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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.02)
get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
Project(${PROJNAME})
Message(STATUS "-------------------------------")
Message(STATUS "Processing Project ${PROJNAME}:")
#####################################################################################
# look for nvpro_core 1) as a sub-folder 2) at some other locations
# this cannot be put anywhere else since we still didn't find setup.cmake yet
#
if(NOT BASE_DIRECTORY)
find_path(BASE_DIRECTORY
NAMES nvpro_core/cmake/setup.cmake
PATHS ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/../..
REQUIRED
DOC "Directory containing nvpro_core"
)
endif()
if(EXISTS ${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
else()
message(FATAL_ERROR "could not find base directory, please set BASE_DIRECTORY to folder containing nvpro_core")
endif()
_add_project_definitions(${PROJNAME})
#####################################################################################
# additions from packages needed for this sample
# add refs in LIBRARIES_OPTIMIZED
# add refs in LIBRARIES_DEBUG
# add files in PACKAGE_SOURCE_FILES
#
_add_package_OpenGL()
_add_package_ImGUI()
_add_package_VulkanSDK()
#####################################################################################
# process the rest of some cmake code that needs to be done *after* the packages add
_add_nvpro_core_lib()
#####################################################################################
# Source files for this project
#
file(GLOB SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
file(GLOB GLSL_FILES *.glsl)
#####################################################################################
# Executable
#
if(WIN32 AND NOT GLUT_FOUND)
# add_definitions(/wd4996) #remove printf warning
# add_definitions(/wd4244) #remove double to float conversion warning
# add_definitions(/wd4305) #remove double to float truncation warning
add_executable(${PROJNAME} ${SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_FILES})
else()
add_executable(${PROJNAME} ${SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_FILES})
endif()
set_property(TARGET ${PROJNAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJNAME} PROPERTY CXX_STANDARD_REQUIRED ON)
#####################################################################################
# common source code needed for this sample
#
source_group(common FILES
${COMMON_SOURCE_FILES}
${PACKAGE_SOURCE_FILES}
)
source_group(shaders FILES
${GLSL_FILES}
)
#####################################################################################
# Linkage
#
target_link_libraries(${PROJNAME} optimized
${LIBRARIES_OPTIMIZED}
${PLATFORM_LIBRARIES}
nvpro_core
)
target_link_libraries(${PROJNAME} debug
${LIBRARIES_DEBUG}
${PLATFORM_LIBRARIES}
nvpro_core
)
#####################################################################################
# copies binaries that need to be put next to the exe files (ZLib, etc.)
#
_finalize_target( ${PROJNAME} )
LIST(APPEND GLSL_FILES "common.h")
install(FILES ${GLSL_FILES} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/GLSL_${PROJNAME}")
install(FILES ${GLSL_FILES} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/GLSL_${PROJNAME}")