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Commands
mikeprimm edited this page Feb 12, 2012
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54 revisions
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/dynmap hide
: Hides the player from the map. -
/dynmap hide thedude
: Hides the player thedude from the map. -
/dynmap show
: Shows the player on the map again. -
/dynmap show thedude
: Shows the player thedude on the map again.
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/dynmap render
: renders one tile of the map where you are standing. -
/dynmap fullrender
: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console). -
/dynmap fullrender world
: Attempts to render all maps of the world namedworld
from the center of that world. -
/dynmap fullrender world:surface
: Attempts to render the map namedsurface
for the world namedworld
from the center of that world. -
/dynmap radiusrender radius
: attempts to render at least aradius
block area, centered on your current location. -
/dynmap radiusrender radius mapname
: attempts to render at least aradius
block area, centered on your current location of map 'mapname' -
/dynmap radiusrender world x z radius
: attempts to render at least aradius
block area, centered on 'x,64,z' on world 'world'. -
/dynmap updaterender
: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender mapname
: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z
: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z mapname
: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap cancelrender world
: cancels any active fullrender or radiusrender on the given world. -
/dynmap purgequeue
: clears the tile update queue
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/dynmap stats
: shows rendering statistics for all maps on all worlds. -
/dynmap stats world
: shows rendering statistics for maps on world world. -
/dynmap triggerstats
: shows triggered render statistics for all worlds. -
/dynmap resetstats
: resets rendering statistics for all maps on all worlds. -
/dynmap resetstats world
: resets rendering statistics for maps on world world.
These commands are only available if the Markers Component has been enabled (v0.22 or later required).
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/dmarker add <label> icon:<icon> set:<set-id>
: adds a new marker at the player's current location, with a given label and optional icon and optional marker set -
/dmarker add id:<id> <label> icon:<icon> set:<set-id>
: adds a new marker at the player's current location, with the given ID, the given label and optional icon and optional marker set -
/dmarker movehere <label>
: updates the location of the first marker matching the given label to match the current player's position -
/dmarker movehere id:<id>
: updates the location of the marker with the given ID to match the current player's position -
/dmarker update <label> icon:<newicon> newlabel:<newlabel>
: updates the icon and/or label of the first marker matching the given label -
/dmarker update id:<id> icon:<newicon> newlabel:<newlabel>
: updates the icon and/or label of the marker with the given ID -
/dmarker delete <label>
: deletes the first marker matching the given label -
/dmarker delete id:<id>
: deletes the marker with the given ID -
/dmarker list
: lists the attributes of all the defined markers in the default marker set -
/dmarker list set:<set-id>
: lists the attributes of all the defined markers in the given marker set -
/dmarker icons
: lists the attributes of all the icons defined for use by markers -
/dmarker addset <label> hide:<hide-by-def> prio:<priority>
: add new marker set with given label (ID = label) -
/dmarker addset id:<id> <label> hide:<hide-by-def> prio:<priority>
: add new marker set with given ID and label -
/dmarker updateset <label> newlabel:<new-label> hide:<hide-by-def> prio:<priority>
: update marker set with given label (ID = label) -
/dmarker updateset id:<id> newlabel:<new-label> hide:<hide-by-def> prio:<priority>
: update marker set with given ID -
/dmarker deleteset <label>
: delete marker set with given label -
/dmarker deleteset id:<id>
: delete marker set with given ID -
/dmarker listsets
: list all markers -
/dmarker addicon id:<id> <label> file:"filename"
: Install new icon, with given ID and label, and using given file (path is handled relative to MC server directory, and file contents are copied). -
/dmarker updateicon id:<id> newlabel:<label> file:"filename"
: Update icon, replacing existing settings with provided new values. -
/dmarker deleteicon id:<id>
: delete icon with given ID -
/dmarker addcorner
: add corner to corner list using current location -
/dmarker addcorner <x> <z> <world>
: add corner with given x and z coordinate on given world to corner list -
/dmarker clearcorners
: clear corner list -
/dmarker addarea <label>
: add new area with given label using corner list -
/dmarker addarea id:<id> <label>
: add new area with given ID using corner list -
/dmarker deletearea <label>
: delete area with given label -
/dmarker deletearea id:<id> <label>
: delete area with given ID -
/dmarker listareas
: list details of all areas -
/dmarker updatearea <label> <arg>:<value> ...
: update attributes of area with given label -
/dmarker updatearea id:<id> <arg>:<value> ...
: update attributes of area with given ID -
/dmarker addline <label>
: add new line with given label using corner list -
/dmarker addline id:<id> <label>
: add new line with given ID using corner list -
/dmarker deleteline <label>
: delete line with given label -
/dmarker deleteline id:<id> <label>
: delete line with given ID -
/dmarker listlines
: list details of all lines -
/dmarker updateline <label> <arg>:<value> ...
: update attributes of line with given label -
/dmarker updateline id:<id> <arg>:<value> ...
