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vtkMaterialLibrary.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMaterialLibrary.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkMaterialLibrary - Library for Materials
// .SECTION Description
// This class provides the Material XMLs.
// .SECTION Thanks
// Shader support in VTK includes key contributions by Gary Templet at
// Sandia National Labs.
#ifndef __vtkMaterialLibrary_h
#define __vtkMaterialLibrary_h
#include "vtkObject.h"
class VTK_IO_EXPORT vtkMaterialLibrary : public vtkObject
{
public:
static vtkMaterialLibrary* New();
vtkTypeMacro(vtkMaterialLibrary, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Obtain the code for the shader with given name.
// Note that Cg shader names are prefixed with CG and
// GLSL shader names are prefixed with GLSL.
// This method allocates memory. It's the responsibility
// of the caller to free this memory.
static char* GetMaterial(const char* name);
// Description:
// Returns an array of pointers to char strings that are
// the names of the materials provided by the library.
// The end of the array is marked by a null pointer.
static const char** GetListOfMaterialNames();
// Description:
// Returns the number of materials provided by the library.
static unsigned int GetNumberOfMaterials();
protected:
vtkMaterialLibrary();
~vtkMaterialLibrary();
private:
vtkMaterialLibrary(const vtkMaterialLibrary&); // Not implemented.
void operator=(const vtkMaterialLibrary&); // Not implemented.
};
#endif