Automatic navigation not always recognize Selectable in selection wheel. Use explicit navigation instead #2
Labels
bug
Something isn't working
good first issue
Good for newcomers
help wanted
Extra attention is needed
Automatic navigation uses RectTransform border to recognize neibhours.
And Sector use same rect placement for all sectors in wheel. it's RectTransforms placed identicaly.
Always generate external Rect for each sector is CPU-expensive, and not obvious.
Workaround 1: fill explicit navigation by hand. But it's conflict with philosophy of asset 'I make everything for you (render, input, layout)'
Workaround 2: rewrite Unity automatic navigation to choose neibhours by pivots, not by bounds. Non-obvious and can brake existing navigation setup.
Need ideas, how to solve this
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