame-LinuxArm64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False) + +[Analytics] +UE4TypeOverride=Rocket + +[OnlineServices.EOS.Auth] +DefaultExternalCredentialTypeStr=Steam + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +bEnableWorldPartition=False +bEnableConversionPrompt=True +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=5CC98EA74F8A156B19C928835CABFD35 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini b/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini new file mode 100644 index 00000000..c9076bb2 --- /dev/null +++ b/CombatSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini @@ -0,0 +1,333 @@ +[/Script/Engine.InputSettings] +bEnableMouseSmoothing=True +bEnableFOVScaling=True +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bRequireCtrlToNavigateAutoComplete=False +bEnableGestureRecognizer=False +TriggerKeyIsConsideredPressed=0.75 +TriggerKeyIsConsideredReleased=0.25 +InitialButtonRepeatDelay=0.2 +ButtonRepeatDelay=0.1 +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) +ActionMappings=(ActionName="LockTarget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q) +ActionMappings=(ActionName="LockTarget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) +ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +ActionMappings=(ActionName="Attack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) +ActionMappings=(ActionName="Dodge",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="Dodge",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) +ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) +ActionMappings=(ActionName="Block",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton) +ActionMappings=(ActionName="Block",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) +ActionMappings=(ActionName="Parry",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="Parry",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) +ActionMappings=(ActionName="Kick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) +ActionMappings=(ActionName="Kick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) +ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) +ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) +ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="LookUpRate",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=GenericUSBController_Axis3) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=GenericUSBController_Axis4) +AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=GenericUSBController_Axis1) +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=GenericUSBController_Axis2) +DefaultPlayerInputClass=/Script/Engine.PlayerInput +DefaultInputComponentClass=/Script/Engine.InputComponent +ConsoleKeys=Tilde + +[/Script/Engine.PlayerInput] +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True) +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Slash,Command="DumpGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) +DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget") +DebugExecBindings=(Key=PageUp,Command="NextDebugTarget") +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") +DebugExecBindings=(Key=Quote,Command="EnableGDT") +DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera") + +[/Script/Engine.Console] +HistoryBot=-1 + +[/Script/EngineSettings.ConsoleSettings] +MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed") +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location for all instances of classname") +ManualAutoCompleteList=(Command="GetAllRotation",Desc=" Log rotation for all instances of classname") +ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="") +ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)") +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +ManualAutoCompleteList=(Command="Stat