: update attributes of line with given ID
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/dmap worldlist
: list all worlds configured (enabled or disabled) -
/dmap worldset worldname enabled:<true|false>
: Set world 'worldname' enabled or disabled -
/dmap worldset worldname center:<x/y/z|here|default>
: Set map center position for world 'worldname' -
/dmap worldset worldname extrazoomout:<N>
: set extra zoom out levels for world 'worldname' -
/dmap worldset worldname title:<label>
: set title for world 'worldname' -
/dmap worldset worldname sendposition:<true|false> sendhealth:<true|false>
: set send-position and/or send-health flags for world 'worldname' -
/dmap worldset worldname order:<N>
: set position of world 'worldname' to Nth position in world list -
/dmap worldreset worldname
: Reset world 'worldname' to its default template configuration -
/dmap worldreset worldname templatename
: Reset world 'worldname' to template 'templatename' configuration -
/dmap maplist worldname
: List details of all maps for world 'worldname' -
/dmap mapdelete worldname:mapname
: Delete map 'mapname' of world 'worldname' -
/dmap mapadd worldname:mapname attrib:val attrib:val
: Create new map 'mapname' on world 'worldname', with given attributes (all 'mapset' parameters are usable) -
/dmap mapset worldname:mapname order:<N>
: Set position of map 'mapname' to Nth in the list of maps for world 'worldname' -
/dmap mapset worldname:mapname prefix:<prefix>
: Set filename prefix for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname title:<label>
: Set title for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname icon:<icon-file>
: Set icon filename for map 'mapname' of world 'worldname' (relative to 'webpath' directory) -
/dmap mapset worldname:mapname mapzoomin:<N>
: Set the map zoom in level for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname perspective:<perspective> shader:<shader> lighting:<lighting>
: Set perspective, shader and/or lighting for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname img-format:<format>
: Set the image format for map 'mapname' of world 'worldname' (png, jpg, jpg-q90, jpq-q95, etc). -
/dmap perspectivelist
: List all defined perspectives -
/dmap shaderlist
: List all defined shaders -
/dmap lightinglist
: List all defined lightings
Various other commands.
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/dynmap sendtoweb message ...
: Send a message to the web UIs only -
/dynmap ids-for-ip ip-address
: List player IDs that have logged in from given IP address (most recent to least) -
/dynmap ips-for-id player-id
: List IP addresses that have been used to connect to server by given player ID -
/dynmap add-id-for-ip player-id ip-address
: Add given player ID to front of list of known IDs for given IP address -
/dynmap del-id-for-ip player-id ip-address
: Remove given player ID from list of known IDs for given IP address.
Permissions-based access control is currently supported, and the following nodes are defined:
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dynmap.render
- allows /dynmap render command -
dynmap.show.self
- allows /dynmap show (on self) -
dynmap.show.others
- allows /dynmap show -
dynmap.hide.self
- allows /dynmap hide (on self) -
dynmap.hide.others
- allows /dynmap hide -
dynmap.fullrender
- allows /dynmap fullrender or /dynmap fullrender -
dynmap.radiusrender
- allows /dynmap radiusrender -
dynmap.updaterender
- allows /dynmap updaterender -
dynmap.cancelrender
- allows /dynmap cancelrender -
dynmap.reload
- allows /dynmap reload -
dynmap.stats
- allows /dynmap stats or /dynmap stats or /dynmap triggerstats -
dynmap.resetstats
- allows /dynmap resetstats or /dynmap resetstats -
dynmap.sendtoweb
- allows /dynmap sendtoweb -
dynmap.purgequeue
- allows /dynmap purgequeue -
dynmap.ids-for-ip
- allows /dynmap ids-for-ip -
dynmap.ips-for-id
- allows /dynmap ips-for-id -
dynmap.add-id-for-ip
- allows /dynmap add-id-for-ip -
dynmap.del-id-for-ip
- allows /dynmap del-id-for-ip -
dynmap.marker.add
- allows /dmarker add -
dynmap.marker.movehere
- allows /dmarker movehere -
dynmap.marker.update
- allows /dmarker update -
dynmap.marker.delete
- allows /dmarker delete -
dynmap.marker.list
- allows /dmarker list -
dynmap.marker.icons
- allows /dmarker icons -
dynmap.marker.addset
- allows /dmarker addset -
dynmap.marker.updateset
- allows /dmarker updateset -
dynmap.marker.deleteset
- allows /dmarker deleteset -
dynmap.marker.listsets
- allows /dmarker listsets -
dynmap.marker.addicon
- allows /dmarker addicon -
dynmap.marker.updateicon
- allows /dmarker updateicon -
dynmap.marker.deleteicon
- allows /dmarker deleteicon -
dynmap.marker.addarea
- allows /dmarker addarea -
dynmap.marker.updatearea
- allows /dmarker updatearea -
dynmap.marker.deletearea
- allows /dmarker deletearea -
dynmap.marker.listareas
- allows /dmarker listareas -
dynmap.marker.addline
- allows /dmarker addline -
dynmap.marker.updateline
- allows /dmarker updateline -
dynmap.marker.deleteline
- allows /dmarker deleteline -
dynmap.marker.listlines
- allows /dmarker listlines -
dynmap.dmap.worldlist
- allows /dmap worldlist -
dynmap.dmap.worldset
- allows /dmap worldset -
dynmap.dmap.worldreset
- allows /dmap worldreset -
dynmap.dmap.mapdelete
- allows /dmap mapdelete -
dynmap.dmap.mapset
- allows /dmap mapset -
dynmap.dmap.mapadd
- allows /dmap mapadd -
dynmap.dmap.perspectivelist
- allows /dmap perspectivelist -
dynmap.dmap.shaderlist
- allows /dmap shaderlist -
dynmap.dmap.lightinglist
- allows /dmap lightinglist
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods