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Server crashes when entering unloaded chunk containing logistical transporter #8291

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ItsLxcas opened this issue Jan 3, 2025 · 2 comments

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@ItsLxcas
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ItsLxcas commented Jan 3, 2025

Issue description

I played All The Mods 10 on a server and build an ultimate logisitcal transporter underneath an me interface where the transporter was configured to pull items from the interface.

The error is occuring if i will teleport me to my home point when the chunk was previously loaded, gets unloaded and after the teleport home, loaded again. At this point the server crashes because of tick duration taking to long with two seperate crash reports, one for the tick duration an one with an mekanism failure caused by the logistical transporter.

I retried the behaviour and it causes the same crash with identical crash reports.

2025-01-03_12 49 12

Crash reports:
crash-report-mekanism.txt
crash-report-tick.txt
crash-report-mekanism-retry.txt

Steps to reproduce

  1. Teleport from chunk into another world
  2. Teleport back into unloaded chunk

Minecraft version

1.21.1 (Latest)

NeoForge version

21.1.92

Mekanism version

10.7.7 (Latest)

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

https://gist.github.com/ItsLxcas/acaf040478fbea140d6c2fbb936dca63
https://gist.github.com/ItsLxcas/5ab110b8b8a1fbebd2bb04662055f657
https://gist.github.com/ItsLxcas/c37888b394d507dd8aba38fc303b3987

@thiakil
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thiakil commented Jan 3, 2025

bit of a weird one as that shouldn't crash unless something is causing an invalidation and then ticking it (potentially after being readded to the network, hard to say)

the watchdog one is due to the server thread dying but there being non daemon threads running. That's due to one or more of your other mods.

@IsaaxzChan
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also happens to me, when u unload and load a chunk containing those transporters it makes the server bug like crazy

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