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SelectiveBloomEffect doesn't work when renderer.logarithmicDepthBuffer set true
option WebGLRenderer { powerPreference: "high-performance", antialias: false, stencil: false, depth: false, alpha: true, logarithmicDepthBuffer: true }
option EffectComposer { frameBufferType: HalfFloatType, alpha: true }
option SelectiveBloomEffect { opacity: 1, blendFunction: BlendFunction.ADD, mipmapBlur: true, luminanceThreshold: 0, luminanceSmoothing: 0.2, intensity: 1, radius: .85 } effect.inverted = false; effect.ignoreBackground = true;
The text was updated successfully, but these errors were encountered:
tips: when set inverted=false and add a mesh in selection,it not work
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Hi, I'm unable to reproduce the issue. I've tested SelectiveBloomEffect with logarithmic depth just now and it seems to work as expected.
SelectiveBloomEffect
If you need help troubleshooting, please provide a minimal reproduction of the issue with https://stackblitz.com/edit/postprocessing-v6 or some other sandbox environment.
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Description of the bug
SelectiveBloomEffect doesn't work when renderer.logarithmicDepthBuffer set true
To reproduce
option WebGLRenderer
{
powerPreference: "high-performance",
antialias: false,
stencil: false,
depth: false,
alpha: true,
logarithmicDepthBuffer: true
}
option EffectComposer
{
frameBufferType: HalfFloatType,
alpha: true
}
option SelectiveBloomEffect
{
opacity: 1,
blendFunction: BlendFunction.ADD,
mipmapBlur: true,
luminanceThreshold: 0,
luminanceSmoothing: 0.2,
intensity: 1,
radius: .85
}
effect.inverted = false;
effect.ignoreBackground = true;
Library versions used
The text was updated successfully, but these errors were encountered: