Skip to content

Latest commit

 

History

History
417 lines (366 loc) · 7.72 KB

macros.md

File metadata and controls

417 lines (366 loc) · 7.72 KB

Macros

input-remapper comes with an optional custom macro language with support for cross-device variables, conditions and named parameters.

Syntax errors are shown in the UI on save. Each key function adds a short delay of 10ms between key-down, key-up and at the end. See usage.md for more info.

Macros are written into the same text field, that would usually contain the output symbol.

Bear in mind that anti-cheat software might detect macros in games.

key

Acts like a pressed key. All names that are available in regular mappings can be used here.

key(symbol: str)

Examples:

key(symbol=KEY_A)
key(b).key(space)

key_down and key_up

Inject the press/down/1 and release/up/0 events individually with those macros.

key_down(symbol: str)
key_up(symbol: str)

Examples:

key_down(KEY_A)
key_up(KEY_B)

wait

Waits in milliseconds before continuing the macro. If the max_time argument is provided, it will randomize the time between time and max_time.

wait(time: int, max_time: int | None)

Examples:

wait(time=100)
wait(500)
wait(10, 1000)

repeat

Repeats the execution of the second parameter a few times

repeat(repeats: int, macro: Macro)

Examples:

repeat(1, key(KEY_A))
repeat(repeats=2, key(space))

modify

Holds a modifier while executing the second parameter

modify(modifier: str, macro: Macro)

Examples:

modify(Control_L, key(a).key(x))

mod_tap

If an input is held down long enough, then it turns into a modifier for all keys that came and come afterwards.

You can use this to create home row mods for example.

Behaves similar to the Mod-Tap feature of QMK.

mod_tap(
    default: str,
    modifier: str,
    tapping_term: int
)

Examples:

mod_tap(a, Shift_L)
mod_tap(s, Control_L, 300)

hold_keys

Holds down all the provided symbols like a combination, and releases them when the actual key on your keyboard is released.

An arbitrary number of symbols can be provided.

When provided with a single key, it will behave just like a regular keyboard key.

hold_keys(*symbols: str)

Examples:

hold_keys(KEY_B)
hold_keys(KEY_LEFTCTRL, KEY_A)
hold_keys(Control_L, Alt_L, Delete)
set(foo, KEY_A).hold_keys($foo)

hold

Runs the child macro repeatedly as long as the input is pressed.

hold(macro: Macro)

Examples:

hold(key(space))

mouse

Moves the mouse cursor

If the fractional acceleration value is provided then the cursor will accelerate from zero to a maximum speed of speed.

mouse(
    direction: up | down | left | right,
    speed: int,
    acceleration: int | float
)

Examples:

mouse(up, 1)
mouse(left, 2)
mouse(down, 10, 0.05)

mouse_xy

Moves the mouse cursor in both x and y direction.

If the fractional acceleration value is provided then the cursor will accelerate from zero to the maximum specified x and y speeds.

mouse(
    x: int | float,
    y: int | float,
    acceleration: int | float
)

Examples:

mouse_xy(x=10, y=20)
mouse_xy(-5, -1, 0.01)
mouse_xy(x=10, acceleration=0.05)

wheel

Injects scroll wheel events

wheel(
    direction: up | down | left | right,
    speed: int
)

Examples:

mouse(up, 10)
mouse(left, 20)

event

Writes an event. Examples for type, code and value can be found via the sudo evtest command. Also check out input-event-codes.h. EV_KEY for keys, EV_REL for mouse movements, EV_ABS for gamepad events among others.

event(
    type: str | int,
    code: str | int,
    value: int
)

Examples:

event(EV_KEY, KEY_A, 1)
event(EV_REL, REL_X, -10)
event(2, 8, 1)

set

Set a variable to a value. This variable and its value is available in all injection processes.

Variables can be used in function arguments by adding a $ in front of their name: repeat($foo, key(KEY_A))

Their values are available for other injections/devices as well, so you can make them interact with each other. In other words, using set on a keyboard and if_eq with the previously used variable name on a mouse will work.

set(variable: str, value: str | int)

Examples:

set(foo, 1)
set(foo, "qux")

add

Adds a number fo a variable.

add(variable: str, value: int)

Examples:

set(a, 1).add(a, 2).if_eq($a, 3, key(x), key(y))

if_eq

Compare two values and run different macros depending on the outcome.

if_eq(
    value_1: str | int,
    value_2: str | int,
    then: Macro | None,
    else: Macro | None
)

Examples:

set(a, 1).if_eq($a, 1, key(KEY_A), key(KEY_B))
set(a, 1).set(b, 1).if_eq($a, $b, else=key(KEY_B).key(KEY_C))
set(a, "foo").if_eq("foo", $a, key(KEY_A))
set(a, 1).if_eq($a, 1, None, key(KEY_B))

if_capslock

Run the first macro if your capslock is on, otherwise the second.

if_capslock(
    then: Macro | None,
    else: Macro | None
)

Examples:

if_capslock(
    then=hold_keys(KEY_3),
    else=hold_keys(KEY_4)
)

if_numlock

Run the first macro if your numlock is on, otherwise the second.

if_numlock(
    then: Macro | None,
    else: Macro | None
)

Examples:

if_numlock(hold_keys(KEY_3), hold_keys(KEY_4))

if_tap

If the key is tapped quickly, run the then macro, otherwise the second. The third param is the optional time in milliseconds and defaults to 300ms

if_tap(
    then: Macro | None,
    else: Macro | None,
    timeout: int
)

Examples:

if_tap(key(KEY_A), key(KEY_B), timeout=500)
if_tap(then=key(KEY_A), else=key(KEY_B))

if_single

If the key that is mapped to the macro is pressed and released, run the then macro.

If another key is pressed while the triggering key is held down, run the else macro.

If a timeout number is provided, the macro will run else if no event arrives for more than the configured number in milliseconds.

if_single(
    then: Macro | None,
    else: Macro | None,
    timeout: int | None
)

Examples:

if_single(key(KEY_A), key(KEY_B))
if_single(None, key(KEY_B))
if_single(then=key(KEY_A), else=key(KEY_B))
if_single(key(KEY_A), key(KEY_B), timeout=1000)

parallel

Run all provided macros in parallel.

parallel(*macros: Macro)

Examples:

parallel(
  mouse(up, 10),
  hold_keys(a),
  wheel(down, 10)
)

Syntax

Multiple functions are chained using ..

Unlike other programming languages, qux(bar()) would not run bar and then qux. Instead, cux can decide to run bar during runtime depending on various other factors. Like repeat is running its parameter multiple times.

Whitespaces, newlines and tabs don't have any meaning and are removed when the macro gets compiled, unless you wrap your strings in "quotes".

Similar to python, arguments can be either positional or keyword arguments. key(symbol=KEY_A) is the same as key(KEY_A).

Using $ resolves a variable during runtime. For example set(a, $1) and if_eq($a, 1, key(KEY_A), key(KEY_B)).

Comments can be written with '#', like key(KEY_A) # write an "a"