Multi display support #1305
-
Hello 👋 Stride does support rendering inside multiple windows with same GameContext to allow sharing texture, etc..? If yes, can Stride render window in multiple threads ? If not, there is a way to implement without modifying stride source code ? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
hey, you can look into our implementation, it is without changing the stride source code. what we implemented:
some code entry points: to see that in action you can try it in vvvv, go into the help browser in the Learn tab and look for HowTo Render a Scene multiple times. you can download it from: https://visualprogramming.net what we don't have is rendering from multiple threads into multiple windows, this would be more tricky to achieve... it might be easier to just have multiple apps running and communicate over the network and shared textures. |
Beta Was this translation helpful? Give feedback.
hey, you can look into our implementation, it is without changing the stride source code.
what we implemented:
some code entry points:
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.Runtime/src/Games/GameWindowRenderer.cs
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.Runtime/src/Engine/SceneInstanceRenderer.cs
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.R…