Looking to create tools (Similar to custom editors or custom inspectors) #1970
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Hello! Firstly, I wanted to thank everyone who has contributed to Stride over the years before I discovered it. In Unity, I tend to use a lot of custom editor windows. For most projects I created at least 2 or 3 to help designers quickly edit or create objects within the game's data model. (Quest Editor, Path Scripting for NPCs, etc). I'd like to be able to continuing doing this in Stride, so my questions are:
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unfortunately extending custom editor windows is currently not a thing in Stride. The closest thing is using EntityProcessors to create custom tools within the scene view but it has its limitations. Currently if you wanted to extend the editor you would have to do it by running the source code locally and building off of the existing WPF UI. I believe there is an effort from some in the Discord to create this need but I dont believe its close to done. |
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unfortunately extending custom editor windows is currently not a thing in Stride. The closest thing is using EntityProcessors to create custom tools within the scene view but it has its limitations.
I did make a brief overview of using EntityProcessors for this if you would like to take a look.
Currently if you wanted to extend the editor you would have to do it by running the source code locally and building off of the existing WPF UI. I believe there is an effort from some in the Discord to create this need but I dont believe its close to done.