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<Critical> liverpool.cpp:ProcessGraphics:200: Unreachable code! Unsupported PM4 type 0 #1567

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unk0wn-u53r opened this issue Nov 22, 2024 · 17 comments

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@unk0wn-u53r
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unk0wn-u53r commented Nov 22, 2024

Latest nightly build 0.4.1 WIP main f9ae945
Game: Bloodborne GOTY/CUSA03173

What happen: Games stucks after 30 seconds when I want loading into the gaming world.
Systeminformations: GMKtec K8 with Ryzen 7 8845HS and Radeon 780M, 32 GB DDR5 5600MHz CL40
Latest Windows 11, all drivers up-to-date

Additional informations:
No cheats or mods used.
Enabled patches are:

  • Skip intro
  • Disable chromatic abberation
  • Disable motion blur
  • Disable HTTP requests
  • Force enable Old Hunters DLC
  • Resolution patch 900p

Tried also to disable all patches but the same critical error appears.

Crash log file
shad_log.txt

@brosef622
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Can confirm same issue on release 58 of baggins183 build. Believe it may have something to do with AMD GPU hardware. Will add references if I can confirm.

@Crispy81
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Crispy81 commented Dec 2, 2024

Seen this error on a few games I've tested, I've also got an AMD GPU. Next GPU upgrade will be an Nvidia card.

@StevenMiller123
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This error is an emulation error, and has nothing to do with your GPU. If you're encountering this error in games other than Bloodborne or J-STARS Victory Vs+, please provide a log of the crash.

@Crispy81
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Crispy81 commented Dec 2, 2024

Next time I re-test all my games, any with that error message, I definitely will post the log in here. I'm glad it's not a GPU specific thing.

@Crispy81
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Crispy81 commented Dec 2, 2024

Killzone: Shadow Fall has a slightly different message: Are we interested in that or needs to be the exact same as thread title message?

image

@StevenMiller123
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@Crispy81 Errors like that one can be shared over in #496, though they're very different from the PM4 Type 0 errors mentioned here.

@Crispy81
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Crispy81 commented Dec 2, 2024

No problems. I found 3 more similar errors, but they had different codes.. some had compute: 664 and compute:700 so they're all for different things. I tested all 327 of my games.

@Vimvoord
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Vimvoord commented Dec 3, 2024

Bump. Same issue.
shad_log.txt

@kennybruhbruh
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^^
shad_log.txt

@Hermiten
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Hermiten commented Dec 4, 2024

@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support

@Hermiten
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Hermiten commented Dec 4, 2024

Like @StevenMiller123 , this can be report on #496
But when you do a test, you may not use cheat nor mods.
I'm closing this one

@Hermiten Hermiten closed this as completed Dec 4, 2024
@NiclasNike
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NiclasNike commented Dec 4, 2024

@Hermiten Please stop closing this one, it does happen on main and it happens all the time (for some of us). What Steven mentioned was PM4 type 3 with an opcode, those goes into #496

@StevenMiller123
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StevenMiller123 commented Dec 4, 2024

@Hermiten I do not believe PM4 Type 0 errors belong in the opcodes aggregate issue, as PM4 Type 0 errors are completely unrelated to PM4 Type 3 opcodes.

@Vimvoord
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Vimvoord commented Dec 4, 2024

@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support

It doesn't matter which branch I use. Happens on all forks including main.

@Missake212
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@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support

It doesn't matter which branch I use. Happens on all forks including main.

Then send a log of it happening on main instead of a fork.

@Hermiten
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Hermiten commented Dec 4, 2024

@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support

It doesn't matter which branch I use. Happens on all forks including main.

Then send a log of it happening on main instead of a fork.

Exactly

@Alekay1310
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on main release 0.4.0 still same issue
shad_log.txt

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