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<Critical> liverpool.cpp:ProcessGraphics:200: Unreachable code! Unsupported PM4 type 0 #1567
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Can confirm same issue on release 58 of baggins183 build. Believe it may have something to do with AMD GPU hardware. Will add references if I can confirm. |
Seen this error on a few games I've tested, I've also got an AMD GPU. Next GPU upgrade will be an Nvidia card. |
This error is an emulation error, and has nothing to do with your GPU. If you're encountering this error in games other than Bloodborne or J-STARS Victory Vs+, please provide a log of the crash. |
Next time I re-test all my games, any with that error message, I definitely will post the log in here. I'm glad it's not a GPU specific thing. |
No problems. I found 3 more similar errors, but they had different codes.. some had compute: 664 and compute:700 so they're all for different things. I tested all 327 of my games. |
Bump. Same issue. |
^^ |
@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support |
Like @StevenMiller123 , this can be report on #496 |
@Hermiten I do not believe PM4 Type 0 errors belong in the opcodes aggregate issue, as PM4 Type 0 errors are completely unrelated to PM4 Type 3 opcodes. |
It doesn't matter which branch I use. Happens on all forks including main. |
Then send a log of it happening on main instead of a fork. |
Exactly |
on main release 0.4.0 still same issue |
Latest nightly build 0.4.1 WIP main f9ae945
Game: Bloodborne GOTY/CUSA03173
What happen: Games stucks after 30 seconds when I want loading into the gaming world.
Systeminformations: GMKtec K8 with Ryzen 7 8845HS and Radeon 780M, 32 GB DDR5 5600MHz CL40
Latest Windows 11, all drivers up-to-date
Additional informations:
No cheats or mods used.
Enabled patches are:
Tried also to disable all patches but the same critical error appears.
Crash log file
shad_log.txt
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