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[GAME BUG]: [Lib.Net] log spam #2127

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5 tasks done
isshininu opened this issue Jan 11, 2025 · 5 comments
Open
5 tasks done

[GAME BUG]: [Lib.Net] log spam #2127

isshininu opened this issue Jan 11, 2025 · 5 comments

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@isshininu
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Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Several games spam sceNet in log.
Behavior is similar: When log reaches 100Mb in size (in a minute or so), shadPS4 stop writing new entries in log. Shortly after that, program crashes.

Name: DARK SOULS III NETWORK STRESS TEST VER.
Serial: CUSA03387
Version: 01.00

Name: Bloodborne™ Alpha Test
Serial: CUSA01322
Version: 01.00

sceNetResolverStartAton
sceNetResolverDestroy
sceNetPoolDestroy
sceNetEpollCreate
sceNetEpollControl
sceNetGetsockopt
sceNetSetsockopt
sceNetAccept
sceNetGetsockname
sceNetPoolCreate
sceNetResolverCreate

Reproduction Steps

Start game with or without patches.

Specify OS Version

Windows 10

CPU

Intel Core i5-10600KF

GPU

Nvidia GeForce RTX 3070

Amount of RAM in GB

48

Amount of VRAM in GB

8

Log File

ds3nt.zip
bbnt.zip

@Hermiten
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Hermiten commented Jan 11, 2025

Can you try with this PR ?
#2060
It can maybe solve a part of your problem and if some of them are still here, you can report it on the PR :)

@isshininu
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isshininu commented Jan 11, 2025

This PR clears 6 out of 11 spam entries from the log, throws only single error for those two:

sceNetSetsockopt (1 error per log)
sceNetPoolCreate (1 error per log)

and keeps endless spam for next entries:

sceNetEpollControl
sceNetAccept
sceNetGetsockname

@Hermiten
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Good to know
You can report it in the PR, he will try to fix it

@isshininu isshininu mentioned this issue Jan 11, 2025
@polybiusproxy
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@isshininu Does the emulator really crash after the log reaches a certain size?

@isshininu
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@isshininu Does the emulator really crash after the log reaches a certain size?

I filled log by idling in main menu. After that game (ds3 network test) either crashing on loading screen, or after map loads and I try to move character, so idk

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3 participants