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I've followed the tutorials to add "[L_R]_ UI Pointer on Interactor" prefab under "Indicators.ObjectPointers.Straight"(it's actually in "PointsRenderer"), and set the same active actions in both "Indicators.ObjectPointers.Straight" and "[L_R]_ UI Pointer on Interactor".Then i've added "VRTK4_UI Canvas.cs" in my canvas. I followed all the remaining steps in tutorials like "VRTK4 UI To Pointer" or "VRTK4_Player Object", but when i built in WebGL i can only active the straight line to detect whether the objects have collider.The UGUI button still could not be highlighted.
My editor version is "2021.3.17", is there any step i've missed or wrong?
The text was updated successfully, but these errors were encountered:
Could you check the sample TestScene? Does it work in your case?
Probably - there is an event system that is separate from the scene, you can try and add VRTK4_EventSystem and VRTK4_VRInputModule and remove default eventsystem component and optionally VRTK4_3DGraphicRaycaster
Also, make sure that you are under player preferences - Active Input Handling is set to both if you are using new Input System
I believe you have had the same issue as described in here: #6
There was incorrect sorting of 3D objects and UI elements. Latest (3.0.3) release should fix that issue
I've followed the tutorials to add "[L_R]_ UI Pointer on Interactor" prefab under "Indicators.ObjectPointers.Straight"(it's actually in "PointsRenderer"), and set the same active actions in both "Indicators.ObjectPointers.Straight" and "[L_R]_ UI Pointer on Interactor".Then i've added "VRTK4_UI Canvas.cs" in my canvas. I followed all the remaining steps in tutorials like "VRTK4 UI To Pointer" or "VRTK4_Player Object", but when i built in WebGL i can only active the straight line to detect whether the objects have collider.The UGUI button still could not be highlighted.
My editor version is "2021.3.17", is there any step i've missed or wrong?
The text was updated successfully, but these errors were encountered: