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README
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_________ ____ ________ __________________
|\ _______\ |\ __\\ ______\ _________________\
| | | | | // / |
| | | | | // / |
| | | \|// /__ _________|
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| | | \ \ \| | |
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\|_______| \_\_______\|_______|
_ __ _____ _ _ _ _ _
| |/ /|_ _|| | | || | | | | |
| ' / | | | | | || | | | | |
| . \ | | | |_| || |___| |_| |
|_|\_\ |_| \___/ |_____|\___/
____ _ __ __ _____ ____
/ ___| / \ | \/ || ____|/ ___|
| | _ / _ \ | |\/| || _| \___ \
| |_| | / ___ \ | | | || |___ ___) |
\____|/_/ \_\|_| |_||_____||____/
__ __ ___ _ _____ _____ ____
\ \ / // _ \ | | | ___||___ / | _ \
\ \ /\ / /| | | || | | |_ |_ \ | | | |
\ V V / | |_| || |___ | _| ___) || |_| |
\_/\_/ \___/ |_____||_| |____/ |____/
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TODO:: //In order of priority
Gavin:
FRACT'OL
Implement ZBuffer
Implement projection matrices
Implement clipping
Implement texture shader
Implement wireframe drawing into pipeline
Research / implement on-the-fly conversion from 4 vert prims to tris
Implement lighting effects
Josh:
Figure out mlx pixel img equivalent for x11 && see if its faster than XDrawPoint
Catching mutiple keystrokes at same time