diff --git a/apps/game/server/bridge/ndcore/ndcore-server.ts b/apps/game/server/bridge/ndcore/ndcore-server.ts index 966630e13..98e3651f3 100644 --- a/apps/game/server/bridge/ndcore/ndcore-server.ts +++ b/apps/game/server/bridge/ndcore/ndcore-server.ts @@ -45,11 +45,6 @@ export class NDCoreFramework implements Strategy { on('ND:characterLoaded', async (player: NDPlayer) => { const playerIdent = player.id; const phoneNumber = player?.phonenumber; - - mainLogger.debug( - `ND Core Player Phone number: ${player?.phonenumber ?? 'no phone number found'}`, - ); - const playerSrc = player.source; await PlayerService.handleNewPlayerEvent({ diff --git a/fxmanifest.lua b/fxmanifest.lua index 6c3ed6e2e..f471d0882 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -6,13 +6,11 @@ version("3.13.1-beta.1") client_scripts({ "dist/game/client/client.js", "dist/game/client/*.lua", - "apps/game/client/*.lua", }) server_script({ -- This is a file that lives purely in source code and isn't compiled alongside -- rest of the release. It's used to detect whether a user can read or not. - "build-detector.js", "dist/game/server/server.js", })