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Update README.md

motoyincpushed 1 commit to master • 6672664…9e5a5a0 • 
15 days ago

Merge pull request #49 from motoyinc/versions/v0.1

Pull request merge
motoyincpushed 3 commits to master • 3030862…6672664 • 
on Dec 18, 2024

#18 [Feature] 半透物体阴影设置

motoyincpushed 1 commit to versions/v0.1 • facbef8…2d0302f • 
on Dec 18, 2024

#18 [Feature] 主光源 Alpha剪裁阴影,接受阴影

motoyincpushed 1 commit to versions/v0.1 • 1c49882…facbef8 • 
on Dec 18, 2024

Merge pull request #48 from motoyinc/versions/v0.1

Pull request merge
motoyincpushed 5 commits to master • 2a6d2e9…3030862 • 
on Dec 17, 2024

[Fix] 主光源阴影 由于物体跨剪裁平面导致被剪裁,阴影显示不正常

motoyincpushed 1 commit to versions/v0.1 • b75ab2e…1c49882 • 
on Dec 17, 2024

[Refactor] ShadowMap 最小距离裁切只对直射光生效,Shadow Bias 初始化合理的默认值

motoyincpushed 1 commit to versions/v0.1 • bb80ace…b75ab2e • 
on Dec 17, 2024

[Fix] Debug 代码

motoyincpushed 1 commit to versions/v0.1 • 9e369da…bb80ace • 
on Dec 17, 2024

[Refactor] 调整Debug用的代码

motoyincpushed 1 commit to versions/v0.1 • 18b937c…9e369da • 
on Dec 17, 2024

Merge pull request #47 from motoyinc/versions/v0.1

Pull request merge
motoyincpushed 4 commits to master • b461019…2a6d2e9 • 
on Dec 16, 2024

#46 [Feature] 软阴影产生的阴影失真(Shadow Acne)修复 NormalBias、Depth Bias

motoyincpushed 1 commit to versions/v0.1 • 7376566…18b937c • 
on Dec 16, 2024

#18 [Feature] 主光源灯光强度

motoyincpushed 1 commit to versions/v0.1 • 4ba1750…7376566 • 
on Dec 15, 2024

#46 [Feature] 主光源PCF软阴影

motoyincpushed 1 commit to versions/v0.1 • 261c9b1…4ba1750 • 
on Dec 15, 2024

Merge pull request #45 from motoyinc/versions/v0.1

Pull request merge
motoyincpushed 3 commits to master • 2bd8714…b461019 • 
on Dec 8, 2024

#23 [Feature] Debug功能

motoyincpushed 1 commit to versions/v0.1 • 6f1b6e0…261c9b1 • 
on Dec 8, 2024

#23 [Feature] Debug功能 - 将Debug功能从PipelineAsset中单独独立一个类出来控制

motoyincpushed 1 commit to versions/v0.1 • a4a4a61…6f1b6e0 • 
on Dec 8, 2024

Merge pull request #44 from motoyinc/versions/v0.1

Pull request merge
motoyincpushed 11 commits to master • 9a46368…2bd8714 • 
on Dec 7, 2024

#43 [Feature] 添加用于在渲染pass前清理Keyword的方法 [BUG] 无法关闭主光源阴影

motoyincpushed 1 commit to versions/v0.1 • fcc81b1…a4a4a61 • 
on Dec 7, 2024

#40 [BUG] 主光源实时阴影,在阴影范围外有一圈奇怪的阴影

motoyincpushed 1 commit to versions/v0.1 • 4626267…fcc81b1 • 
on Dec 7, 2024

#41 [BUG] 主光源实时阴影,灯光的投影摄像机的近平面剪裁导致的阴影不完整、漏光

motoyincpushed 1 commit to versions/v0.1 • 165275d…4626267 • 
on Dec 7, 2024

[Refactor] 调整文件结构

motoyincpushed 1 commit to versions/v0.1 • aeeb131…165275d • 
on Dec 6, 2024

#18 主光联级阴影 根据距离分配ShadowMap

motoyincpushed 1 commit to versions/v0.1 • 8cbf1d8…aeeb131 • 
on Dec 6, 2024

#18 主光源阴影最大距离淡出

motoyincpushed 1 commit to versions/v0.1 • 11aee3b…8cbf1d8 • 
on Dec 5, 2024

#39 [Feature] [optimize] 将shader的几何信息拆分成两个部分. #18 [Feature] 在顶点着色器中计算…

motoyincpushed 1 commit to versions/v0.1 • dcf4b32…11aee3b • 
on Dec 4, 2024

#18 [Feature] 将阴影RT转化为场景阴影Mask的相关方法

motoyincpushed 1 commit to versions/v0.1 • d954d5d…dcf4b32 • 
on Dec 3, 2024

Deleted branch

motoyincdeleted versions/v0.1.0 • 
on Dec 2, 2024

[Refactor] 重构变量名

motoyinccreated versions/v0.1 • d954d5d • 
on Dec 2, 2024

[Refactor] 重构变量名

motoyincpushed 1 commit to versions/v0.1.0 • 45ddc43…d954d5d • 
on Dec 2, 2024

#18 [Feature] Main Light Caster Shadows 主光联级阴影-渲染联级阴影RT

motoyincpushed 1 commit to versions/v0.1.0 • d40612b…45ddc43 • 
on Dec 1, 2024

Merge pull request #37 from motoyinc/versions/v0.1.0

Pull request merge
motoyincpushed 13 commits to master • 1b2ed8b…9a46368 • 
on Nov 30, 2024