diff --git a/src/ctrl/pspctrl.h b/src/ctrl/pspctrl.h index 36a8b17c3e..0d6f004ba3 100644 --- a/src/ctrl/pspctrl.h +++ b/src/ctrl/pspctrl.h @@ -294,22 +294,22 @@ int sceCtrlPeekLatch(SceCtrlLatch *latch_data); * // Obtain latch data * sceCtrlReadLatch(&latchData); * - * if (latchData.buttonMake & PSP_CTRL_CROSS) + * if (latchData.uiMake & PSP_CTRL_CROSS) * { * // The Cross button has just been pressed (transition from 'released' state to 'pressed' state) * } * - * if (latchData.buttonPress & PSP_CTRL_SQUARE) + * if (latchData.uiPress & PSP_CTRL_SQUARE) * { * // The Square button is currently in the 'pressed' state * } * - * if (latchData.buttonBreak & PSP_CTRL_TRIANGLE) + * if (latchData.uiBreak & PSP_CTRL_TRIANGLE) * { * // The Triangle button has just been released (transition from 'pressed' state to 'released' state) * } * - * if (latchData.buttonRelease & PSP_CTRL_CIRCLE) + * if (latchData.uiRelease & PSP_CTRL_CIRCLE) * { * // The Circle button is currently in the 'released' state * } diff --git a/src/debug/pspdebug.h b/src/debug/pspdebug.h index 9a01191fdf..b9ff104629 100644 --- a/src/debug/pspdebug.h +++ b/src/debug/pspdebug.h @@ -76,7 +76,7 @@ void pspDebugScreenSetBackColor(u32 color); /** * Set the text color * - * @param color - A 32 bit RGB color + * @param color - A 32 bit BGR color */ void pspDebugScreenSetTextColor(u32 color);