diff --git a/Ceiling Lights.meta b/Ceiling Lights.meta new file mode 100644 index 0000000..1f415f0 --- /dev/null +++ b/Ceiling Lights.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb7ad99518ce6734391a5c66b9aedf49 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Ceiling Lights/Ceiling Lights.mat b/Ceiling Lights/Ceiling Lights.mat new file mode 100644 index 0000000..3b62929 --- /dev/null +++ b/Ceiling Lights/Ceiling Lights.mat @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Ceiling Lights + m_Shader: {fileID: 4800000, guid: 5dc2504f68fbbcf48af9e486d9f8b0b2, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 2 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _EdgeMask: + m_Texture: {fileID: 2800000, guid: 2a5df3d1d35aa224fa9bc8ceba32a0d2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EdgeMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 2800000, guid: 688edf4a1a753e046a8d0d368b314d8c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 5316eab40e293bd468d85837f232d3a0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetalSmooth: + m_Texture: {fileID: 2800000, guid: 9e66b54171dacd04a953b3aefe81d3ec, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalMap: + m_Texture: {fileID: 2800000, guid: 80dd485be14f27e46bc948cbe49a8208, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PrallaxEdgeMask: + m_Texture: {fileID: 2800000, guid: a3f99287f9c0feb44a2e7995f966e1df, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BrokenLights: 1 + - _BrokenType: 0 + - _Float2: 1 + - _MetallicScale: 1 + - _MinBrightness: 0.445 + - _NormalScale: 1 + - _ParallaxScale: 0.07 + - _RandomModifier: 698 + - _SmoothnessScale: 1 + - _Tiling: 1 + - _TilingCustom: 1 + - __dirty: 0 + m_Colors: + - _Emission: {r: 2.79544, g: 2.79544, b: 2.79544, a: 1} + - _MainTexEmission: {r: 0.6415094, g: 0.6415094, b: 0.6415094, a: 0} diff --git a/Ceiling Lights/Ceiling Lights.mat.meta b/Ceiling Lights/Ceiling Lights.mat.meta new file mode 100644 index 0000000..583289a --- /dev/null +++ b/Ceiling Lights/Ceiling Lights.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 42f6bae9d0ca68c40b61ea7e1365e0b6 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Ceiling Lights/Ceiling Lights.meta b/Ceiling Lights/Ceiling Lights.meta new file mode 100644 index 0000000..23f7992 --- /dev/null +++ b/Ceiling Lights/Ceiling Lights.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c99df85d4855224ea3f23c26d1035b9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Ceiling Lights/Ceiling Lights.shader b/Ceiling Lights/Ceiling Lights.shader new file mode 100644 index 0000000..fe6fe29 --- /dev/null +++ b/Ceiling Lights/Ceiling Lights.shader @@ -0,0 +1,343 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "orels1/Ceiling Lights" +{ + Properties + { + [SingleLineTexture]_MainTex("MainTex", 2D) = "white" {} + [HDR]_MainTexEmission("MainTex Emission", Color) = (1,1,1,0) + [IntRange]_TilingCustom("Tiling", Range( 1 , 20)) = 1 + [SingleLineTexture]_NormalMap("NormalMap", 2D) = "bump" {} + _NormalScale("NormalScale", Range( 0 , 1)) = 1 + [SingleLineTexture]_EmissionMap("EmissionMap", 2D) = "white" {} + [HDR]_Emission("Emission", Color) = (1,1,1,1) + _ParallaxScale("Parallax Scale", Range( 0 , 0.2)) = 0.07 + [SingleLineTexture]_EdgeMask("Edge Mask", 2D) = "white" {} + [SingleLineTexture]_MetalSmooth("Metal Smooth", 2D) = "white" {} + _SmoothnessScale("Smoothness Scale", Range( 0 , 1)) = 1 + _MetallicScale("Metallic Scale", Range( 0 , 1)) = 1 + [Header(Effects)][Enum(Disabled,0,Enabled,1)]_BrokenLights("Broken