From a7ccbde718bd8abfecd8fad17781a4a7c3b6b164 Mon Sep 17 00:00:00 2001 From: yairm210 Date: Mon, 28 Oct 2024 20:31:58 +0200 Subject: [PATCH] 4.14.1 --- android/assets/ConstructionIcons.atlas | 7 ++ .../jsons/translations/Afrikaans.properties | 15 +++- .../jsons/translations/Bangla.properties | 18 +++-- .../jsons/translations/Belarusian.properties | 15 +++- .../jsons/translations/Bosnian.properties | 15 +++- .../Brazilian_Portuguese.properties | 16 ++++- .../jsons/translations/Bulgarian.properties | 15 +++- .../jsons/translations/Catalan.properties | 16 ++++- .../jsons/translations/Czech.properties | 15 +++- .../jsons/translations/Dutch.properties | 15 +++- .../jsons/translations/English.properties | 15 +++- .../jsons/translations/Filipino.properties | 15 +++- .../jsons/translations/Finnish.properties | 15 +++- .../jsons/translations/French.properties | 16 ++++- .../jsons/translations/Galician.properties | 16 ++++- .../jsons/translations/German.properties | 16 ++++- .../jsons/translations/Greek.properties | 15 +++- .../jsons/translations/Hungarian.properties | 15 +++- .../jsons/translations/Indonesian.properties | 16 ++++- .../jsons/translations/Italian.properties | 16 ++++- .../jsons/translations/Japanese.properties | 15 +++- .../jsons/translations/Korean.properties | 15 +++- .../jsons/translations/Latin.properties | 72 ++++--------------- .../jsons/translations/Lithuanian.properties | 15 +++- .../jsons/translations/Malay.properties | 15 +++- .../jsons/translations/Norwegian.properties | 15 +++- .../Persian_(Pinglish-DIN).properties | 15 +++- .../Persian_(Pinglish-UN).properties | 15 +++- .../jsons/translations/Polish.properties | 15 +++- .../jsons/translations/Portuguese.properties | 15 +++- .../jsons/translations/Romanian.properties | 15 +++- .../jsons/translations/Russian.properties | 36 ++++------ .../jsons/translations/Rusyn.properties | 15 +++- .../Simplified_Chinese.properties | 16 ++++- .../jsons/translations/Spanish.properties | 16 ++++- .../jsons/translations/Swedish.properties | 15 +++- .../assets/jsons/translations/Thai.properties | 15 +++- .../Traditional_Chinese.properties | 15 +++- .../jsons/translations/Turkish.properties | 15 +++- .../jsons/translations/Ukrainian.properties | 16 ++++- .../jsons/translations/Vietnamese.properties | 15 +++- .../assets/jsons/translations/Zulu.properties | 15 +++- .../completionPercentages.properties | 16 ++--- changelog.md | 12 ++-- .../android/en-US/changelogs/1063.txt | 16 ++--- 45 files changed, 609 insertions(+), 148 deletions(-) diff --git a/android/assets/ConstructionIcons.atlas b/android/assets/ConstructionIcons.atlas index ecd6ca4090c7c..08a9f1171b63a 100644 --- a/android/assets/ConstructionIcons.atlas +++ b/android/assets/ConstructionIcons.atlas @@ -1208,6 +1208,13 @@ UnitActionIcons/FortifyUntilHealed orig: 100, 100 offset: 0, 0 index: -1 +UnitActionIcons/Guard + rotate: false + xy: 622, 862 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 UnitActionIcons/FoundCity rotate: false xy: 730, 970 diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index b353dc3fce2c3..c07382d47ef59 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -1728,6 +1728,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -11972,7 +11976,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12308,6 +12312,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index 8945ec45ee627..3b912dbca320d 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -547,11 +547,8 @@ Exit map editor = মানচিত্র সম্পাদক থেকে Change map ruleset = মানচিত্র নিয়মনীতি পরিবর্তন করুন Change the map to use the ruleset selected on this page = এই পেজে নির্বাচিত নিয়মনীতি ব্যবহার এর জন্য মানচিত্র পরিবর্তন করুন Revert to map ruleset = পুনরায় মানচিত্র নিয়মনীতিতে ফিরে যান - Reset the controls to reflect the current map ruleset = বর্তমান মানচিত্র নিয়মনীতি প্রতিফলন করার জন্য কন্ট্রোল রিসেট করুন Features = বিশিষ্ট - - Starting locations = শুরুর অবস্থান Tile Matching Criteria = টালি ম্যাচ করার নিয়ম Complete match = সম্পূর্ণ ম্যাচ @@ -1400,6 +1397,10 @@ Construct road = রাস্তা নির্মাণ করুন Fortify = সুরক্ষিত করুন Fortify until healed = সেড়ে উঠার আগ পর্যন্ত সুরক্ষিত করুন Fortification = সুরক্ষা বেষ্টনি + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = ঘুমান Sleep until healed = সুস্থ হওয়া পর্যন্ত ঘুমান Moving = চলমান @@ -11262,7 +11263,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -11598,6 +11599,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 95ca40475ed6e..c928af6e50610 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -1444,6 +1444,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -11657,7 +11661,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -11993,6 +11997,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 1f2b518b0fc84..4008bc73d9ceb 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -1962,6 +1962,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -12232,7 +12236,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12568,6 +12572,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 16cb8e4dde06c..29a927187fc6d 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1183,6 +1183,10 @@ Construct road = Construir estrada Fortify = Fortificar Fortify until healed = Fortificar até curado Fortification = Fortificação + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormir Sleep until healed = Dormir até estar curado Moving = Em movimento @@ -6883,7 +6887,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = As unidades ficam indefesas enquanto embarcadas (não podem usar modificadores) e tem uma Força de Defesa fixa com base na sua Era tecnológica, então tenha cuidado!