From 72a10c5e5007b95dc948ba4d21f22b42b39c616e Mon Sep 17 00:00:00 2001 From: philip long Date: Mon, 12 Aug 2024 15:32:37 +0100 Subject: [PATCH] Update paper.md --- paper/paper.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/paper/paper.md b/paper/paper.md index ce56b60..9b35c40 100644 --- a/paper/paper.md +++ b/paper/paper.md @@ -34,6 +34,8 @@ This paper presents `robot_collision_checking`, a C++ library that creates an ea Collisions and distances can be calculated between collision objects such as solid primitives (spheres, box, cylinder), planes, meshes, voxel grids and octrees (via the Octomap library (FCL) [@hornung13auro]. Collision worlds, containing multiple collision objects can be created and maintained enabling collision distance checks between single objects and entire collision worlds. The package includes an example of ROS integration and visualisation of the results. +The `robot_collision_checking` library is currently being used by the `constrained_manipulability` by the same authors. Within this package there are examples of using `robot_collision_checking` with urdf files and collision meshes to calculate collision/distances between a robot and primitives and octomaps. + # Statement of Need