2020.1.6f3 (2021-05-11)
- Namespaces changed from
DatabaseSync
toStoryTime
.
2020.1.6f1 (2021-22-10)
- Minimal required
com.unity.localization
version is 1.0.9.
- Stats have been added to the StoryTime package.
- You are now able to load character class data.
- You are now also able to load skills, equipments and stats.
- Stat manager has been added to keep track of the players/enemies stats.
2020.1.3f1 (2021-18-01)
- Dialogues are now handled through the node editor in StoryTime.
JsonTableSync
- This class enables the user to enable localization.- Inventory manager has been added to the package.
- Cooking/Crafting manager has been added to the package.
- Dialogue supports multiple languages.
- Example UI added for inventory.
- Example UI added for crafting/cooking
DatabaseSyncWindow
wasn't showing selected audio clips.
- Tables can now be fetched from the top bar instead of the
DatabaseSyncWindow
Settings window. - Editor for tables is now able to show linked ids. i.e you want to show the craft ables but the
item names are in a different table. see TableBehaviour for mor info
ItemRecipeSO() : base("shopCraftables", "name", "childId", UInt32.MaxValue, "items") { }
TableBinary
- methodGetValue
is nowGetField
.- Several ScriptableObjects consist now of
localized string
instead of normalstring
.