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[OSX] Camera modes (Mouse Look, Object View, Orbit View) are broken in movement, zoom, and rotation functionalities #3357

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igorlproductengine opened this issue Jan 7, 2025 · 0 comments
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igorlproductengine commented Jan 7, 2025

Environment

Second Life Release 7.1.12.12258017789 (64bit)
Release Notes

You are at 33.1, 222.0, 21.0 in Product Engine 2 located at simhost-01214aa3a784ac0d5.agni
SLURL: http://maps.secondlife.com/secondlife/Product%20Engine%202/33/222/21
(global coordinates 336929.0, 307422.0, 21.0)
Second Life Server 2024-11-25.12013542687
Release Notes

CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (2600 MHz)
Memory: 16384 MB
OS Version: macOS 14.7.2 Darwin 23.6.0 Darwin Kernel Version 23.6.0: Fri Nov 15 15:13:28 PST 2024; root:xnu-10063.141.1.702.7~1/RELEASE_X86_64 x86_64
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon Pro 555X OpenGL Engine

OpenGL Version: 4.1 ATI-5.5.17

Window size: 1680x924
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 0
Texture memory: 4096MB
Disk cache: Max size 409.6 MB (0.2% used)
HiDPI display mode:

RestrainedLove API: (disabled)
J2C Decoder Version: KDU v8.4.1
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.14.0.202408091638
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08

Packets Lost: 10/29132 (0.0%)
January 07 2025 04:27:06

Description

Please take a look at the reproduction steps.

Reproduction steps

  1. Launch Second Life Viewer on macOS.

  2. Activate Mouse Look Mode using one of the following methods:

    • Press the M key.
    • Zoom the camera fully toward the avatar.
  3. Attempt to rotate the camera (up, down, left, or right).

  4. Open Camera Controls floater and select Object View:

  5. Select an object and observe how the camera focuses on it.

  6. Switch to Orbit View (Control+Option) and try to rotate the camera around the object.

Actual Results:

  • In Mouse Look Mode, the camera resets to its default position, preventing any rotation.
  • In Object View, the camera fails to zoom in correctly on the selected object and often resets or behaves unpredictably.
  • In Orbit View, the camera does not rotate around the object as expected, and its movement is restricted or completely unresponsive.

Expected Results:

  • In Mouse Look Mode, the camera should remain in the user's set position, allowing smooth rotation in all directions.
  • In Object View, the camera should zoom in and focus on the selected object without any rotation.
  • In Orbit View, the camera should rotate smoothly around the selected object without changing its distance.

Actual:
https://github.com/user-attachments/assets/7d7f30b7-07ba-4fea-9e8b-3cc7ff057587

@igorlproductengine igorlproductengine added bug Something isn't working triage Flags issues that need to be triaged labels Jan 7, 2025
@AtlasLinden AtlasLinden added this to the Maintenance C milestone Jan 7, 2025
@marchcat marchcat self-assigned this Jan 8, 2025
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