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vtkMaterialLibrary.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMaterialLibrary.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkMaterialLibrary.h"
#include "vtkObjectFactory.h"
#include "vtkMaterialLibraryMacro.h"
#ifndef vtkMaterialLibraryMacro
#define vtkMaterialLibraryMacro(name) \
vtkGenericWarningMacro("VTK is not built with shading support." \
"No materials are available.");
#endif
vtkStandardNewMacro(vtkMaterialLibrary);
//-----------------------------------------------------------------------------
vtkMaterialLibrary::vtkMaterialLibrary()
{
}
//-----------------------------------------------------------------------------
vtkMaterialLibrary::~vtkMaterialLibrary()
{
}
//-----------------------------------------------------------------------------
char* vtkMaterialLibrary::GetMaterial(const char* name)
{
if (!name || !*name)
{
return 0;
}
// CMake sets VTK_SHADER_CODE_LIBRARY_CHUNK to be the
// chunk of code that does name comparisons and
// call appropriate method from the vtk*ShaderLibrary.
vtkMaterialLibraryMacro(name)
return 0;
}
//-----------------------------------------------------------------------------
const char** vtkMaterialLibrary::GetListOfMaterialNames()
{
// defined in vtkMaterialLibraryMacro.h
return ::ListOfMaterialNames;
}
//-----------------------------------------------------------------------------
unsigned int vtkMaterialLibrary::GetNumberOfMaterials()
{
const char** names = vtkMaterialLibrary::GetListOfMaterialNames();
unsigned int cc ;
for (cc=0; names[cc]; cc++)
{
}
return cc;
}
//-----------------------------------------------------------------------------
void vtkMaterialLibrary::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}