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Seg Fault when enemy can't produce any troop/tanks #106
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Interesting. I have done this strategy multiple times on all campaign maps and never encountered an error. I'll try reproducing this with the release version. |
order of putting tanks:
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I have more observation. There are many times when the game closes while its running (only in campaign mode), the issue is am not seeing any pattern. It gives segmentation fault. |
I'm also seeing seg faults in ToF_Beta_0.7.0_linux64. I haven't been able to narrow it down to any specific action. I also see the repeated
but I'm not sure if that is related, because I also see that at other times. Any info on generating a debug version and catching the segfault? |
If it is helpful, I was able to capture the core dump, I'll leave it out here for a short-ish amount of time: |
Running the source inside of the Godot engine seemed to have an issue at |
Ah, this issue again. Thank you for your help! |
version: ToF_Beta_0.7.0_linux64
execution using: ./ToF_Beta_0.7.0_linux64.bin
got the following output
In campaign mode, map peninsula.
I put a tank in every troop/tank spawn point i.e. infront of HQ, barracks and factory.
I end my turn.
And it is CPU turn now. after 1 sec their is segfault.
possible reason from my point of view: enemy unable to create any troop/tank.
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