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ItsATrap.java
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import cern.ais.gridwars.Coordinates;
import cern.ais.gridwars.UniverseView;
import cern.ais.gridwars.bot.PlayerBot;
import cern.ais.gridwars.command.MovementCommand;
import java.lang.*;
import java.util.List;
import java.util.Random;
public class ItsATrap implements PlayerBot
{
private static final long BATSIZE = 5;
private boolean first = true;
private Coordinates origin;
private boolean deathmatch = false;
private boolean escaping = false;
private MovementCommand.Direction[] getOrder(Coordinates me, Coordinates target, int size){
int dx;
int dy;
int order;
Random rng = new Random();
MovementCommand.Direction dirs[] = new MovementCommand.Direction[4];
dy = target.getY() - me.getY();
dx = target.getX() - me.getX();
if((!escaping) || deathmatch || dx*dx+dy*dy<=64){
order = rng.nextInt(4);
switch(order){
case 1:
dirs[0] = MovementCommand.Direction.RIGHT;
dirs[1] = MovementCommand.Direction.UP;
dirs[2] = MovementCommand.Direction.LEFT;
dirs[3] = MovementCommand.Direction.DOWN;
break;
case 2:
dirs[0] = MovementCommand.Direction.UP;
dirs[1] = MovementCommand.Direction.LEFT;
dirs[2] = MovementCommand.Direction.DOWN;
dirs[3] = MovementCommand.Direction.RIGHT;
break;
case 3:
dirs[0] = MovementCommand.Direction.LEFT;
dirs[1] = MovementCommand.Direction.DOWN;
dirs[2] = MovementCommand.Direction.UP;
dirs[3] = MovementCommand.Direction.LEFT;
break;
default:
dirs[0] = MovementCommand.Direction.UP;
dirs[1] = MovementCommand.Direction.LEFT;
dirs[2] = MovementCommand.Direction.DOWN;
dirs[3] = MovementCommand.Direction.RIGHT;
break;
}
}
if(Math.abs(dx)>=Math.abs(dy)){
if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){
dirs[0] = MovementCommand.Direction.LEFT;
dirs[3] = MovementCommand.Direction.RIGHT;
}else{
dirs[0] = MovementCommand.Direction.RIGHT;
dirs[3] = MovementCommand.Direction.LEFT;
}
if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){
dirs[1] = MovementCommand.Direction.UP;
dirs[2] = MovementCommand.Direction.DOWN;
}else{
dirs[1] = MovementCommand.Direction.DOWN;
dirs[2] = MovementCommand.Direction.UP;
}
}else{
if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){
dirs[0] = MovementCommand.Direction.UP;
dirs[3] = MovementCommand.Direction.DOWN;
}else{
dirs[0] = MovementCommand.Direction.DOWN;
dirs[3] = MovementCommand.Direction.UP;
}
if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){
dirs[1] = MovementCommand.Direction.LEFT;
dirs[2] = MovementCommand.Direction.RIGHT;
}else{
dirs[1] = MovementCommand.Direction.RIGHT;
dirs[2] = MovementCommand.Direction.LEFT;
}
}
return dirs;
}
@Override public void getNextCommands(UniverseView universeView, List<MovementCommand> list)
{
long troops;
long batallion;
long tier;
int order;
boolean done;
Random rng = new Random();
MovementCommand.Direction dirs[];
if((!escaping) && (universeView.getCurrentTurn()/25)%4 == 3){
deathmatch = true;
}else{
deathmatch = false;
}
if(universeView.getCurrentTurn()>50){
escaping = true;
}
if(universeView.getCurrentTurn()>100){
escaping = false;
}
for (Coordinates c : universeView.getMyCells()) {
if(first){
first = false;
origin = c;
}
troops = universeView.getPopulation(c);
dirs = getOrder(c ,origin,universeView.getUniverseSize());
done = false;
if(deathmatch){
for(MovementCommand.Direction coiso : dirs){
if(!universeView.belongsToMe(c.getRelative(1,coiso))){
list.add(new MovementCommand(c,coiso,troops));
done = true;
break;
}
}
}
if(done) continue;
/* Breeding Base: */
troops-=BATSIZE;
tier = troops/BATSIZE;
while(tier>0){
for(MovementCommand.Direction coiso : dirs){
if(tier>0){
list.add(new MovementCommand(c,coiso,BATSIZE));
tier--;
}else{
break;
}
}
}
}
}
}