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0.5.1 causes almost all workshop maps to crash #11

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vchslvsvs opened this issue Jan 10, 2025 · 4 comments
Open

0.5.1 causes almost all workshop maps to crash #11

vchslvsvs opened this issue Jan 10, 2025 · 4 comments

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@vchslvsvs
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gmod_d3d9.log

Almost all workshop maps started to crash on "Ready to play" loading screen.

For example, screenshot of gm_otherworlds on v0.4
image
v0.4 worked pretty well. 99% of maps worked, had good performance and almost no artifacts / visual bugs.
on 0.5 / 0.5.1 it (and, as i've said before, almost all other maps) started to crash the game (log file is above)

It's not Gmod or addons issue, because gm_construct_rtx runs pretty well
image

Also, RTX-remix files ran randomly create script errors

@skurtyyskirts
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Thanks for the ticket, yes it looks like there must've been an update to the 32bit version of gmod that's broken something. Everyone in the RTX-Remix discord are reporting multiple issues with 32bit gmodrtx, either using the installer or manually installing. According to SteamDB they've been doing some updates, but they're not set to public (atleast accordingto steamdb) but everyone suspects they've done an update that's broken compatibility.

Screenshot 2025-01-09 185701

For me, the game crashes whenever I shoot an npc and a blood particle tries to render onscreen. I'll keep an eye on the 32bit branch while they put out this next public update and see what's changed.

For now if you'd like, CR and Xenthio's been working on 64-bit Gmod compatibility, they've released a VERY very alpha public repository if you'd like to try it. You'd just need to perform a clean installation of Gmod/Uninstall any leftover folders/files and switch to the 64bit branch and you'll be good. The hashes match for 32bit and 64bit so all gmod.exe mods will work for either. https://github.com/Xenthio/gmod-rtx-fixes-2/releases

@skurtyyskirts
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Just wanted to give an update on what's causing the crash. Looks like it's an integer division by 0 error. Seems to be coming from the materialsystem.dll. The community over on discord's currently getting together to see about making a patch for it - I suspect facepunch is doing a few more adjustments to the directory files in conjunction with the .exe switchover.
Screenshot 2025-01-13 180740

@skurtyyskirts
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We've got a fix! 0.5.2 is going up in a few moments here, BlueAmulet was able to updated the patches to take into account these new changes. I was able to load in with a fresh copy of garrysmod/gmodrtx on the 32bit branch and shoot npc's again without crashing. Hopefully this any regressions.
Screenshot 2025-01-15 012107

@vchslvsvs
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glad to hear! I'l check for myself in few days

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