\nUnidades de Alcance não podem atacar, Unidades Corpo a Corpo têm uma penalidade de Força e todas têm visão limitada. Idle Units = Unidades Inativas -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se não quiser mover uma unidade neste turno, você pode ignorá-lo clicando em 'Próxima unidade' novamente.\nSe não for movê-la por um tempo, você pode fazer com que a unidade entre no modo Fortificar ou Dormir.\nUnidades em Fortificar ou Dormir não são consideradas unidades inativas.\nSe você ainda não decidiu o que uma unidade deve fazer no turno atual, escolha o comando 'Aguarde'. Uma unidade 'aguardando' será selecionada novamente no final do ciclo de 'Próxima unidade', assim que todas as outras unidades tiverem recebido suas ordens.\nSe quiser desativar totalmente o recurso 'Próxima unidade', você pode alterná-lo no Menu -> Checar unidades inativas. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contate-me Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Olá! Se você jogou até agora, provavelmente já viu que o jogo está incompleto.\n O Unciv é destinado a ser de código aberto e gratuito para sempre.\n Isso significa que não há anúncios ou outras bobagens. @@ -7071,6 +7076,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se o Interceptor não for uma Unidade Aérea (por exemplo, Terra ou Mar), a Unidade de Varredura Aérea e o Interceptor não sofrerão danos! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se o Interceptor for uma Unidade Aérea, as duas unidades causarão dano uma á outra em uma luta direta sem bônus de Interceptação. E apenas a Unidade de Varredura Aérea Atacante recebe bônus de força de Varredura Aérea. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Painel de Bloqueio da Cidade One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Um de seus painéis está bloqueado por um inimigo: quando uma unidade inimiga está em um painel que você possui, o painel não produzirá rendimentos e não poderá ser trabalhado por uma cidade neste turno. A cidade realocará a população de um painel bloqueado automaticamente. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = As unidades terrestres militares inimigas bloqueiam os painéis em que estão. Unidades navais militares inimigas também bloqueiam blocos de água adjacentes. Para proteger seus painéis do bloqueio, coloque uma unidade militar amiga sobre elas ou lute contra invasores. diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 0ef65b06fd079..d35123de32b20 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -1404,6 +1404,10 @@ Construct road = Строеж на път Fortify = Укрепване Fortify until healed = Укрепване до оздравяване Fortification = Укрепление + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Заспиване Sleep until healed = Заспиване до оздравяване Moving = В движение @@ -9684,7 +9688,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Бездейци # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Връзка С Мен # Requires translation! @@ -10019,6 +10023,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 6f75a45f02da3..c0917b2d22972 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -1178,6 +1178,10 @@ Construct road = Construeix una carretera Fortify = Fortifica Fortify until healed = Fortifica fins que es curi Fortification = Fortificació + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dorm Sleep until healed = Dorm fins que es curi Moving = Movent-se @@ -6890,7 +6894,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Les unitats estan indefenses mentre estiguin embarcades (no poden fer servir modificadors) i tenen una força de defensa fixada depenent de la vostra era tecnològica actual. Així que aneu amb compte!\nLes unitats a distància no poden atacar, les unitats d’atac cos a cos tenen una penalització a la força i totes tenen visió limitada. Idle Units = Unitats aturades -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si no voleu moure una unitat aquest torn, feu clic al botó «Següent unitat».\nSi no voleu moure-la durant diversos torns, podeu posar la unitat en mode «Fortifica» o «Dorm».\nLes unitats fortificades o adormides es poden seleccionar de nou al final del cicle de «Següent unitat», una vegada totes les altres unitats han rebut les seves ordres.\nSi no voleu que se us passi per alt alguna unitat fortificada o adormida al final del torn, podeu activar «Comprova les unitats aturades» del menú d'opcions. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contacteu amb mi Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hola! Si heu arribat fins aquí, segurament haureu vist que el joc està incomplet.\nL’Unciv està pensat com a joc de codi obert i lliure per a sempre.\nAixò significa que no hi haurà anuncis ni altres poca-soltades. @@ -7078,6 +7083,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si l’interceptor no és una unitat aèria (com ara les unitats terrestres o aquàtiques), la unitat que l’escombrat aeri no rebrà dany. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si l’interceptor és una unitat aèria, les dues unitats es danyaran l’una a l’altra en una lluita sense bonificacions d’intercepció. I només la unitat atacant interceptora rebrà bonificacions per escombrat aeri. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Bloqueig en caselles de ciutat One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = L’enemic bloca una de les vostres caselles: quan un enemic està en una casella de la vostra propietat, la casella no produirà res i cap treballador la pot treballar mentre la unitat coninuï ocupant-la. La ciutat recol·locarà la població quan una casella sigui blocada. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Les unitats militars terrestres enemigues bloquen les caselles que ocupen. Les unitats militars navals enemigues també bloquen les caselles adjacents. Per a protegir les caselles de possibles bloquejos, poseu-hi unitats militars amistoses o lluiteu contra els invasors. diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 019fcd5a58aaa..89774dc189680 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -1216,6 +1216,10 @@ Construct road = Postavit cestu Fortify = Opevnit se Fortify until healed = Opevnit se do vyléčení Fortification = Opevnění + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Spát Sleep until healed = Spát do vyléčení Moving = Pohyb @@ -8065,7 +8069,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Nečinné jednotky # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kontakt Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Zdravíčko, pokud jste se dostali až sem, pravděpodobně vidíte, že hra ještě stále není zcela dokončená.\nUnciv je vyvíjena jako hra s otevřeným zdrojovýcm kódem (open-source) a zdarma. Navždy.\nTo znamená žádné reklamy, žádné mikrotransakce ani jiné dosud neobjevené nesmysly :-) @@ -8339,6 +8343,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index ee7465d4a15ed..4778800d9040d 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -1235,6 +1235,10 @@ Construct road = Weg bouwen Fortify = Versterken Fortify until healed = Versterken tot geheeld Fortification = Versterking + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Slaap Sleep until healed = Slaap tot geheeld Moving = Bewegen @@ -7234,7 +7238,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Inactieve Eenheden # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contacteer Mij Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hoi daar! Als je tot hier gespeeld hebt heb je waarchijnlijk al gemerkt dat het spel nog niet voltooid is.\n Het is de bedoeling dat Unciv open-source is en voor altijd gratis zal blijven.\n Dat betekent geen advertenties of andere onzin. @@ -7447,6 +7451,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Als de Onderschepper geen Luchteenheid is (m.a.w. Grond of Zee) zullen nog de eenheid die de Luchtaanval uitvoerd als de Onderschepper geen schade toegedeeld krijgen! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Als de Onderschepper een Luchteenheid is zullen beide eenheden elkaar beschadingen in een gewoon gevecht zonder Onderscheppingsbonussen. Enkel de Aanvallende Luchtaanvaleenheid kan genieten van Luchtaanvalsbonussen. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blokkade van Stadstegels One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Een van je tegels is geblokkeerd door een vijand: als een vijandige eenheid zich bevindt op een van jouw tegels dan zal de tegel geen grondstoffen opbrengen en niet bewerkt kunnen worden door een van je steden deze beurt. Een Stad zal automatisch burgers opnieuw toewijzen, weg van een geblokkeerde tegel. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Vijandige militaire landeenheden blokkeren tegels waar ze opstaan. Vijandige militaire watereenheden blokkeren daar bovenop ook nog aanliggende watertegels. Plaats een militaire eenheid op je tegels om ze tegen een blokkade te beschermen, of jaag de vijanden weg. diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 65879aa4b1a34..c11bd4c04ed0b 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -2153,6 +2153,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -12420,7 +12424,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12756,6 +12760,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 828f978d0106b..1964b073e3ffe 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -1250,6 +1250,10 @@ Construct road = Gumawa ng kalsada Fortify = Kutaan Fortify until healed = Kutaan hanggang gumaling Fortification = Kuta + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Matulog Sleep until healed = Matulog hanggang gumaling Moving = Gumagalaw @@ -7407,7 +7411,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Mga natutulog na yunit # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Ikontact mo Ako # Requires translation! @@ -7705,6 +7709,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 1851eae8dc2b2..af202567d82cb 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1532,6 +1532,10 @@ Construct road = Rakenna tie Fortify = Linnoittaudu Fortify until healed = Linnoittaudu kunnes parantunut Fortification = Linnoittautuminen + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Nuku Sleep until healed = Nuku kunnes parantunut Moving = Liikkuu @@ -10286,7 +10290,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Toimettomat Yksiköt # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -10618,6 +10622,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index a8075a72a13c2..390fc0580a0fe 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1177,6 +1177,10 @@ Construct road = Construire une route Fortify = Se retrancher Fortify until healed = Retrancher jusqu'à guérison Fortification = Retranchement + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormir Sleep until healed = Dormir jusqu'à guérison Moving = En mouvement @@ -6875,7 +6879,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Les unités embarquées sont plus vulnérables (les bonus sont désactivés) et leur Puissance défensive est basée sur l'Ère technologique en cours, donc faites attention !