diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props
index 2ed09b10987..63c6d9e1278 100644
--- a/MSBuild/Robust.Engine.Version.props
+++ b/MSBuild/Robust.Engine.Version.props
@@ -1,4 +1,4 @@
- 240.0.1
+ 240.1.0
diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md
index f8f84422fbe..7865f8249f8 100644
--- a/RELEASE-NOTES.md
+++ b/RELEASE-NOTES.md
@@ -43,7 +43,7 @@ END TEMPLATE-->
### Bugfixes
-* Fixed an exception in `PhysicsSystem.DestroyContacts()` that could result in entities getting stuck with broken physics.
+*None yet*
### Other
@@ -54,6 +54,21 @@ END TEMPLATE-->
*None yet*
+## 240.1.0
+
+### New features
+
+* Added an `AsNullable` extension method for converting an `Entity` into an `Entity`
+
+### Bugfixes
+
+* Fixed an exception in `PhysicsSystem.DestroyContacts()` that could result in entities getting stuck with broken physics.
+
+### Other
+
+* `GamePrototypeLoadManager` will now send all uploaded prototypes to connecting players in a single `GamePrototypeLoadMessage`, as opposed to one message per upload.
+
+
## 240.0.1
### Bugfixes