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0.5.1 causes almost all workshop maps to crash #11
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Thanks for the ticket, yes it looks like there must've been an update to the 32bit version of gmod that's broken something. Everyone in the RTX-Remix discord are reporting multiple issues with 32bit gmodrtx, either using the installer or manually installing. According to SteamDB they've been doing some updates, but they're not set to public (atleast accordingto steamdb) but everyone suspects they've done an update that's broken compatibility. For me, the game crashes whenever I shoot an npc and a blood particle tries to render onscreen. I'll keep an eye on the 32bit branch while they put out this next public update and see what's changed. For now if you'd like, CR and Xenthio's been working on 64-bit Gmod compatibility, they've released a VERY very alpha public repository if you'd like to try it. You'd just need to perform a clean installation of Gmod/Uninstall any leftover folders/files and switch to the 64bit branch and you'll be good. The hashes match for 32bit and 64bit so all gmod.exe mods will work for either. https://github.com/Xenthio/gmod-rtx-fixes-2/releases |
glad to hear! I'l check for myself in few days |
gmod_d3d9.log
Almost all workshop maps started to crash on "Ready to play" loading screen.
For example, screenshot of gm_otherworlds on v0.4
v0.4 worked pretty well. 99% of maps worked, had good performance and almost no artifacts / visual bugs.
on 0.5 / 0.5.1 it (and, as i've said before, almost all other maps) started to crash the game (log file is above)
It's not Gmod or addons issue, because gm_construct_rtx runs pretty well
Also, RTX-remix files ran randomly create script errors
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