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RedShirt.java
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import cern.ais.gridwars.Coordinates;
import cern.ais.gridwars.UniverseView;
import cern.ais.gridwars.bot.PlayerBot;
import cern.ais.gridwars.command.MovementCommand;
import java.lang.Long;
import java.util.List;
import java.util.Random;
public class RedShirt implements PlayerBot
{
public static final long BATSIZE = 5;
@Override public void getNextCommands(UniverseView universeView, List<MovementCommand> list)
{
long troops;
long batallion;
long tier;
int order;
Random rng = new Random();
for (Coordinates c : universeView.getMyCells()) {
troops = universeView.getPopulation(c);
/* Breeding Base: */
troops-=BATSIZE;
tier = troops/BATSIZE;
order = rng.nextInt(4);
while(tier>0){
switch(order){
case 1:
list.add(new MovementCommand(c,MovementCommand.Direction.RIGHT, BATSIZE));
tier--;
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.UP, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.LEFT, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.DOWN, BATSIZE));
tier--;
}
break;
case 2:
list.add(new MovementCommand(c,MovementCommand.Direction.DOWN, BATSIZE));
tier--;
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.RIGHT, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.UP, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.LEFT, BATSIZE));
tier--;
}
break;
case 3:
list.add(new MovementCommand(c,MovementCommand.Direction.LEFT, BATSIZE));
tier--;
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.DOWN, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.RIGHT, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.UP, BATSIZE));
tier--;
}
break;
default:
list.add(new MovementCommand(c,MovementCommand.Direction.UP, BATSIZE));
tier--;
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.LEFT, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.DOWN, BATSIZE));
tier--;
}
if(tier>0){
list.add(new MovementCommand(c,MovementCommand.Direction.RIGHT, BATSIZE));
tier--;
}
break;
}
}
}
}
}