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I apologize if this is not the correct way to request a new feature. Something that would really assist developers would be instancing support (in Blender, Alt+D drag to instance a copy of something). It would be amazing if there were support to import these instanced copies as just that - instanced copies. These copies would technically just represent a transform. Then once imported, the actual mesh object would be instanced multiple times and placed in these transform locations.
I haven't played around with the python scripting parts of this, so I'm not sure if something like this is currently possible through that interface.
Thanks for such a useful add-on!
The text was updated successfully, but these errors were encountered:
Hey RobertMtx,
I have trouble understanding the usefulness, In Unreal the model will import in the same way as a raw mesh, them you can place the model in level many times as instancing
I was referring to instancing the mesh inside of individual objects. Such as a chair leg that gets copied 4 times for a chair (one that might get broken apart in the game). If the exporter kept track of the transforms for the 3 copies, the importer may be able to instance the leg in all 4 locations. But I'm very new to Unreal, so I may have misunderstood how things work during import. I think you would have to create a prefab or simple actor class in order to use a static mesh in more than one place for a single object. Apologies for confusion.
Anyway, this would be a useful feature if you can find a way to pull it off without a lot of hassle. There are many objects that have several copies of certain components. If those components are complex in any way, having instances instead of copies would be useful.
Oh I understand It is possible to create BluePrint in Unreal and assemble the imported objects instanced or not with a generated script. I noted but it's not a priority
I apologize if this is not the correct way to request a new feature. Something that would really assist developers would be instancing support (in Blender, Alt+D drag to instance a copy of something). It would be amazing if there were support to import these instanced copies as just that - instanced copies. These copies would technically just represent a transform. Then once imported, the actual mesh object would be instanced multiple times and placed in these transform locations.
I haven't played around with the python scripting parts of this, so I'm not sure if something like this is currently possible through that interface.
Thanks for such a useful add-on!
The text was updated successfully, but these errors were encountered: