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vtkBYUWriter.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBYUWriter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkBYUWriter - write MOVIE.BYU files
// .SECTION Description
// vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist
// of a geometry file (.g), a scalar file (.s), a displacement or
// vector file (.d), and a 2D texture coordinate file (.t). These files
// must be specified to the object, the appropriate boolean
// variables must be true, and data must be available from the input
// for the files to be written.
// WARNING: this writer does not currently write triangle strips. Use
// vtkTriangleFilter to convert strips to triangles.
#ifndef __vtkBYUWriter_h
#define __vtkBYUWriter_h
#include "vtkPolyDataWriter.h"
class VTK_IO_EXPORT vtkBYUWriter : public vtkPolyDataWriter
{
public:
static vtkBYUWriter *New();
vtkTypeMacro(vtkBYUWriter,vtkPolyDataWriter);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the name of the geometry file to write.
vtkSetStringMacro(GeometryFileName);
vtkGetStringMacro(GeometryFileName);
// Description:
// Specify the name of the displacement file to write.
vtkSetStringMacro(DisplacementFileName);
vtkGetStringMacro(DisplacementFileName);
// Description:
// Specify the name of the scalar file to write.
vtkSetStringMacro(ScalarFileName);
vtkGetStringMacro(ScalarFileName);
// Description:
// Specify the name of the texture file to write.
vtkSetStringMacro(TextureFileName);
vtkGetStringMacro(TextureFileName);
// Description:
// Turn on/off writing the displacement file.
vtkSetMacro(WriteDisplacement,int);
vtkGetMacro(WriteDisplacement,int);
vtkBooleanMacro(WriteDisplacement,int);
// Description:
// Turn on/off writing the scalar file.
vtkSetMacro(WriteScalar,int);
vtkGetMacro(WriteScalar,int);
vtkBooleanMacro(WriteScalar,int);
// Description:
// Turn on/off writing the texture file.
vtkSetMacro(WriteTexture,int);
vtkGetMacro(WriteTexture,int);
vtkBooleanMacro(WriteTexture,int);
protected:
vtkBYUWriter();
~vtkBYUWriter();
void WriteData();
char *GeometryFileName;
char *DisplacementFileName;
char *ScalarFileName;
char *TextureFileName;
int WriteDisplacement;
int WriteScalar;
int WriteTexture;
void WriteGeometryFile(FILE *fp, int numPts);
void WriteDisplacementFile(int numPts);
void WriteScalarFile(int numPts);
void WriteTextureFile(int numPts);
private:
vtkBYUWriter(const vtkBYUWriter&); // Not implemented.
void operator=(const vtkBYUWriter&); // Not implemented.
};
#endif