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Crash on loading libpng16.so #2
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Hello, I use libpng.so instead libpng16.so to solve the problem . But now, I have a new problem, it is missing libarcade.so in the file. Do you miss the file ? |
I don't have this file. |
Well, Did you find other repository like this ? If you find , could you please share to me ? |
@sadaharusong : No. If you find one, please also share it with me 😛 |
@BrianOn99 Google opened a library of open source recently , named tensorflow . You can see it on github or go to official website to see it . It's great ! |
@BrianOn99 Could you please find this file path Arcade\arcade\src\main\obj\local\armeabi-v7a . The libarcade.so maybe in there , I didn't build it success. |
Same to me. |
I have deleted my build and have no time to try it again. |
@huyn @BrianOn99 I talk to the author . He will try to revisit the project. |
This app is a great idea, but does not work for me with many attempts.
Sure, I am running the app on
armeabi-v7a
cpu.Fresh download from google play, it crash when begin styling:
The same crash when I git clone and ndk-build.
I to ported from ndk-build to cmake, and finally get pass that error. However, it crashed later with:
,which occurs on
neural_style.lua
line 55.I noticed that libpng.so is the same as libpng16.so, and there is no symbol
luaopen_libpng
in the binary, so I go to torch-android in github and build it myself. I foundluaopen_libpng
in the resulting .so, but replacing the libpng.so still give that error.
How did you ever run the app successfully?
I am interested in this project and I would like to contribute to it after I get pass this error. I could share my branch if needed.
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