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pyteapot.py
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"""
PyTeapot module for drawing rotating cube using OpenGL as per
quaternion or yaw, pitch, roll angles received over serial port.
"""
import pygame
import math
from OpenGL.GL import *
from OpenGL.GLU import *
from pygame.locals import *
useSerial = False # set true for using serial for data transmission, false for wifi
useQuat = False # set true for using quaternions, false for using y,p,r angles
if(useSerial):
import serial
ser = serial.Serial('/dev/ttyUSB0', 38400)
else:
import socket
UDP_IP = "0.0.0.0"
UDP_PORT = 5005
sock = socket.socket(socket.AF_INET, # Internet
socket.SOCK_DGRAM) # UDP
sock.bind((UDP_IP, UDP_PORT))
def main():
video_flags = OPENGL | DOUBLEBUF
pygame.init()
screen = pygame.display.set_mode((640, 480), video_flags)
pygame.display.set_caption("PyTeapot IMU orientation visualization")
resizewin(640, 480)
init()
frames = 0
ticks = pygame.time.get_ticks()
while 1:
event = pygame.event.poll()
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
break
if(useQuat):
[w, nx, ny, nz] = read_data()
else:
[yaw, pitch, roll] = read_data()
if(useQuat):
draw(w, nx, ny, nz)
else:
draw(1, yaw, pitch, roll)
pygame.display.flip()
frames += 1
print("fps: %d" % ((frames*1000)/(pygame.time.get_ticks()-ticks)))
if(useSerial):
ser.close()
def resizewin(width, height):
"""
For resizing window
"""
if height == 0:
height = 1
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45, 1.0*width/height, 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def init():
glShadeModel(GL_SMOOTH)
glClearColor(0.0, 0.0, 0.0, 0.0)
glClearDepth(1.0)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
def cleanSerialBegin():
if(useQuat):
try:
line = ser.readline().decode('UTF-8').replace('\n', '')
w = float(line.split('w')[1])
nx = float(line.split('a')[1])
ny = float(line.split('b')[1])
nz = float(line.split('c')[1])
except Exception:
pass
else:
try:
line = ser.readline().decode('UTF-8').replace('\n', '')
yaw = float(line.split('y')[1])
pitch = float(line.split('p')[1])
roll = float(line.split('r')[1])
except Exception:
pass
def read_data():
if(useSerial):
ser.reset_input_buffer()
cleanSerialBegin()
line = ser.readline().decode('UTF-8').replace('\n', '')
print(line)
else:
# Waiting for data from udp port 5005
data, addr = sock.recvfrom(1024) # buffer size is 1024 bytes
line = data.decode('UTF-8').replace('\n', '')
print(line)
if(useQuat):
w = float(line.split('w')[1])
nx = float(line.split('a')[1])
ny = float(line.split('b')[1])
nz = float(line.split('c')[1])
return [w, nx, ny, nz]
else:
yaw = float(line.split('y')[1])
pitch = float(line.split('p')[1])
roll = float(line.split('r')[1])
return [yaw, pitch, roll]
def draw(w, nx, ny, nz):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0, 0.0, -7.0)
drawText((-2.6, 1.8, 2), "PyTeapot", 18)
drawText((-2.6, 1.6, 2), "Module to visualize quaternion or Euler angles data", 16)
drawText((-2.6, -2, 2), "Press Escape to exit.", 16)
if(useQuat):
[yaw, pitch , roll] = quat_to_ypr([w, nx, ny, nz])
drawText((-2.6, -1.8, 2), "Yaw: %f, Pitch: %f, Roll: %f" %(yaw, pitch, roll), 16)
glRotatef(2 * math.acos(w) * 180.00/math.pi, -1 * nx, nz, ny)
else:
yaw = nx
pitch = ny
roll = nz
drawText((-2.6, -1.8, 2), "Yaw: %f, Pitch: %f, Roll: %f" %(yaw, pitch, roll), 16)
glRotatef(-roll, 0.00, 0.00, 1.00)
glRotatef(pitch, 1.00, 0.00, 0.00)
glRotatef(yaw, 0.00, 1.00, 0.00)
glBegin(GL_QUADS)
glColor3f(0.0, 1.0, 0.0)
glVertex3f(1.0, 0.2, -1.0)
glVertex3f(-1.0, 0.2, -1.0)
glVertex3f(-1.0, 0.2, 1.0)
glVertex3f(1.0, 0.2, 1.0)
glColor3f(1.0, 0.5, 0.0)
glVertex3f(1.0, -0.2, 1.0)
glVertex3f(-1.0, -0.2, 1.0)
glVertex3f(-1.0, -0.2, -1.0)
glVertex3f(1.0, -0.2, -1.0)
glColor3f(1.0, 0.0, 0.0)
glVertex3f(1.0, 0.2, 1.0)
glVertex3f(-1.0, 0.2, 1.0)
glVertex3f(-1.0, -0.2, 1.0)
glVertex3f(1.0, -0.2, 1.0)
glColor3f(1.0, 1.0, 0.0)
glVertex3f(1.0, -0.2, -1.0)
glVertex3f(-1.0, -0.2, -1.0)
glVertex3f(-1.0, 0.2, -1.0)
glVertex3f(1.0, 0.2, -1.0)
glColor3f(0.0, 0.0, 1.0)
glVertex3f(-1.0, 0.2, 1.0)
glVertex3f(-1.0, 0.2, -1.0)
glVertex3f(-1.0, -0.2, -1.0)
glVertex3f(-1.0, -0.2, 1.0)
glColor3f(1.0, 0.0, 1.0)
glVertex3f(1.0, 0.2, -1.0)
glVertex3f(1.0, 0.2, 1.0)
glVertex3f(1.0, -0.2, 1.0)
glVertex3f(1.0, -0.2, -1.0)
glEnd()
def drawText(position, textString, size):
font = pygame.font.SysFont("Courier", size, True)
textSurface = font.render(textString, True, (255, 255, 255, 255), (0, 0, 0, 255))
textData = pygame.image.tostring(textSurface, "RGBA", True)
glRasterPos3d(*position)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
def quat_to_ypr(q):
yaw = math.atan2(2.0 * (q[1] * q[2] + q[0] * q[3]), q[0] * q[0] + q[1] * q[1] - q[2] * q[2] - q[3] * q[3])
pitch = -math.asin(2.0 * (q[1] * q[3] - q[0] * q[2]))
roll = math.atan2(2.0 * (q[0] * q[1] + q[2] * q[3]), q[0] * q[0] - q[1] * q[1] - q[2] * q[2] + q[3] * q[3])
pitch *= 180.0 / math.pi
yaw *= 180.0 / math.pi
yaw -= -0.13 # Declination at Chandrapur, Maharashtra is - 0 degress 13 min
roll *= 180.0 / math.pi
return [yaw, pitch, roll]
if __name__ == '__main__':
main()