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When writing texture coordinates where a vertex contained in two faces has two texture coordinates, one is ignored. This leads to wrong texture mappings beeing written to disk.
We need to make sure that texture coordinates are written as surface point property with the right triangulation (the one from the texture mapping).
The text was updated successfully, but these errors were encountered:
When writing texture coordinates where a vertex contained in two faces has two texture coordinates, one is ignored. This leads to wrong texture mappings beeing written to disk.
We need to make sure that texture coordinates are written as surface point property with the right triangulation (the one from the texture mapping).
The text was updated successfully, but these errors were encountered: