From f76fa791d88edcbc47f2700dbd3c0f0ab6dc6772 Mon Sep 17 00:00:00 2001 From: InterestsFantastic <30320765+InterestsFantastic@users.noreply.github.com> Date: Tue, 29 Aug 2023 12:11:28 -0400 Subject: [PATCH 1/2] Update entity_basics.txt Note that they don't have to hunt immediately for coord system. --- docs/entity_basics.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/entity_basics.txt b/docs/entity_basics.txt index 47e134d1..2589f1da 100644 --- a/docs/entity_basics.txt +++ b/docs/entity_basics.txt @@ -110,7 +110,7 @@ As with position, there's shortcuts for setting world position on individual axe world_x, world_y and world_z See https://www.ursinaengine.org/coordinate_system.html for more -information on how the coordinate system works. +information on how the coordinate system works. It is also the next section of this documentation. From 4f9256f5c4b47ca1ba5cca0040c84dd2040faee2 Mon Sep 17 00:00:00 2001 From: InterestsFantastic <30320765+InterestsFantastic@users.noreply.github.com> Date: Tue, 29 Aug 2023 12:13:56 -0400 Subject: [PATCH 2/2] Update entity_basics.txt if an --- docs/entity_basics.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/entity_basics.txt b/docs/entity_basics.txt index 2589f1da..8b5b0dda 100644 --- a/docs/entity_basics.txt +++ b/docs/entity_basics.txt @@ -197,7 +197,7 @@ print(mouse.hovered_entity) ``` -To check if and entity with a collider is hovered by the mouse: +To check if an entity with a collider is hovered by the mouse: ``` print(my_entity.hovered) ```