Asset Sources #2583
Replies: 3 comments 7 replies
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FAB would be what I use today, although I have used Turbo Squid and Sketchfab in the past. I moved away from using premade assets myself as I usually found that I had to change the components back in my Unity days and it became more time consuming. I do see the value in premade models though as long as they fit the style I am going for or can give me a good white boxing set just to get my base idea down, thats something I find Synty is solid for doing as I dont like their aesthetic but they have a lot of base props for different themes. All that to say I would be more interested in just models myself but I come from a background of being a programmer first so others may have a different view. |
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either you have assets to sell like models materials etc which you can sell on other platforms as well so there was never a need for an asset store as there arent restrictions like in other engines that need workarounds for assets |
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Selling on multiple platforms is always ideal. It is only really the formats like materials that really needs to be different. I'm thinking either a dedicated Page on say FAB to sell packs for Stride, or just hosting packs on FAB under FBX/OBJ meshes, and PNG Textures with a host of maps to suit almost every Engine..... more generic but simpler. The only thing I would do is to load a sample set of models into stride, which I have already done anyway, to see it they can be textured okay and what maps are needed. I cannot just simply add those packs into my current packs on FAB, as there is no Stride Engine listed, so they would have to be Generic with no materials set up. Although not the full list of asset packs I sell, but this FAB listing should give an indication. Of course, the Unity offerings are all FBX/OBJ with PNG texture maps, unlike the Unreal packs, which are formatted for Unreal only. Unity does require that they be downloaded into an Editor, before you can copy/paste the meshes and textures into a folder of your choosing. However that can add a step or two to the process, so I am reaching out to users, to see how they buy stuff like meshes/texture maps etc, and where. |
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Asset Procurement
I have been creating Model Packs for both Unity and Unreal for some years now, hosting on Unreal, Unity and other Game Engine Stores, including the more generic FAB. I was wondering where the users of Stride obtain their assets from. Without a Store available, do you search the internet?
I am looking at potentially creating packs for Stride, for sale on FAB, which will include specific Materials for the Stride Engine.
Is this something the Stride Community/Users feel is worth doing at this time? I envisage creating a zip file, that contains folders of the various components for your scene, that can be simply drag and drop. Whilst the packs would be for Single License/Seat, with a EULA that means you cannot resell any packs of contents within directly, they can be used to incorporate in finished games/projects and fully encapsulated to prevent exposure of the contents.
Is that something the Stride Community/Users see as useful? Feedback encouraged.
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