Any plan for the Avalonia rewrite? #2122
martinrhan
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in Stride , which is community-driven, there isn't a specific development team assigned, unlike what you might find in Unity or Godot. Manio has started a Proof of Concept for a plugin system, but it's not complete yet. If you're interested, you can contribute to the implementation of the plugin system. |
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It is mentioned in the 4.2 Release Blog post: stride3d.net/blog/announcing-stride-4-2-in-dotnet-8/ |
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An desktop application for serious production, no matter which kind of work it does, is never a complete application if is don't have a fully featured plugin support system. Without that the application's capability is significantly limited.
I have been watching Avalonia rewrite for long time. The only change was launcher rewrite that was done a few weeks ago.
I believe that the dev team should put Avalonia rewrite into higher priority. Do they have any plan on it? For example, by what time is it going to be done?
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