From b96669455a0a8d1dbc44d989545efd9eccd66010 Mon Sep 17 00:00:00 2001 From: YvesW <7929021+YvesW@users.noreply.github.com> Date: Tue, 2 Jul 2024 02:17:40 +0200 Subject: [PATCH] boosts: var timer changes --- Boosts-Information.md | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/Boosts-Information.md b/Boosts-Information.md index 4e23ec75..eb33e01f 100644 --- a/Boosts-Information.md +++ b/Boosts-Information.md @@ -9,7 +9,7 @@ Configures which skill boosts to display. ### Use Relative Boosts -Displays your boosted stat levels as a measure of how much they are boosted (e.g., +4). +Displays your boosted stat levels as a measure of how much they are boosted (e.g. +4). ![Relative Boosts](img/boosts-info/boosts_information_relative.png) @@ -21,13 +21,7 @@ Displays your boosts as icon boxes rather than a text box. ### Display next change -Displays a countdown from 60 seconds (or 90 seconds with Preserve activated) that indicates when stats are naturally restored by 1. The first 60 seconds of an initial boost (or drain) will be inaccurate, as the boost timer synchronizes with the in-game timer only after reading the first stat restoration. - -Thus, a one-off boost of +1 (such as a skill cape boost) will not be accurately synchronized (unless the boost is henceforth repeatedly activated). - -`Display next buff` appears after a stat boost (such as an Attack potion). - -`Display next debuff` appears after a drain (such as a Saradomin Brew). +Displays a countdown from 60 seconds (or 90 seconds with Preserve activated) that indicates when stats are naturally restored by 1. The client has to see a combat buff (e.g. attack potion) drain once per ingame session to be able to display the combat buff drain timer. This is not required for the non-combat buff drain timer or the debuff restoration timer. ### Boost Amount Threshold