NET",Desc=) +ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") +ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log") +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory") +ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") +ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity") +ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc=" [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc=" [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc=" [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object") +ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter") +ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ") +ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect") +ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log") +ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect") +ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio") +ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb") +ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes") +ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds") +ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source") +ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") +ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue") +ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc=" Plays the given soundwave") +ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters") +ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc=" Sets the base sound mix") +ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="") +ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world") +ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated") +ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") +ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") +ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues") +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes") +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb") +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves") +ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <-debug> Shows all active sounds. Displays value sorted by when sort is set") +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") +ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.") +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") +BackgroundOpacityPercentage=85.000000 +InputColor=(R=230,G=230,B=230,A=255) +HistoryColor=(R=180,G=180,B=180,A=255) +AutoCompleteCommandColor=(B=185,G=109,R=144,A=255) +AutoCompleteCVarColor=(B=86,G=158,R=86,A=255) +AutoCompleteFadedColor=(R=100,G=100,B=100,A=255) + +[/Script/RawInput.RawInputSettings] +DeviceConfigurations=(VendorID="",ProductID="",AxisProperties=((Key=GenericUSBController_Axis1,bGamepadStick=True),(Key=GenericUSBController_Axis2,bGamepadStick=True),(Key=GenericUSBController_Axis3,bInverted=True,bGamepadStick=True),(Key=GenericUSBController_Axis4,bGamepadStick=True),(Key=GenericUSBController_Axis5),(Key=GenericUSBController_Axis6),(Key=GenericUSBController_Axis7),(Key=GenericUSBController_Axis8)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12),(Key=GenericUSBController_Button13),(Key=GenericUSBController_Button14),(Key=GenericUSBController_Button15),(Key=GenericUSBController_Button16),(Key=GenericUSBController_Button17),(Key=GenericUSBController_Button18),(Key=GenericUSBController_Button19),(Key=GenericUSBController_Button20))) +bRegisterDefaultDevice=True + diff --git a/CombatSystem/Saved/AutoScreenshot.png b/CombatSystem/Saved/AutoScreenshot.png index 783a8593..7ad02cc7 100644 Binary files a/CombatSystem/Saved/AutoScreenshot.png and b/CombatSystem/Saved/AutoScreenshot.png differ diff --git a/CombatSystem/Saved/Autosaves/Game/Blueprints/AI/BT_EnemyAI_Auto1.uasset b/CombatSystem/Saved/Autosaves/Game/Blueprints/AI/BT_EnemyAI_Auto1.uasset new file mode 100644 index 00000000..a38689ca Binary files /dev/null and b/CombatSystem/Saved/Autosaves/Game/Blueprints/AI/BT_EnemyAI_Auto1.uasset differ diff --git a/CombatSystem/Saved/Autosaves/Game/Maps/TestMap_Auto1.umap b/CombatSystem/Saved/Autosaves/Game/Maps/TestMap_Auto1.umap index 113b569d..2efb8dc8 100644 Binary files a/CombatSystem/Saved/Autosaves/Game/Maps/TestMap_Auto1.umap and b/CombatSystem/Saved/Autosaves/Game/Maps/TestMap_Auto1.umap differ diff --git a/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-1475C7C248D1837E59108BB176CDF52E/CrashReportClient.ini b/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-97C5F04E421758127DD48E92A6D31784/CrashReportClient.ini similarity index 100% rename from CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-1475C7C248D1837E59108BB176CDF52E/CrashReportClient.ini rename to CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-97C5F04E421758127DD48E92A6D31784/CrashReportClient.ini diff --git a/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-744E73B44B7495330104DF99AC3E539B/CrashReportClient.ini b/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-AD5ED1EC414667AC3276E58D2636A676/CrashReportClient.ini similarity index 100% rename from CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-744E73B44B7495330104DF99AC3E539B/CrashReportClient.ini rename to CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-AD5ED1EC414667AC3276E58D2636A676/CrashReportClient.ini diff --git a/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-DE0C5FE84B97DEF5EEB0BBB74AB2A12F/CrashReportClient.ini b/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-DE0C5FE84B97DEF5EEB0BBB74AB2A12F/CrashReportClient.ini deleted file mode 100644 index 473a4143..00000000 --- a/CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-DE0C5FE84B97DEF5EEB0BBB74AB2A12F/CrashReportClient.ini +++ /dev/null @@ -1,5 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 - diff --git a/CombatSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/CombatSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index d8aee4c9..f7943e06 100644 --- a/CombatSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ 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GridEnabled=False RotGridEnabled=False ActorSnapScale=0.000000 @@ -141,7 +141,7 @@ MRUItem0=/Game/Maps/TestMap LastLevel=/Game/Maps/TestMap [ModuleFileTracking] -CombatSystem.TimeStamp=2022.03.07-09.43.02 +CombatSystem.TimeStamp=2022.03.12-07.55.03 CombatSystem.LastCompileMethod=External PakFile.TimeStamp=2022.02.26-20.14.40 PakFile.LastCompileMethod=External @@ -1173,8 +1173,11 @@ SubobjectEditor.TimeStamp=2022.02.26-20.14.51 SubobjectEditor.LastCompileMethod=Unknown [AssetEditorSubsystem] -CleanShutdown=False +CleanShutdown=True SuppressRestorePreviouslyOpenAssetsNotification=True +OpenAssetsAtExit=/Game/Blueprints/BP_PlayerPawn.BP_PlayerPawn +OpenAssetsAtExit=/Game/Blueprints/Equipment/BP_Arrow.BP_Arrow +OpenAssetsAtExit=/Game/Blueprints/Equipment/BP_Sword.BP_Sword [RootWindow] ScreenPosition=X=634.000 Y=0.000 @@ -1256,7 +1259,7 @@ ContentBrowserTab3.ActiveTypeFilters= ContentBrowserTab3.EnabledTypeFilters= ContentBrowserTab3.ActiveFrontendFilters= ContentBrowserTab3.EnabledFrontendFilters= -ContentBrowserTab3.SelectedPaths=/Classes_Game/CombatSystem/Public/Equipment +ContentBrowserTab3.SelectedPaths=/Classes_Game/CombatSystem/Public ContentBrowserTab3.Favorites.SelectedPaths= ContentBrowserTab3.SelectedCollections= ContentBrowserTab3.ExpandedCollections= @@ -1473,7 +1476,7 @@ UdpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRu WmfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Shoot,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings.MoveForward,InputSettings.Bindings.AxisMappings.MoveRight,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.TurnRate,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,InputSettings.Bindings.ActionMappings.LockTarget,InputSettings.Bindings.ActionMappings.Attack,InputSettings.Bindings.ActionMappings.Dodge,InputSettings.Bindings.ActionMappings.Run,InputSettings.Bindings.ActionMappings.Block,InputSettings.Bindings.ActionMappings.Parry,InputSettings.Bindings.ActionMappings.Kick,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR, EditorStyleSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, EditorExperimentalSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, -EditorSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, +EditorSettings= EditorKeyboardShortcutSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, LiveCodingSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, EditorLoadingSavingSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, @@ -1553,10 +1556,12 @@ MaterialEditorSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcut TakeRecorderUserSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, FractureModeCustomizationSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, PythonScriptPluginUserSettings=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, -SlateThemeManager=EditorStyleSettings.Graphs.Preview,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject, +SlateThemeManager= ABP_ErikaArcher_C=BP_Enemy_AI_C.Physics.ConstraintsGroup,BP_Enemy_AI_C.Rendering.TextureStreaming,BP_Enemy_AI_C.Rendering.RayTracing,BP_Enemy_AI_C.Rendering.LOD,BP_Enemy_AI_C.PostProcess.Lens, CSCharacter=CapsuleComponent.Collision.Collision, -StaticMeshActor=CapsuleComponent.Collision.Collision, +StaticMeshActor=CapsuleComponent.Collision.Collision,StaticMeshActor.Physics.ConstraintsGroup, +SpringArmComponent=SpringArmComponent.TransformCommon.Transform, +AndroidFileServerRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Shoot,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings.MoveForward,InputSettings.Bindings.AxisMappings.MoveRight,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.TurnRate,HoloLensTargetSettings.Packaging.NeutralResources,HoloLensTargetSettings.Packaging.LocalizedResources,InputSettings.Bindings.ActionMappings.LockTarget,InputSettings.Bindings.ActionMappings.Attack,InputSettings.Bindings.ActionMappings.Dodge,InputSettings.Bindings.ActionMappings.Run,InputSettings.Bindings.ActionMappings.Block,InputSettings.Bindings.ActionMappings.Parry,InputSettings.Bindings.ActionMappings.Kick,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR, [DetailCategories] FbxImportUI.Mesh=True @@ -2886,6 +2891,41 @@ BP_PlayerPawn_C.AnimationRig=True BP_PlayerPawn_C.Deformer=True BP_Enemy_AI_C.AnimationRig=True BP_Enemy_AI_C.Deformer=True +BTTask_PlayAnimation.Node=True +BTTask_PlayAnimation.Task=True +BTTask_PlayAnimation.Description=True +Decorator_CurrentState_C.FlowControl=True +Decorator_CurrentState_C.Description=True +Decorator_CurrentState_C.Default=True +Decorator_CurrentState_C.Condition=True +Task_AttackPlayer_C.Description=True +Task_AttackPlayer_C.Task=True +BTService_DefaultFocus.Blackboard=True +BTService_DefaultFocus.Description=True +BTComposite_Sequence.Composite=True +BTComposite_Sequence.Description=True +AnimGraphNode_SequencePlayer.Sync=True +AnimGraphNode_SequencePlayer.Functions=True +AnimGraphNode_SequencePlayer.Tag=True +EditorKeyboardShortcutSettings.BTEditor.Common=True +EditorKeyboardShortcutSettings.BTEditor.Blackboard=True +EditorKeyboardShortcutSettings.BTEditor.Debugger=True +StaticMeshActor.LOD=True +StaticMeshActor.RayTracing=True +StaticMeshActor.TextureStreaming=True +StaticMeshActor.Mobile=True +BP_Enemy_AI_C.Events=True +SpringArmComponent.Physics=True +SpringArmComponent.LOD=True +SpringArmComponent.Collision=True +CSCameraManagerComponent.Player=True +BP_StateAim_C.Aim=True +BP_StateAim_C.Action=True +CSCameraManagerComponent.Aim=True +BP_Sword_C.Events=True +AndroidFileServerRuntimeSettings.Packaging=True +AndroidFileServerRuntimeSettings.Deployment=True +AndroidFileServerRuntimeSettings.Connection=True [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True @@ -3018,7 +3058,7 @@ CrowdManager="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig. CrowdManagerBase="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" " DebugCameraControllerSettings="\"Object.General.CycleViewModes\" " GameplayDebuggerConfig="\"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers.InputHandlers[0]\" " -InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[19]\" \"Object.Bindings.AxisMappings.AxisMappings[13]\" " +InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[19]\" \"Object.Bindings.ActionMappings.ActionMappings[21]\" \"Object.Bindings.AxisMappings.AxisMappings[13]\" " InterchangeProjectSettings= PhysicsSettings="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " PhysicsSettingsCore="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " @@ -3073,28 +3113,29 @@ BP_Arrow_C="\"Object.Replication.ReplicatedMovement\" " CSProjectile="\"Object.Replication.ReplicatedMovement\" " BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " HoloLensTargetSettings="\"Object.Audio.Audio|CookOverrides\" " +StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.OverrideMaterials\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightmassSettings\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" " [ContentBrowserRecent] -MRUItem0=/Game/Blueprints/Equipment/BP_Arrow -MRUItem1=/Game/Blueprints/Equipment/BP_Bow -MRUItem2=/Game/Characters/ErikaArcher/Animation/Combat/sword_slash -MRUItem3=/Game/Characters/ErikaArcher/Animation/ABP_ErikaArcher -MRUItem4=/Game/Blueprints/BP_PlayerPawn -MRUItem5=/Game/Characters/ErikaArcher/Animation/Movement/dodge_right -MRUItem6=/Game/Characters/ErikaArcher/Animation/Movement/dodge_forward -MRUItem7=/Game/Characters/ErikaArcher/Animation/Movement/dodge_left -MRUItem8=/Game/Characters/ErikaArcher/Animation/Movement/dodge_backward -MRUItem9=/Game/Blueprints/AI/BP_Enemy_AI -MRUItem10=/Game/Blueprints/AI/BP_DummyAI -MRUItem11=/Game/Blueprints/Equipment/BP_Sword -MRUItem12=/Game/Characters/ErikaArcher/Animation/Movement/BS_ErikaWalkRun -MRUItem13=/Game/Characters/ErikaArcher/Animation/Movement/run -MRUItem14=/Game/Meshes/Weapons/arrow -MRUItem15=/Game/Characters/ErikaArcher/erika_archer_Skeleton -MRUItem16=/Game/Meshes/Weapons/bow -MRUItem17=/Game/Meshes/Weapons/sword_Skeleton -MRUItem18=/Game/Meshes/Weapons/bow_Skeleton -MRUItem19=/Game/Meshes/Weapons/bow_Bow +MRUItem0=/Game/Blueprints/Equipment/BP_Sword +MRUItem1=/Game/Blueprints/Equipment/BP_Arrow +MRUItem2=/Game/Blueprints/BP_PlayerPawn +MRUItem3=/Game/Blueprints/States/BP_StateAim +MRUItem4=/Game/Characters/ErikaArcher/Animation/ABP_ErikaArcher +MRUItem5=/Game/Blueprints/AI/BP_Enemy_AI +MRUItem6=/Game/Characters/ErikaArcher/Animation/Combat/rolling_slash +MRUItem7=/Game/Blueprints/AI/BT_EnemyAI +MRUItem8=/Game/Blueprints/Equipment/BP_Bow +MRUItem9=/Game/Characters/ErikaArcher/Animation/Combat/sword_slash +MRUItem10=/Game/Characters/ErikaArcher/Animation/Movement/dodge_right +MRUItem11=/Game/Characters/ErikaArcher/Animation/Movement/dodge_forward +MRUItem12=/Game/Characters/ErikaArcher/Animation/Movement/dodge_left +MRUItem13=/Game/Characters/ErikaArcher/Animation/Movement/dodge_backward +MRUItem14=/Game/Blueprints/AI/BP_DummyAI +MRUItem15=/Game/Characters/ErikaArcher/Animation/Movement/BS_ErikaWalkRun +MRUItem16=/Game/Characters/ErikaArcher/Animation/Movement/run +MRUItem17=/Game/Meshes/Weapons/arrow +MRUItem18=/Game/Characters/ErikaArcher/erika_archer_Skeleton +MRUItem19=/Game/Meshes/Weapons/bow [AssetEditorToolkitTabLocation] /Game/Characters/ErikaArcher/Animation/Block_Begin.Block_Begin=0 @@ -3177,6 +3218,8 @@ MRUItem19=/Game/Meshes/Weapons/bow_Bow /Game/Meshes/Weapons/sword_Skeleton.sword_Skeleton=1 /Game/Characters/ErikaArcher/Animation/Movement/run.run=0 /Game/Characters/ErikaArcher/Animation/Movement/dodge_left.dodge_left=1 +/Game/Characters/ErikaArcher/Animation/Combat/rolling_slash.rolling_slash=1 +/Game/Blueprints/States/BP_StateAim.BP_StateAim=0 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="AnimationEditor",Commands=) @@ -3384,7 +3427,7 @@ InstalledPlugins=GizmoEdMode InstalledPlugins=XRVisualization [MessageLog] -LastLogListing=CompilerResultsLog +LastLogListing=PIE [PlacementMode] RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 diff --git a/CombatSystem/Saved/Config/WindowsEditor/Engine.ini b/CombatSystem/Saved/Config/WindowsEditor/Engine.ini index 4d7eeb68..e0bd8d41 100644 --- a/CombatSystem/Saved/Config/WindowsEditor/Engine.ini +++ b/CombatSystem/Saved/Config/WindowsEditor/Engine.ini @@ -40,9 +40,9 @@ Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content [/Script/UnrealEd.UnrealEdEngine] -TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/Default.Default",Thumbnail=None,Map="/Engine/Maps/Templates/Template_Default",DisplayName="") -TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay",Thumbnail=None,Map="/Engine/Maps/Templates/TimeOfDay_Default",DisplayName="") -TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic",Thumbnail=None,Map="/Engine/Maps/Templates/VR-Basic",DisplayName="") +TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/Default.Default",Thumbnail=None,Map="/Engine/Maps/Templates/Template_Default",DisplayName="",Category="") +TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay",Thumbnail=None,Map="/Engine/Maps/Templates/TimeOfDay_Default",DisplayName="",Category="") +TemplateMapInfos=(ThumbnailTexture="/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic",Thumbnail=None,Map="/Engine/Maps/Templates/VR-Basic",DisplayName="",Category="") [/Script/AndroidPlatformEditor.AndroidSDKSettings] SDKPath=(Path="") @@ -65,11 +65,3 @@ TunnelMulticastEndpoint= [/Script/LuminPlatformEditor.MagicLeapSDKSettings] MLSDKPath=(Path="") -[WindowsApplication.Accessibility] -StickyKeysHotkey=True -ToggleKeysHotkey=True -FilterKeysHotkey=True -StickyKeysConfirmation=True -ToggleKeysConfirmation=True -FilterKeysConfirmation=True - diff --git a/CombatSystem/Saved/Config/WorldState/1119702224.json b/CombatSystem/Saved/Config/WorldState/1119702224.json index 387d9d7a..f9853eeb 100644 Binary files a/CombatSystem/Saved/Config/WorldState/1119702224.json and b/CombatSystem/Saved/Config/WorldState/1119702224.json differ diff --git a/CombatSystem/Saved/Crashes/UECC-Windows-0407F9A044271BDD43A2E4BD15EA2CBE_0000/CrashContext.runtime-xml b/CombatSystem/Saved/Crashes/UECC-Windows-0407F9A044271BDD43A2E4BD15EA2CBE_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..4a204ac8 --- /dev/null +++ b/CombatSystem/Saved/Crashes/UECC-Windows-0407F9A044271BDD43A2E4BD15EA2CBE_0000/CrashContext.runtime-xml @@ -0,0 +1,917 @@ + + + + 3 + 4FF660BC4ABEBF5FDDBD6197044AB949 + UECC-Windows-0407F9A044271BDD43A2E4BD15EA2CBE_0000 + false + true + false + Stall + UAssetEditorSubsystem::OpenEditorForAsset + + 7828 + 456 + false + false + false + UE5-CombatSystem + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 5.0.0-19044958+++UE5+Release-5.0 + CommandLineRemoved + 0 + ca-ES + ++UE5+Release-5.0-CL-19044958 + **UE5*Release-5.0-CL-19044958-Win64-Development + true + false + + D:/EpicGames/UE_5.0/Engine/Binaries/Win64/ + D:/EpicGames/UE_5.0/ + C1AF79FD4E4F4211241994AE572F9153 + c1af79fd4e4f4211241994ae572f9153 + 598795cf357442f6bb9e44aeb8de1411 + + Sent in the unattended mode + Layout="DockedToolkit" Label="BP_Arrow" Content=SNullWidgetCont + 0 + + 6 + 12 + 1 + AuthenticAMD + AMD Ryzen 5 3600 6-Core Processor + NVIDIA GeForce GTX 1660 SUPER + Windows 10 (21H2) + + 17101983744 + 41798045696 + 4096 + 16 + 6967226368 + 26632208384 + 2102857728 + 2102861824 + 3886387200 + 3886419968 + 0 + 0 + 0 + 0 + ntdll 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CombatSystem/Saved/Config/CrashReportClient/UECC-Windows-7CB86BAC4F42DA13C7E3F9B4370D3D2E/CrashReportClient.ini rename to CombatSystem/Saved/Crashes/UECC-Windows-97C5F04E421758127DD48E92A6D31784_0000/CrashReportClient.ini diff --git a/CombatSystem/Saved/Crashes/UECC-Windows-97C5F04E421758127DD48E92A6D31784_0000/UEMinidump.dmp b/CombatSystem/Saved/Crashes/UECC-Windows-97C5F04E421758127DD48E92A6D31784_0000/UEMinidump.dmp new file mode 100644 index 00000000..cf8855e6 Binary files /dev/null and b/CombatSystem/Saved/Crashes/UECC-Windows-97C5F04E421758127DD48E92A6D31784_0000/UEMinidump.dmp differ diff --git a/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Aim.cpp b/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Aim.cpp index 6a033b0b..65147046 100644 --- a/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Aim.cpp +++ b/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Aim.cpp @@ -8,6 +8,7 @@ #include "CSCharacter.h" #include "Equipment/CSRangedWeapon.h" #include "Camera/CameraComponent.h" +#include "Components/CSCameraManagerComponent.h" UCSCharacterState_Aim::UCSCharacterState_Aim() { @@ -26,6 +27,9 @@ void UCSCharacterState_Aim::EnterState(uint8 NewSubstate) } Character->ChangeCombatType(CSCombatType::RANGED); + + Character->GetCameraManager()->SetLookUpSpeed(Character->GetCameraManager()->AimLookUpSpeed); + Character->GetCameraManager()->SetTurnSpeed(Character->GetCameraManager()->AimTurnSpeed); } void UCSCharacterState_Aim::UpdateState(float DeltaTime) @@ -41,7 +45,11 @@ void UCSCharacterState_Aim::UpdateState(float DeltaTime) void UCSCharacterState_Aim::ExitState() { Character->SetCrosshairActive(false); + Character->ChangeCombatType(CSCombatType::MELEE); + + Character->GetCameraManager()->SetLookUpSpeed(Character->GetCameraManager()->GetDefaultLookUpSpeed()); + Character->GetCameraManager()->SetTurnSpeed(Character->GetCameraManager()->GetDefaultLookUpSpeed()); } void UCSCharacterState_Aim::OnAction(FString ActionName, EInputEvent KeyEvent) diff --git a/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Dodge.cpp b/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Dodge.cpp index 813346a5..5800f210 100644 --- a/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Dodge.cpp +++ b/CombatSystem/Source/CombatSystem/Private/Actions/CSCharacterState_Dodge.cpp @@ -34,7 +34,7 @@ void UCSCharacterState_Dodge::EnterState(uint8 NewSubstate) Character->LaunchCharacter(DodgeDirection * StrafeDodgeSpeed, true, true); } - Character->SpringArmComp->bEnableCameraLag = true; + //Character->SpringArmComp->bEnableCameraLag = true; } void UCSCharacterState_Dodge::UpdateState(float DeltaTime) @@ -48,7 +48,7 @@ void UCSCharacterState_Dodge::UpdateState(float DeltaTime) switch (SubstateType) { case (uint8)CharacterSubstateType_Dodge::DEFAULT_DODGE: - Character->AddMovementInput(DodgeDirection, DefaultRollAdditiveSpeed); + //Character->AddMovementInput(DodgeDirection, DefaultRollAdditiveSpeed); break; case (uint8)CharacterSubstateType_Dodge::ROLL_DODGE: @@ -78,7 +78,7 @@ void UCSCharacterState_Dodge::ExitState() Character->GetCharacterMovement()->bOrientRotationToMovement = false; } - Character->SpringArmComp->bEnableCameraLag = false; + //Character->SpringArmComp->bEnableCameraLag = false; } void UCSCharacterState_Dodge::OnAnimationEnded() diff --git a/CombatSystem/Source/CombatSystem/Private/CSCharacter.cpp b/CombatSystem/Source/CombatSystem/Private/CSCharacter.cpp index 018a313f..8b90c022 100644 --- a/CombatSystem/Source/CombatSystem/Private/CSCharacter.cpp +++ b/CombatSystem/Source/CombatSystem/Private/CSCharacter.cpp @@ -144,7 +144,7 @@ void ACSCharacter::MoveRight(float Value) void ACSCharacter::Turn(float Value) { - AddControllerYawInput(Value); + AddControllerYawInput(Value * CameraManagerComp->GetTurnSpeed()); if (CanChangeLockedEnemy && TargetLocked && Value != 0.0f) { @@ -154,7 +154,7 @@ void ACSCharacter::Turn(float Value) void ACSCharacter::LookUp(float Value) { - AddControllerPitchInput(Value); + AddControllerPitchInput(Value * CameraManagerComp->GetLookUpSpeed()); } void ACSCharacter::TurnAtRate(float Rate) @@ -664,6 +664,11 @@ void ACSCharacter::ChangeCombatType(CSCombatType NewCombatType) } } +UCSCameraManagerComponent* ACSCharacter::GetCameraManager() const +{ + return CameraManagerComp; +} + void ACSCharacter::OnAnimationEnded(CharacterStateType FinishedAnimationState) { diff --git a/CombatSystem/Source/CombatSystem/Private/CSProjectile.cpp b/CombatSystem/Source/CombatSystem/Private/CSProjectile.cpp index 1d9bf4ce..0e3eac5b 100644 --- a/CombatSystem/Source/CombatSystem/Private/CSProjectile.cpp +++ b/CombatSystem/Source/CombatSystem/Private/CSProjectile.cpp @@ -3,6 +3,7 @@ #include "CSProjectile.h" #include "Components/SphereComponent.h" #include "Kismet/GameplayStatics.h" +#include "GameFramework/Character.h" // Sets default values ACSProjectile::ACSProjectile() @@ -31,11 +32,31 @@ void ACSProjectile::BeginPlay() void ACSProjectile::OnOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) -{ +{ + CollisionComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision); + DisableComponentsSimulatePhysics(); + + //Finish drawing the projectile into the actor to avoid cases such as arrows staying right in the impact point + SetActorLocation(GetActorLocation() + GetActorForwardVector().GetSafeNormal() * 40.0f); + if (OtherActor && GetOwner() && OtherActor != GetOwner()) { + UGameplayStatics::ApplyDamage(OtherActor, BaseDamage * DamageMultiplier, GetOwner()->GetInstigatorController(), this, DamageType); PlayImpactEffects(EPhysicalSurface::SurfaceType1, OverlappedComponent->GetComponentLocation()); + + ACharacter* OtherCharacter = Cast(OtherActor); + + //Check if it is an object possessed by a character such a shield or sword + if (!OtherCharacter && OtherActor->GetOwner()) + { + OtherCharacter = Cast(OtherActor->GetOwner()); + } + if (OtherCharacter) + { + //AttachToComponent(OtherCharacter->GetMesh(), FAttachmentTransformRules::SnapToTargetNotIncludingScale); + Destroy(); + } } } diff --git a/CombatSystem/Source/CombatSystem/Private/Components/CSCameraManagerComponent.cpp b/CombatSystem/Source/CombatSystem/Private/Components/CSCameraManagerComponent.cpp index d8e50f05..f79eaa80 100644 --- a/CombatSystem/Source/CombatSystem/Private/Components/CSCameraManagerComponent.cpp +++ b/CombatSystem/Source/CombatSystem/Private/Components/CSCameraManagerComponent.cpp @@ -36,6 +36,9 @@ void