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vtkBYUReader.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBYUReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkBYUReader - read MOVIE.BYU polygon files
// .SECTION Description
// vtkBYUReader is a source object that reads MOVIE.BYU polygon files.
// These files consist of a geometry file (.g), a scalar file (.s), a
// displacement or vector file (.d), and a 2D texture coordinate file
// (.t).
#ifndef __vtkBYUReader_h
#define __vtkBYUReader_h
#include "vtkPolyDataAlgorithm.h"
class VTK_IO_EXPORT vtkBYUReader : public vtkPolyDataAlgorithm
{
public:
static vtkBYUReader *New();
vtkTypeMacro(vtkBYUReader,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify name of geometry FileName.
vtkSetStringMacro(GeometryFileName);
vtkGetStringMacro(GeometryFileName);
// Description:
// Specify name of geometry FileName (alias).
virtual void SetFileName(const char* f) { this->SetGeometryFileName(f); }
virtual char* GetFileName() { return this->GetGeometryFileName(); }
// Description:
// Specify name of displacement FileName.
vtkSetStringMacro(DisplacementFileName);
vtkGetStringMacro(DisplacementFileName);
// Description:
// Specify name of scalar FileName.
vtkSetStringMacro(ScalarFileName);
vtkGetStringMacro(ScalarFileName);
// Description:
// Specify name of texture coordinates FileName.
vtkSetStringMacro(TextureFileName);
vtkGetStringMacro(TextureFileName);
// Description:
// Turn on/off the reading of the displacement file.
vtkSetMacro(ReadDisplacement,int);
vtkGetMacro(ReadDisplacement,int);
vtkBooleanMacro(ReadDisplacement,int);
// Description:
// Turn on/off the reading of the scalar file.
vtkSetMacro(ReadScalar,int);
vtkGetMacro(ReadScalar,int);
vtkBooleanMacro(ReadScalar,int);
// Description:
// Turn on/off the reading of the texture coordinate file.
// Specify name of geometry FileName.
vtkSetMacro(ReadTexture,int);
vtkGetMacro(ReadTexture,int);
vtkBooleanMacro(ReadTexture,int);
// Description:
// Set/Get the part number to be read.
vtkSetClampMacro(PartNumber,int,1,VTK_LARGE_INTEGER);
vtkGetMacro(PartNumber,int);
// Description:
// Returns 1 if this file can be read and 0 if the file cannot be read.
// Because BYU files do not have anything in the header specifying the file
// type, the result is not definitive. Invalid files may still return 1
// although a valid file will never return 0.
static int CanReadFile(const char *filename);
protected:
vtkBYUReader();
~vtkBYUReader();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
// This source does not know how to generate pieces yet.
int ComputeDivisionExtents(vtkDataObject *output,
int idx, int numDivisions);
char *GeometryFileName;
char *DisplacementFileName;
char *ScalarFileName;
char *TextureFileName;
int ReadDisplacement;
int ReadScalar;
int ReadTexture;
int PartNumber;
void ReadGeometryFile(FILE *fp, int &numPts, vtkInformation *outInfo);
void ReadDisplacementFile(int numPts, vtkInformation *outInfo);
void ReadScalarFile(int numPts, vtkInformation *outInfo);
void ReadTextureFile(int numPts, vtkInformation *outInfo);
private:
vtkBYUReader(const vtkBYUReader&); // Not implemented.
void operator=(const vtkBYUReader&); // Not implemented.
};
#endif