Instancing and SharpDX (revisited) #2039
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Update After a lot of comparisons and tests between existing projects and examples, Tebjan's project here seems to be the best way to handle instancing for general models and animations, but your instance count has to be in the thousands. RootRenderFeature
Attach this script to an entity that has a model attached.
The shader for instancing
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Hi, question regarding instancing please. Two fold:
I believe that this will be faster and wont take a performance hit when you want 1mil instances. The projects I saw from @tebjanand bytesized are good for low count instances for up to a few thousand (I tried tebjan's example, for 1mil cubes it went from 60fps down to 10fps) .
I think the following is useful in the pipeline, so I'll try a new RootRenderFeature see if it works and report later.
Sorry for being longwinded and thank you for your time.
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