UCSCameraManagerComponent::BeginPlay() // ... + DefaultTurnSpeed = TurnSpeed; + DefaultLookUpSpeed = LookUpSpeed; + Character = Cast(GetOwner()); SpringArmComp = Character->SpringArmComp; @@ -127,6 +130,36 @@ void UCSCameraManagerComponent::AdjustCamera(float DeltaTime, ACharacter* Locked SpringArmComp->TargetArmLength = NewArmLength; } +float UCSCameraManagerComponent::GetLookUpSpeed() const +{ + return LookUpSpeed; +} + +float UCSCameraManagerComponent::GetDefaultLookUpSpeed() const +{ + return DefaultLookUpSpeed; +} + +void UCSCameraManagerComponent::SetLookUpSpeed(float NewLookUpSpeed) +{ + LookUpSpeed = NewLookUpSpeed; +} + +float UCSCameraManagerComponent::GetTurnSpeed() const +{ + return TurnSpeed; +} + +float UCSCameraManagerComponent::GetDefaultTurnSpeed() const +{ + return DefaultTurnSpeed; +} + +void UCSCameraManagerComponent::SetTurnSpeed(float NewTurnSpeed) +{ + TurnSpeed = NewTurnSpeed; +} + float UCSCameraManagerComponent::CalculateDesiredFOV(ACharacter* LockedEnemy, int32 NearbyEnemies) { if (Character->GetCurrentState() == CharacterStateType::AIM) diff --git a/CombatSystem/Source/CombatSystem/Private/Equipment/CSRangedWeapon.cpp b/CombatSystem/Source/CombatSystem/Private/Equipment/CSRangedWeapon.cpp index 04262050..d8df8acd 100644 --- a/CombatSystem/Source/CombatSystem/Private/Equipment/CSRangedWeapon.cpp +++ b/CombatSystem/Source/CombatSystem/Private/Equipment/CSRangedWeapon.cpp @@ -35,7 +35,7 @@ void ACSRangedWeapon::Shoot() FActorSpawnParameters SpawnParams; SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; - FVector SpawnPosition = GetActorLocation() + GetActorForwardVector() * 20.0f; + FVector SpawnPosition = GetActorLocation() + GetActorForwardVector() * 60.0f; FVector DestinationLocation = CalculateProjectileDestination(); FVector DirectionVector = DestinationLocation - SpawnPosition; diff --git a/CombatSystem/Source/CombatSystem/Public/CSCharacter.h b/CombatSystem/Source/CombatSystem/Public/CSCharacter.h index e992cb26..ff11fbc9 100644 --- a/CombatSystem/Source/CombatSystem/Public/CSCharacter.h +++ b/CombatSystem/Source/CombatSystem/Public/CSCharacter.h @@ -223,6 +223,8 @@ class COMBATSYSTEM_API ACSCharacter : public ACharacter void ChangeCombatType(CSCombatType NewCombatType); + UCSCameraManagerComponent* GetCameraManager() const; + //Variables ============================================================================================= UPROPERTY(BlueprintReadonly) bool IsRunning; diff --git a/CombatSystem/Source/CombatSystem/Public/Components/CSCameraManagerComponent.h b/CombatSystem/Source/CombatSystem/Public/Components/CSCameraManagerComponent.h index 06aae314..ddfadf7d 100644 --- a/CombatSystem/Source/CombatSystem/Public/Components/CSCameraManagerComponent.h +++ b/CombatSystem/Source/CombatSystem/Public/Components/CSCameraManagerComponent.h @@ -34,6 +34,17 @@ class COMBATSYSTEM_API UCSCameraManagerComponent : public UActorComponent UPROPERTY(EditDefaultsOnly, Category = "Camera") FVector CloseCameraAddition; + float DefaultTurnSpeed; + float DefaultLookUpSpeed; + + /*Values between 0.0 and 1.0 to limit speed*/ + UPROPERTY(EditDefaultsOnly, BlueprintReadonly, Category = "Camera") + float TurnSpeed; + + /*Values between 0.0 and 1.0 to limit speed*/ + UPROPERTY(EditDefaultsOnly, BlueprintReadonly, Category = "Camera") + float LookUpSpeed; + //Spring Arm =========================================================================================== UPROPERTY(EditDefaultsOnly, Category = "Camera") float ArmLengthInterpSpeed; @@ -74,6 +85,20 @@ class COMBATSYSTEM_API UCSCameraManagerComponent : public UActorComponent void AdjustCamera(float DeltaTime, ACharacter* LockedEnemy, int32 NearbyEnemies); + float GetLookUpSpeed() const; + float GetDefaultLookUpSpeed() const; + void SetLookUpSpeed(float NewLookUpSpeed); + + float GetTurnSpeed() const; + float GetDefaultTurnSpeed() const; + void SetTurnSpeed(float NewTurnSpeed); + + UPROPERTY(EditDefaultsOnly, Category = "Camera") + float AimTurnSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Camera") + float AimLookUpSpeed; + protected: float CalculateDesiredFOV(ACharacter* LockedEnemy, int32 NearbyEnemies); FVector CalculateDesiredSocketOffset(ACharacter* LockedEnemy, int32 NearbyEnemies);