\nUne fois embarquées, les unités de combat à distance ne peuvent pas attaquer, les unités de combat rapproché subissent une pénalité de Puissance, et toutes deux ont un champ de vision limité. Idle Units = Unités inactives -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si vous ne voulez pas déplacer une unité durant ce tour, passez son tour en cliquant de nouveau sur 'Unité suivante'.\nSi vous comptez ne pas la déplacer de sitôt, faites-la Dormir ou Se retrancher, et elle ne sera plus proposée en début de tour.\nSi vous n'avez pas encore décidé quelle action une unité doit effectuer pour le tour en cours, faites-la 'Attendre'. Une unité 'en attente' sera sélectionnée à nouveau à la fin du cycle 'Unité suivante', une fois que toutes les autres unités auront reçu leurs ordres.\nLe paramètre 'Unité suivante' est désactivable dans Options > Vérifier les unités inactives. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Me contacter Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\nremarqué que ce jeu est encore incomplet.\nUnciv est open-source et gratuit, pour toujours.\nCe qui veut dire qu'il ne contient ni pub ni aucun élément payant. @@ -7056,6 +7061,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si l'unité d'interception n'est pas une unité aérienne (par ex. terrestre ou navale), l'unité effectuant le Balayage aérien ainsi que l'unité d'interception ne subiront pas de dégâts ! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si l'unité d'interception est une unité aérienne, les deux unités s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante effectuant le Balayage aérien profitera d'éventuels bonus de Balayage aérien. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blocus d'une case de ville One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Une de vos cases est bloquée par un ennemi : lorsqu'un ennemi se positionne sur une case vous appartenant, cette case ne fournira aucun rendement et ne pourra pas être exploitée par la ville pour ce tour. La ville réassigne automatiquement la population d'une case bloquée. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Les unités militaires terrestres ennemies bloquent les cases sur lesquelles elles se trouvent. Les unités militaires navales ennemies bloquent en plus les cases Eau adjacentes. Pour protéger vos cases d'un blocus, placez-y une unité militaire alliée ou repoussez les envahisseurs. diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index ab5ebc27e7593..a2a9f08a6e8f3 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -1201,6 +1201,10 @@ Construct road = Construír estrada Fortify = Fortificar Fortify until healed = Fortificar ata curarse Fortification = Fortificación + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Durmir Sleep until healed = Durmir ata sandar Moving = Movéndose @@ -6941,7 +6945,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = As Unidades son indefensas ao embarcar (non se benefician de modificadores), e teñen unha Forza de Defensa fixa dependendo da Era, Así que ten coidado!\nUnidades de longo alcance non poden atacar, Unidades Corpo a Corpo teñen penalidade ao atacar, e todas teñen visión limitada. Idle Units = Unidades sen Utilizar -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se non queres mover unha unidade nesta quenda, podes saltala simplemente presionando "Seguinte Unidade".\nSi non a vás a mover por un bo anaco, podes deixala en "Fortificar" ou "Durmir" - \n as unidades en "Fortificar" ou "Durmir" non serán presentadas como unidades sen utilizar.\nSi aínda non decidiches que facer cunha unidade nesta quenda, escolle "Esperar". Unha unidade en "Esperar" será selecionada outra véz ao final do ciclo de "Seguinte Unidade", unha véz o resto das unidades recibisen ordenes.\nSi queres desactivar a función de "Seguinte Unidade" por completo, podes quitalo en Opcións -> Comprobar unidades sen utilizar. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contáctame Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hey! Se xogaches ata aquí é probable que haxas visto que o xogo está sen acabar.\n Unciv está pensado para ser open-source e gratis, sempre.\n Isto significa que non haberá anuncios nin ningunha parvada. @@ -7129,6 +7134,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se o Interceptor non é unha unidade Aérea (osea terrestre ou mariña), a unidade que Varre e o Interceptor non toman dano! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se o Interceptor é unha unidade Aérea, as dúas unidades iniciarán un combate onde toman dano, e ningún recibe bonificacions de Intercepción. Ademais, só a unidade que Varre recibe bonificacións por Varrido Aéreo. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Bloqueo de cela da cidade One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Unha das túas celas bloquéase cando unha unidade inimiga ocupa a cela. Debido a isto, a cela non pode ser traballada pola poboación nin dará rendemento mentres estea ocupada. A cidade reatribuirá automaticamente a poboación que traballaba alí. