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floodinfo.h
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/************************************************************************
*
* Copyright (C) 2017 by Peter Harrison. www.micromouseonline.com
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without l> imitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
************************************************************************/
/**
* \file floodinfo.h
* \brief Stores the data needed by the flooding algorithm(s)
*/
#pragma once
#include <cstdint>
class FloodInfo {
public:
uint16_t cost = 0;
uint16_t cell = 0;
uint8_t runLength = 0;
uint8_t entryDir = 0;
uint8_t entryWall = 0;
FloodInfo() = default;
FloodInfo(uint16_t _cost, uint16_t _cell, uint8_t _length, uint8_t inDir, uint8_t inWall = 0)
: cost(_cost), cell(_cell), runLength(_length), entryDir(inDir), entryWall(inWall) {
// no action needed
}
inline bool operator==(FloodInfo a) const {
if (a.runLength == runLength && a.cell == cell && a.cost == cost && a.entryDir == entryDir) {
return true;
} else {
return false;
}
}
inline bool operator!=(FloodInfo &rhs) const { return !(*this == rhs); }
inline bool operator>(FloodInfo a) const { return cost > a.cost; }
inline bool operator<(FloodInfo a) const { return cost < a.cost; }
inline bool operator>=(FloodInfo a) const { return cost >= a.cost; }
inline bool operator<=(FloodInfo a) const { return cost <= a.cost; }
inline bool isNull() const { return (runLength == 0 && cell == 0 && cost == 0); }
};