From 24a43a1a13d64cc641aca78a971a270817bcc1a2 Mon Sep 17 00:00:00 2001 From: Tex Riddell Date: Fri, 10 Nov 2023 16:26:34 -0800 Subject: [PATCH] 0012 feedback - Clarify language from collections to state objects (#122) In proposals/0012-psv0-entry-name.md, use "state objects" instead of "collections" for clarity and correctness. --- proposals/0012-psv0-entry-name.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/proposals/0012-psv0-entry-name.md b/proposals/0012-psv0-entry-name.md index 7ff42ef3..33eaa284 100644 --- a/proposals/0012-psv0-entry-name.md +++ b/proposals/0012-psv0-entry-name.md @@ -15,7 +15,7 @@ ## Introduction In an upcoming feature, the D3D12 runtime needs to know the entry function name -for non-library shaders, in order to import shaders into collections, and +for non-library shaders, in order to import shaders into state objects, and construct graphics or compute programs referring to them by name. The `PSV0` part of a DxilContainer encodes information for the D3D12 runtime so it can construct and validate state objects without parsing llvm bitcode. This