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = As unidades terrestres militares inimigas bloquean as celas nas que están paradas. As unidades navais militares inimigas bloquean ademais as celas de auga adxacentes. Para protexer as túas pezas do bloqueo, coloca nela unha unidade militar amiga ou loita contra os invasores. diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 54db4d4fac6b0..3526f788cc643 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -1177,6 +1177,10 @@ Construct road = Straße bauen Fortify = Befestigen Fortify until healed = bis zur vollständigen Heilung befestigen Fortification = Befestigung + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Schlafen Sleep until healed = bis zur vollständigen Heilung schlafen Moving = in Bewegung @@ -6875,7 +6879,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Einheiten sind wehrlos, wenn sie eingeschifft sind (können keine Modifikatoren verwenden), und haben eine feste Verteidigungsstärke, die auf deinem Technologie-Zeitalter basiert. Also sei vorsichtig!\nFernkampfeinheiten können nicht angreifen, Nahkampfeinheiten haben einen Stärkenachteil und alle haben begrenzte Sichtweite. Idle Units = Inaktive Einheiten -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Wenn du eine Einheit in dieser Runde nicht bewegen willst, kannst du sie überspringen, indem du erneut auf 'Nächste Einheit' klickst.\nWenn du sie eine Weile nicht bewegen willst, kannst du die Einheit in den Befestigungs- oder Schlafmodus versetzen - \n Einheiten im Befestigungs- oder Schlafmodus gelten nicht als untätige Einheiten.\nWenn du noch nicht entschieden hast, was eine Einheit in der aktuellen Runde tun soll, wähle den Befehl 'Warten'. Eine 'wartende' Einheit wird am Ende des 'Nächste Einheit'-Zyklus wieder ausgewählt, sobald alle anderen Einheiten ihre Befehle erhalten haben.\nWenn du die 'Nächste Einheit'-Funktion ganz deaktivieren möchtest, kannst du sie unter Menü -> 'Untätige Einheiten anzeigen' umschalten. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kontaktier mich Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hallo! Wenn du soweit gespielt hast, hast du wahrscheinlich gemerkt, dass das Spiel nicht fertig ist.\nUnciv ist Open Source und kostenfrei, für immer.\nDas bedeutet, es enthält auch keine Werbung oder andere sinnlose Dinge. @@ -7056,6 +7061,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Handelt es sich bei der abfangenden Einheit nicht um eine Lufteinheit (z.B. See- oder Landeinheit), erleidet die Luftsäuberungs-Einheit und abfangende Einheit keinen Schaden! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Wenn die abfangende Einheit eine Lufteinheit ist, werden sich die beiden Einheiten in einem direkten Kampf ohne Abfangbonus gegenseitig beschädigen. Und nur die Luftsäuberungs-Einheit erhält Stärkebonus für diese Aktion. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blockade eines Stadtfeldes One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Eines deiner Felder wird von einem Feind blockiert: Wenn eine feindliche Einheit auf einem deiner Felder steht, produziert das Feld keine Erträge und kann in diesem Zug nicht von einer Stadt bewirtschaftet werden. Die Stadt wird die Bevölkerung eines blockierten Feldes automatisch umverteilen. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Feindliche militärische Landeinheiten blockieren Felder, auf denen sie stehen. Feindliche militärische Marineeinheiten blockieren zusätzlich angrenzende Wasserfelder. Um deine Felder vor der Blockade zu schützen, platziere eine befreundete Militäreinheit darauf oder wehre Eindringlinge ab. diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index f32cf73857edc..a83c0f3cf490d 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -1897,6 +1897,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -11637,7 +11641,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -11973,6 +11977,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 600e55e07330d..f9df2ff88d259 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -1202,6 +1202,10 @@ Construct road = Útépítés Fortify = Védekezőállás Fortify until healed = Védekezőállás, amíg gyógyul Fortification = Védekezőállás + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Henyélés Sleep until healed = Henyél, amíg gyógyul Moving = Mozgás @@ -7955,7 +7959,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Tétlen egységek # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kapcsolatfelvétel Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Szia! Ha már eddig eljutottál a játékban, biztos észrevetted, hogy még nincs kész teljesen.\nAzt szerettem volna, hogy az Unciv mindig is nyílt forráskódú és ingyenes maradjon.\nEzért nincsenek benne reklámok és más hülyeségek. @@ -8161,6 +8165,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Ha a légelhárító nem légi egység (pl. földi vagy vízi), akkor sem a légtértisztogató egység, sem az elhárító nem szenved károkat. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Ha a légelhárító légi egység, akkor a két egység egyenlő küzdelemben légelhárítási bónusz nélküli sérülést fog okozni egymásnak. Csak a légtértisztogatást végző támadó egység harci ereje lesz nagyobb a légtértisztogatási bónusszal. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Városi szárazföldi blokád One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Egy meződet elzárja az ellenség: ha az ellenség egy általad birtokolt mezőn áll, nem férsz hozzá a mező hozamához és a város sem tudja megmunkálni azt az adott körben. A város automatikusan átcsoportosítja a munkaerőt egy másik mezőre. