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The framework does not apply gamma correction. Rendering and illumination inversion is thus not optimal - it assumes a linear colorspace while we do everything in sRGB right now. However, we should wait for an easy-to-use and consistent solution to really approach this issue. Until then, people who really need this usually know how to approach the problem and can fix it where issues occur :) (a gamma conversion function is available in GammaCorrection.toLinear and GammaCorrection.toGamma)
Be warned about missing gamma correction - we currently use sRGB values everywhere! This matters for
physical rendering
shadow corrections
image manipulation (additions)
illumination inversion
The text was updated successfully, but these errors were encountered:
The framework does not apply gamma correction. Rendering and illumination inversion is thus not optimal - it assumes a linear colorspace while we do everything in sRGB right now. However, we should wait for an easy-to-use and consistent solution to really approach this issue. Until then, people who really need this usually know how to approach the problem and can fix it where issues occur :) (a gamma conversion function is available in
GammaCorrection.toLinear
andGammaCorrection.toGamma
)Be warned about missing gamma correction - we currently use sRGB values everywhere! This matters for
The text was updated successfully, but these errors were encountered: