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Crash after first cutscene #552

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dmitryloshakov opened this issue Aug 24, 2024 · 14 comments
Closed

Crash after first cutscene #552

dmitryloshakov opened this issue Aug 24, 2024 · 14 comments

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@dmitryloshakov
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Снимок экрана 2024-08-24 073347
Crash after first cutscene rtx 3080 i5-14600K

@mscolari
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Similar crash after first cutscene. RTX 3080 5800X
image

@gandalfthewhite19890404

Without game, cusa. Just - crash. Nice issue, really.

@mscolari
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Bloodborne - CUSA03173

@dmitryloshakov
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Bloodborne - CUSA03173

yes it is

@wahpedal
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I have the same error code.

@wahpedal
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Quick update.

I found out removing libSceDiscMap.sprx when using sys_modules caused [Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed! Shader translation has failed

it didn't give an error when I'm not using the sys_modules.

so you have 2 options either not using sys_modules at all or include libSceDiscMap.sprx inside sys modules folder.

@dmitryloshakov
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thats didnt help mi or i doing something wrong anyway thanks

@wahpedal
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just to make sure, did you use the bb-hacks branch build? because other releases can't go in game.

@dmitryloshakov
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i try it now but now another ptoblem i think simular with @mscolari
Снимок экрана 2024-08-25 111809

@RE4L1
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RE4L1 commented Aug 25, 2024

Same issue. Critical liverpool.cpp
PC just freezes for about 20 seconds. RTX 3060

@mscolari
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Quick update.

I found out removing libSceDiscMap.sprx when using sys_modules caused [Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed! Shader translation has failed

it didn't give an error when I'm not using the sys_modules.

so you have 2 options either not using sys_modules at all or include libSceDiscMap.sprx inside sys modules folder.

Just tried adding libSceDiscMap.sprx back to sys_modules and still seeing same error:
image

@mscolari
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Update: Able to get to game loaded with this action and all sys_modules added: https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367
It runs until the first encounter with werewolf but game freezes once death animation is about to show.

bloodborne.mp4

@wahpedal
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wahpedal commented Aug 26, 2024

I think that is the limitation of the emulator currently, since it's still on very early stage. the main idea here is just to be able to launch the game (mainly on bb-hacks? idk). and on some devices it will crash at certain point, mine crash when death and trying to teleport to another map. the solutions are using cheats for unlimited health and save files for accessing another map.

and for anyone who has the same issues on the future, please read the documentary for launching Bloodborne while the emulator still on the early stage/WIP :
https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit

@Hermiten
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Hermiten commented Oct 1, 2024

This issue can be close because it's fixed by this PR #637

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7 participants