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Bug: Online multiplayer games start but each player plays against CPU #118

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kmoe opened this issue Nov 10, 2019 · 1 comment
Open

Bug: Online multiplayer games start but each player plays against CPU #118

kmoe opened this issue Nov 10, 2019 · 1 comment

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@kmoe
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kmoe commented Nov 10, 2019

Environment

ToF version 0.7.0-beta
Arch Linux 5.3.8-arch1-1 x86_64

Steps to reproduce

Two clients needed (tested on separate machines only).

  1. Open ToF client 1 and create an online game.
  2. Open ToF client 2 and join the online game.
  3. Start the game on client 1, and end your first turn.

Expected results

Client 1 should display something like "waiting for other player", and not pass the turn back to the player until a turn has been played on client 2.

Actual results

Client 1 shows a progress bar with "CPU turn". This quickly ends and control passes back to the player. By playing more it becomes clear that the game is not multiplayer and both players are playing against the CPU.

Remarks

Online multiplayer works perfectly in version 0.6.3, so this looks like a regression.
Downgrading to 0.6.3 was a suitable workaround for my problem so I could play with my friends. Thanks for this awesome game.

@jMyles
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jMyles commented May 28, 2020

I too am experiencing this, on 5.4.0-31-generic #35-Ubuntu SMP Thu May 7 20:20:34 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux with ToF_Beta_0.7.0_linux64.bin

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