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Az ellenség katonai földi egységei elzárják a mezőket, amelyeken állnak. Az ellenség katonai vízi egységei elzárják a szomszédos vízi mezőket is. Megóvhatod a mezőket a blokádtól, ha barátságos katonai egységet állítasz rájuk vagy visszavered a betolakodókat. diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index ec69e2a93b424..1df34ce1ac37d 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -1177,6 +1177,10 @@ Construct road = Bangun jalan Fortify = Bertahan Fortify until healed = Bertahan hingga pulih Fortification = Pertahanan + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Tidur Sleep until healed = Tidur hingga pulih Moving = Bergerak @@ -6887,7 +6891,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Unit tidak memiliki pertahanan saat melaut (tidak dapat menggunakan pemodifikasi), dan memiliki Kekuatan Pertahanan yang tetap sesuai dengan era teknologi peradabanmu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas. Idle Units = Unit Menganggur -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak ingin menggerakkan unit pada giliran ini, kamu bisa melewatinya dengan mengeklik 'Unit selanjutnya' lagi.\nJika kamu tidak akan menggerakkannya untuk beberapa saat, kamu bisa membuat unit memasuki mode Bertahan atau Tidur - \n unit yang Bertahan atau Tidur tidak dianggap unit yang menganggur.\nJika kamu belum memutuskan apa yang harus dilakukan unit pada giliran saat ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' akan dipilih lagi pada akhir siklus 'Unit Selanjutnya', saat semua unit yang lain telah mendapatkan perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya' sepenuhnya, kamu dapat mengalihkannya di Menu -> Cek untuk unit menganggur. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kontak Saya Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin menyadari bahwa permainan ini belum lengkap.\n Unciv dibuat dengan sumber yang terbuka dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya. @@ -7075,6 +7080,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jika Pencegat bukan merupakan Unit Udara (seperti Unit Darat atau Laut), unit Sweeping Udara dan Pencegat tidak mendapat kerusakan! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jika Pencegat merupakan Unit Udara, kedua unit akan saling melukai dalam pertempuran langsung tanpa bonus Pencegatan. Hanya Unit Sweeping Udara Penyerang yang mendapatkan bonus kekuatan Sweeping Udara. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blokade Ubin Kota One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Salah satu ubinmu diblokade musuh: saat ada unit musuh yang menempati ubin yang kamu miliki, ubin tersebut tidak akan membuat penghasilan dan tidak bisa dikerjakan oleh kotanya pada giliran ini. Kotanya akan merealokasi populasi dari ubin yang diblokade secara otomatis. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Unit militer darat musuh memblokade ubin yang mereka tempati. Unit militer air musuh memblokade ubin air sekitarnya. Untuk menjaga ubin-ubinmu dari blokade, taruhlah unit militer yang bersahabat di sana atau usir para penyerbu. diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 4087b91b9c70e..5caba1052072d 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -1183,6 +1183,10 @@ Construct road = Costruisci Strada Fortify = Fortifica Fortify until healed = Fortifica e guarisci Fortification = Fortificazione + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Riposa Sleep until healed = Riposa e guarisci Moving = In movimento @@ -6882,7 +6886,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Stai attento: le unità imbarcate sono indifese (non avendo modificatori), e possiedono un raggio visione limitato e una Forza difensiva fissa in base alla tua era tecnologica.\nInoltre, le unità da tiro non possono attaccare, mentre quelle da mischia possiedono una penalità in Forza. Idle Units = Unità non usate -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se non vuoi spostare un'unità in questo turno, puoi saltarla cliccando di nuovo su 'Prossima unità'.\nSe non vuoi spostarla per qualche turno, ti basta farla entrare nella modalità 'Fortifica' o 'Riposa' - \n (le unità in queste modalità non sono cosiderate inutilizzate, perché compiono un'azione).\nSe non hai cediso ancora cosa dovrebbe fare un'unità, clicca su 'Attendi'. Le unità in tale modalità saranno di nuovo selezionate alla fine del ciclo 'Prossima unità', quando tutte le altre avranno avuto il loro ordine.\nSe vuoi disabilitare completamente la funzione 'Prossima unità', puoi andare su Menu e cliccare su Controlla unità inutilizzate. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contattami Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Se sei giunto/a fin qui, forse avrai visto che il gioco è al momento incompleto.\nUnciv dovrebbe essere open-source e gratuito per sempre, quindi privo di pubblicità o altre siocchezze. @@ -7063,6 +7068,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se l'intercettatore è un'unità non aerea (es. terrestre o marittima), né l'unità perlustratrice né l'intercettatore subiranno danni. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se l'intercettatore è un'unità aerea, le due unità si danneggeranno l'un l'altra in un corpo a corpo senza bonus intercettazione, e solo il Perlustratore attaccante ottiene un bonus forza di Perlustrazione. