diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index 2ed09b10987..63c6d9e1278 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 240.0.1 + 240.1.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index f8f84422fbe..7865f8249f8 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -43,7 +43,7 @@ END TEMPLATE--> ### Bugfixes -* Fixed an exception in `PhysicsSystem.DestroyContacts()` that could result in entities getting stuck with broken physics. +*None yet* ### Other @@ -54,6 +54,21 @@ END TEMPLATE--> *None yet* +## 240.1.0 + +### New features + +* Added an `AsNullable` extension method for converting an `Entity` into an `Entity` + +### Bugfixes + +* Fixed an exception in `PhysicsSystem.DestroyContacts()` that could result in entities getting stuck with broken physics. + +### Other + +* `GamePrototypeLoadManager` will now send all uploaded prototypes to connecting players in a single `GamePrototypeLoadMessage`, as opposed to one message per upload. + + ## 240.0.1 ### Bugfixes