10-usbmouse
Folders and files
Name | Name | Last commit date | ||
---|---|---|---|---|
parent directory.. | ||||
README For this sample program you need to attach an USB mouse. First blink 5 times to show the image was loaded right. After initializing the screen is blank. Press the left or right mouse button and move the mouse to draw something onto the screen. If you have a mouse button in the middle you can press it to clear the screen. If you have a wheel you can change the color of the pixels when drawing with the right mouse button. Because this sample is enabled for USB plug-and-play, the USB mouse can be attached or removed at any time while or before the system is running. It will be detected automatically and can be used, if it is attached. On the Raspberry Pi 1-3 and Zero the system option USE_USB_SOF_INTR should be defined in the file include/circle/sysconfig.h to use this sample program.