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[GAME BUG]: Sakura Wars 2019 CUSA16429 crashes after the startup cut seen at the loading screen that leades to the game #2077

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alansarkar opened this issue Jan 6, 2025 · 3 comments

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@alansarkar
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alansarkar commented Jan 6, 2025

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

The game is not starting after the loading screen after the cut seen.I think the emulator can't load 3d graphic of the game.

Reproduction Steps

I have tried many forks and have the same issue this is the following errror which the emulator gives:
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!

Specify OS Version

Opensuse linux and windows 10

CPU

amd 7700x

GPU

amd 7600 xt

Amount of RAM in GB

16GB

Amount of VRAM in GB

16GB

Log File

[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
c77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x319dc3b6
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x98b85f76 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x77ef7053 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0xcb980950
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling vs shader 0x53e30882 (permutation)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling cs shader 0x15d523e8
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:478: Compiling fs shader 0x7c880249
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!
[Debug] resource_tracking_pass.cpp:operator():326: Assertion Failed!

@SleepingSnakezzz
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Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the user folder, and then the log folder. The log file should be there. Upload that here.

@alansarkar
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Please upload the actual log file. After your game crashes, head to your shadPS4 installation folder, open up the user folder, and then the log folder. The log file should be there. Upload that here.

Here Is the full log file you asked for:
shad_log.txt

@requeijaum
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requeijaum commented Jan 12, 2025

Same problem here with shadps4-linux-qt-2025-01-12-4719d32 downloaded some minutes ago.

shad_log.txt

Tail:

[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Core] <Error> stubs.cpp:CommonStub:42: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9000cc77e
[Render.Vulkan] <Error> vk_platform.cpp:DebugUtilsCallback:63: VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253: Validation Error: [ VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253 ] | MessageID = 0xdd1b7568 | vkCreateGraphicsPipelines(): pCreateInfos[0].pInputAssemblyState topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST and primitiveRestartEnable is VK_TRUE and the primitiveTopologyPatchListRestart feature was not enabled. The Vulkan spec states: If the primitiveTopologyPatchListRestart feature is not enabled, and topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, primitiveRestartEnable must be VK_FALSE (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x77ef7053 (permutation)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xcb980950 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling vs shader 0x53e30882 (permutation)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling cs shader 0x15d523e8 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0x7c880249 
[Debug] <Critical> resource_tracking_pass.cpp:operator():491: Assertion Failed!

Something related to

And maybe #825 too ?

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