Lights", Float) = 0 + [Enum(Smooth,0,On or Off,1)]_BrokenType("Broken Type", Int) = 0 + _MinBrightness("Min Brightness", Range( 0 , 0.9)) = 0 + _RandomModifier("Random Modifier", Range( 1 , 1000)) = 1 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" } + Cull Back + CGINCLUDE + #include "UnityStandardUtils.cginc" + #include "UnityPBSLighting.cginc" + #include "Lighting.cginc" + #pragma target 5.0 + #ifdef UNITY_PASS_SHADOWCASTER + #undef INTERNAL_DATA + #undef WorldReflectionVector + #undef WorldNormalVector + #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2; + #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))) + #define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)) + #endif + struct Input + { + float2 uv_texcoord; + float3 viewDir; + INTERNAL_DATA + }; + + uniform sampler2D _NormalMap; + uniform float _TilingCustom; + uniform float _NormalScale; + uniform sampler2D _MainTex; + uniform int _BrokenType; + uniform float _MinBrightness; + uniform float4 _MainTex_ST; + uniform float _RandomModifier; + uniform float _BrokenLights; + uniform float4 _MainTexEmission; + uniform sampler2D _EmissionMap; + uniform float _ParallaxScale; + uniform float4 _Emission; + uniform sampler2D _EdgeMask; + uniform sampler2D _MetalSmooth; + uniform float _MetallicScale; + uniform float _SmoothnessScale; + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float tileFactor84 = _TilingCustom; + float2 appendResult40 = (float2(tileFactor84 , tileFactor84)); + float2 uv_TexCoord24 = i.uv_texcoord * appendResult40; + float2 realUV42 = uv_TexCoord24; + o.Normal = UnpackScaleNormal( tex2D( _NormalMap, realUV42 ), _NormalScale ); + float4 tex2DNode1 = tex2D( _MainTex, realUV42 ); + float minBrightness112 = _MinBrightness; + float4 transform47 = mul(unity_ObjectToWorld,float4( 0,0,0,1 )); + float2 appendResult49 = (float2(transform47.x , transform47.z)); + float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw; + float dotResult4_g1 = dot( ( ( appendResult49 + trunc( ( uv_MainTex * tileFactor84 ) ) ) + _RandomModifier ) , float2( 12.9898,78.233 ) ); + float lerpResult10_g1 = lerp( minBrightness112 , 1.0 , frac( ( sin( dotResult4_g1 ) * 43758.55 ) )); + float temp_output_48_0 = lerpResult10_g1; + float brokenModifier55 = ( (float)_BrokenType == 0.0 ? temp_output_48_0 : ( temp_output_48_0 > 0.5 ? 1.0 : 0.0 ) ); + float clampResult116 = clamp( ( minBrightness112 + 0.2 ) , 0.0 , 0.9 ); + float brokenLights57 = _BrokenLights; + float4 lerpResult69 = lerp( tex2DNode1 , ( tex2DNode1 * (clampResult116 + (brokenModifier55 - 0.0) * (1.0 - clampResult116) / (1.0 - 0.0)) ) , brokenLights57); + o.Albedo = lerpResult69.rgb; + float4 temp_output_16_0 = ( _MainTexEmission * tex2DNode1 ); + float4 lerpResult58 = lerp( temp_output_16_0 , ( brokenModifier55 * temp_output_16_0 ) , brokenLights57); + float temp_output_31_0 = ( 1.0 / tileFactor84 ); + float2 temp_cast_2 = (temp_output_31_0).xx; + float2 temp_cast_3 = (temp_output_31_0).xx; + float2 tiledUV35 = (float2( 0,0 ) + (( uv_MainTex % temp_cast_2 ) - float2( 0,0 )) * (float2( 1,1 ) - float2( 0,0 )) / (temp_cast_3 - float2( 0,0 ))); + float2 Offset8 = ( ( 0.05 - 1 ) * ( i.viewDir.xy / i.viewDir.z ) * _ParallaxScale ) + tiledUV35; + float4 tex2DNode3 = tex2D( _EmissionMap, Offset8 ); + float4 lerpResult61 = lerp( tex2DNode3 , ( tex2DNode3 * brokenModifier55 ) , brokenLights57); + o.Emission = ( lerpResult58 + ( ( lerpResult61 * _Emission ) * tex2D( _EdgeMask, realUV42 ).r ) ).rgb; + float4 tex2DNode7 = tex2D( _MetalSmooth, realUV42 ); + float lerpResult19 = lerp( 0.0 , tex2DNode7.r , _MetallicScale); + o.Metallic = lerpResult19; + float lerpResult21 = lerp( 0.0 , tex2DNode7.a , _SmoothnessScale); + o.Smoothness = lerpResult21; + o.Alpha = 1; + } + + ENDCG + CGPROGRAM + #pragma surface surf Standard keepalpha fullforwardshadows + + ENDCG + Pass + { + Name "ShadowCaster" + Tags{ "LightMode" = "ShadowCaster" } + ZWrite On + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 5.0 + #pragma multi_compile_shadowcaster + #pragma multi_compile UNITY_PASS_SHADOWCASTER + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + #include "HLSLSupport.cginc" + #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) + #define CAN_SKIP_VPOS + #endif + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + struct v2f + { + V2F_SHADOW_CASTER; + float2 customPack1 : TEXCOORD1; + float4 tSpace0 : TEXCOORD2; + float4 tSpace1 : TEXCOORD3; + float4 tSpace2 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + v2f vert( appdata_full v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_INITIALIZE_OUTPUT( v2f, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + Input customInputData; + float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; + half3 worldNormal = UnityObjectToWorldNormal( v.normal ); + half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz ); + half tangentSign = v.tangent.w * unity_WorldTransformParams.w; + half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign; + o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x ); + o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y ); + o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z ); + o.customPack1.xy = customInputData.uv_texcoord; + o.customPack1.xy = v.texcoord; + TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) + return o; + } + half4 frag( v2f IN + #if !defined( CAN_SKIP_VPOS ) + , UNITY_VPOS_TYPE vpos : VPOS + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + Input surfIN; + UNITY_INITIALIZE_OUTPUT( Input, surfIN ); + surfIN.uv_texcoord = IN.customPack1.xy; + float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w ); + half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); + surfIN.viewDir = IN.tSpace0.xyz * worldViewDir.x + IN.tSpace1.xyz * worldViewDir.y + IN.tSpace2.xyz * worldViewDir.z; + surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz; + surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz; + surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz; + SurfaceOutputStandard o; + UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o ) + surf( surfIN, o ); + #if defined( CAN_SKIP_VPOS ) + float2 vpos = IN.pos; + #endif + SHADOW_CASTER_FRAGMENT( IN ) + } + ENDCG + } + } + Fallback "Diffuse" + CustomEditor "ORS1MaterialEditor" +} +/*ASEBEGIN +Version=18800 +11;279;1910;1099;3787.945;1308.687;2.15037;True;False +Node;AmplifyShaderEditor.CommentaryNode;110;-2636.06,-780.6653;Inherit;False;1602.852;564.2971;;11;46;84;29;33;31;32;34;35;40;24;42;Generate Tiled UVs;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;46;-2586.06,-383.1019;Inherit;False;Property;_TilingCustom;Tiling;2;1;[IntRange];Create;False;0;0;0;False;0;False;1;1;1;20;0;1;FLOAT;0 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--git a/Editor/ORS1ShaderMap.cs b/Editor/ORS1ShaderMap.cs index 503e7fe..1399612 100644 --- a/Editor/ORS1ShaderMap.cs +++ b/Editor/ORS1ShaderMap.cs @@ -7,13 +7,15 @@ public class ORS1ShaderMap { private static Dictionary shaderMap = new Dictionary { {"ProgramWaveNoise", "ProgramWave"}, {"ProgramWaveSimple", "ProgramWave"}, - {"SimpleIce", "SimpleIce"} + {"SimpleIce", "SimpleIce"}, + {"CeilingLights", "CeilingLights"} }; private static Dictionary docsMap = new Dictionary { {"ProgramWaveNoise", "https://shaders.orels.sh/shaders/program-wave"}, {"ProgramWaveSimple", "https://shaders.orels.sh/shaders/program-wave"}, - {"SimpleIce", "https://shaders.orels.sh/shaders/simple-ice"} + {"SimpleIce", "https://shaders.orels.sh/shaders/simple-ice"}, + {"CeilingLights", "https://shaders.orels.sh/shaders/ceiling-lights"} }; public static Texture GetShaderHeaderTexture(string shaderName) { diff --git a/Resources/ors1_CeilingLights.png b/Resources/ors1_CeilingLights.png new file mode 100644 index 0000000..aa004ff Binary files /dev/null and b/Resources/ors1_CeilingLights.png differ diff --git a/Resources/ors1_CeilingLights.png.meta b/Resources/ors1_CeilingLights.png.meta new file mode 100644 index 0000000..b92e88a --- /dev/null +++ b/Resources/ors1_CeilingLights.png.meta @@ -0,0 +1,121 @@ +fileFormatVersion: 2 +guid: 9286d39e9befcec4f920a21cbc96eb63 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: 2 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: iPhone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Simple Ice/Simple Ice.mat b/Simple Ice/Simple Ice.mat index 218696f..a6be38d 100644 --- a/Simple Ice/Simple Ice.mat +++ b/Simple Ice/Simple Ice.mat @@ -24,7 +24,7 @@ Material: m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: b8e11a440e4c999469fa466e73b2e9f0, type: 3} + m_Texture: {fileID: 2800000, guid: 13dde2b9d2e3b34409ac18c93e2864c7, type: 3} m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _Metalness: @@ -105,5 +105,7 @@ Material: - _Emission: {r: 0, g: 0, b: 0, a: 0} - _Emissions: {r: 0, g: 0, b: 0, a: 0} - _Layer1Color: {r: 0.75678957, g: 3.4956472, b: 6.8831816, a: 0} + - _Layer1MaskMovement: {r: 0, g: 0, b: 0, a: 0} + - _Layer1Movement: {r: 0.002545739, g: 0.002545739, b: 0, a: 0} - _Layer2Color: {r: 0, g: 0.5598835, b: 2.0483541, a: 0} - _PulseMaskScrollDirection: {r: 0.01, g: 0.01, b: 0, a: 0} diff --git a/orels1_Shaders.sbs b/orels1_Shaders.sbs index e5f97d4..72af877 100644 --- a/orels1_Shaders.sbs +++ b/orels1_Shaders.sbs @@ -1 +1 @@ -<frameColor v="0.101960786 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v="sRGB"/></option><option><name v="export/fromGraph/outputsColorspace/metallic"/><value v="Raw"/></option><option><name v="export/fromGraph/outputsColorspace/normal"/><value v="sRGB"/></option><option><name v="export/fromGraph/outputsColorspace/roughness"/><value v="sRGB"/></option><option><name v="export/fromGraph/pattern"/><value v="$(graph)_$(identifier)"/></option></options><root><rootOutputs><rootOutput><output v="1213284336"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1213284338"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1213284340"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1213284342"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1279137031"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1359211721"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1403567221"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1403759956"/><format v="0"/><usertag v=""/></rootOutput><rootOutput><output v="1403765620"/><format v="0"/><usertag v=""/></rootOutput></rootOutputs></root></graph></content></package> diff --git a/orels1_Shaders.sbsar b/orels1_Shaders.sbsar index 39cf856..fc7373f 100644 Binary files a/orels1_Shaders.sbsar and b/orels1_Shaders.sbsar differ