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blocco casella cittadina One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una delle tue caselle è bloccata da un nemico. Quando un'unità nemica si trova su una casella in tuo possesso, la casella perderà la produzione e lo sfruttamento delle risorse per quel turno, e la città dovrà spostare automaticamente l'abitante che la stava sfruttando in un'altra casella libera. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Le unità terrestri nemiche bloccano le caselle su cui si ergono; di riflesso, le unità navali nemiche bloccano la produzione delle caselle acquatiche adiacenti. Per proteggere le tue caselle da un blocco, poni delle unità militari amiche su di esse e preparati a respingere gli invasori. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 4239d20b794f2..e8cc092617d2b 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -1261,6 +1261,10 @@ Construct road = 道路を建設 Fortify = 防衛 Fortify until healed = 回復するまで防衛 Fortification = 要塞 + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = 休憩 Sleep until healed = 回復するまで休む Moving = 移動中 @@ -7802,7 +7806,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = 動かさないユニット # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = 連絡 Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = こんにちは!ここまでプレイされた方は、ゲームに邪魔なものがないことにお気づきでしょう。\nUncivはオープンソースであり、永遠に無料であることを意味しています。\nつまり、広告やその他の無意味なものは一切ありません。 @@ -8028,6 +8032,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 迎撃ユニットが航空ユニットではない場合(例:陸上や海上)、掃討ユニットと迎撃ユニットはダメージを受けません! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 迎撃者が航空ユニットである場合、迎撃ボーナスのない正攻法の戦闘において、両ユニットはお互いにダメージを与え合います。そして、攻撃側掃討ユニットのみが掃討力ボーナスを得ます。 + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = 都市のタイル封鎖 One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = あなたのタイルの1つが敵によってブロックされている:敵のユニットがあなたの所有しているタイルの上に立っているとき、このターンにそのタイルは収穫を生み出さず、都市によって働くことはできません。都市はブロックされたタイルから自動的に人口を再配置します。 Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敵軍の陸軍ユニットはその立っているタイルを塞ぎます。敵軍の海軍ユニットはさらに隣接する水上タイルを封鎖します。自分のタイルを封鎖から守るには、味方の軍事ユニットを置くか、侵略者を撃退します diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 24eb99f924dba..ad8a21ee66020 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -1229,6 +1229,10 @@ Construct road = 도로 건설 Fortify = 요새화 Fortify until healed = 회복될 때까지 요새화 Fortification = 요새화 + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = 대기 Sleep until healed = 회복될 때까지 대기 Moving = 이동 중 @@ -7200,7 +7204,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = 유휴 상태 # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = 개발자의 말 Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 안녕하십니까?\n여러분이 플레이해주신 이 게임은 현재 미완성입니다.\nUnciv는 앞으로도 계속 무료 오픈소스로 배포될 예정입니다.\n광고 같은 잡다한 요소는 일절 없을 겁니다. @@ -7416,6 +7420,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 지상, 해상 유닛이 요격할 때는 요격하는 유닛과 대공 무력화를 하는 유닛 양측 모두 피해를 받지 않습니다. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 공중 유닛이 요격할 때는 양측 모두 요격 보너스는 적용되지 않으며\n대공 무력화를 하는 유닛만 대공 무력화 전투력 보너스를 받습니다. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 6a586c82db47c..9e046ffc1b09d 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -632,42 +632,28 @@ Anything above 40 may work very slowly on Android! = ## Tabs/Buttons Map editor = Instrumentum compositoris tabularum View = Videre - # Requires translation! Generate = Generare - # Requires translation! Partial = Partialis - # Requires translation! Generator steps = Gressûs instrumenti generantis - # Requires translation! Edit = Componere - # Requires translation! Rivers = Fluvii - # Requires translation! Load = Inferre - # Requires translation! Save = Servare New map = Tabula nova Empty = Nihil - # Requires translation! Save map = Serva tabulam - # Requires translation! Load map = Infer tabulam Delete map = Tabulam deleo Are you sure you want to delete this map? = Vero visne hanc tabulam delere? - # Requires translation! It looks like your map can't be saved! = Videtur quod tabula tua non potest servari! Exit map editor = Exeo ex instrumento\ncompositoris tabularum - # Requires translation! Change map ruleset = Muta regulas compactas tabulæ # Requires translation! Change the map to use the ruleset selected on this page = - # Requires translation! Revert to map ruleset = Reverte ad regulas compactas tabulæ # Requires translation! Reset the controls to reflect the current map ruleset = - # Requires translation! Features = Adjuncta - # Requires translation! Starting locations = Loci initiales # Requires translation! Tile Matching Criteria = @@ -685,30 +671,22 @@ Land or water only = Import a Wesnoth map = ## Labels/messages - # Requires translation! Brush ([size]): = Penicillum ([size]): -# https://en.m.wiktionary.org/wiki/penicillum#Latin - # The single letter shown in the [size] parameter above for setting "Floodfill". # Please do not make this longer than one character, the associated slider will not handle well. # Requires translation! Floodfill_Abbreviation = - # Requires translation! Error loading map! = Error erat quom tabula inferebatur! # Requires translation! Map saved successfully! = # Requires translation! Current map RNG seed: [amount] = - # Requires translation! Map copy and paste = Tabulam duplicare et glutinare # Requires translation! Position: [param] = - # Requires translation! Starting location(s): [param] = Locus initialis / loci initiales: [param] Continent: [param] ([amount] tiles) = Continens: [param] ([amount] tegulæ) - # Requires translation! Resource abundance = Copia mercium - # Requires translation! Change map to fit selected ruleset? = Muto·ne tabulam ut adaptetur regulis compactis electis? Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Zona: [amount] tegulæ, [amount2] centesimæ aquæ, [amount3] centesimæ inviæ, [amount4] continentes/insulæ # Requires translation! @@ -725,27 +703,21 @@ This map has errors: = Hæc tabula est cum erroribus: The incompatible elements have been removed. = # Requires translation! Current map: World Wrap = - # Requires translation! Overlay image = Imago superposita - # Requires translation! Click to choose a file = Attingas ut documentum eligas - # Requires translation! Choose an image = Eligas imaginem Overlay opacity: = Opacitas de superponendo: - # Requires translation! Invalid overlay image = Irrita imago superposita # Requires translation! World wrap is incompatible with an overlay and was deactivated. = # Requires translation! An overlay image is incompatible with world wrap and was deactivated. = - # Requires translation! Choose a Wesnoth map file = Eligas documentum tabulæ de Wesnoth That map is invalid! = Illa tabula non est valida! # Requires translation! ("[code]" does not conform to TerrainCodesWML) = # Requires translation! Use for new game "Select players" button: = - # Requires translation! Enter a description for the users of this map = Pro usoribus hujus tabulæ inseras demonstrationem ## Map/Tool names @@ -1102,7 +1074,6 @@ City ambient sound volume = Leader voices volume = Claritudo vocum ducum # Requires translation! Pause between tracks = - # Requires translation! Pause = Pausa Music = Musica # Requires translation! @@ -1111,17 +1082,13 @@ Skip = Currently playing: [title] = Download music = Affer musicam Downloading... = Affero... - # Requires translation! Could not download music! = Non potui musicam afferre! - # Requires translation! —Paused— = —Pausa— -# use the noun due to the lack of perfect part. —Default— = —Anteposita— —History— = —Historia— ## Advanced tab Advanced = Provectus - # Requires translation! Turns between autosaves = Gressûs inter ludos servandos per automataria # Requires translation! @@ -1161,7 +1128,6 @@ Update Mod categories = ## Keys tab Keys = Plectra - # Requires translation! Please see the Tutorial. = Si vis, praecepta videas. # Requires translation! Hit the desired key now = @@ -1171,7 +1137,6 @@ Locate mod errors = Comperio errores de mutationibus # Requires translation! Check extension mods based on: = -none- = -nulla- - # Requires translation! Reload mods = Denuo infer mutationes # Requires translation! Checking mods for errors... = @@ -1184,9 +1149,7 @@ Uniques updated! = Res unicæ sunt renovatæ! Debug = Cimico ## Unused - kept for future use - # Requires translation! Show = Ostende - # Requires translation! Hide = Occule HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MAXIME EXPERIMENTALE - TIBI DICTUM EST! You need to restart the game for this change to take effect. = Denuo incipias hunc ludum ut influentia sit. @@ -1230,7 +1193,6 @@ We have encountered [civName]! = [cityStateName] gave us a [unitName] as a gift! = [cityStateName] donavit nobis centuriam, quæ est [unitName]! Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Non possumus impendere ad tuitionem [unitName](e/rum/i/orum) - centuria est dimissa! [cityName] has grown! = [cityName] auxit! - # Requires translation! [cityName] is starving! = [cityName] in inedia est! [construction] has been built in [cityName] = [construction] est ædificatum in urbe, quæ est [cityName] [wonder] has been built in a faraway land = [wonder] est ædificatum in terra remota @@ -1364,7 +1326,6 @@ Our proposed trade is no longer relevant! = Mercatus propositus noster jam irrit [defender] withdrew from a [attacker] = [defender] ab [attacker](o/is) abscessit By expending your [unit] you gained [Stats]! = Meruisti [Stats](m/s/um/os) per consumptionem centuriæ tuæ quæ erat [unit]! Your territory has been stolen by [civName]! = [civName] furatus/furata est terram tuam! - # Requires translation! Clearing a [forest] has created [amount] Production for [cityName] = [forest](m/um) emovere creavit [amount] fabricationem urbi quæ erat [cityName] [civName] assigned you a new quest: [questName]. = [civName] assignavit tibi quæsitum novum: [questName]. # Requires translation! @@ -1466,6 +1427,10 @@ Construct road = Aedifica viam Fortify = Fortifica Fortify until healed = Fortifica donec vales Fortification = Fortificatio + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormi Sleep until healed = Dormi donec vales Moving = Movens @@ -1806,11 +1771,9 @@ At war with [enemy] = In bello contra [enemy](m/um) Defensive pact with [civName] = Foedus de defensione cum [civName](o/is) Friends with [civName] = Amici cum [civName](o/is) an unknown civilization = populus incognitus - # Requires translation! [numberOfTurns] Turns Left = [numberOfTurns] gressus reliqui # Requires translation! Denounced [otherCiv] = - # Requires translation! Allied with [civName] = Socius cum [civName](o/is) Civilization Info = Indicia de populo Relations = Propinquitates @@ -2011,7 +1974,6 @@ Embarked strength: [amount]† = Potentia de nave: [amount]† Base unit buy cost: [amount]¤ = Sumptus fundamentalis ad emptionem centuriæ: [amount]¤ Research agreement cost: [amount]¤ = Sumptus concordiæ de scientia: [amount]¤ Speeds = Celeritates - # Requires translation! General speed modifier: [amount]%⏳ = Coefficiens communis ad celeritatem: [amount]%⏳ Production cost modifier: [amount]%⚙ = Coefficiens ad sumptum de fabricatione: [amount]%⚙ Gold cost modifier: [amount]%¤ = Coefficiens ad solidos sumptus: [amount]%¤ @@ -3515,9 +3477,7 @@ Kremlin = Museum = Museum - # Requires translation! The Louvre = Museum Luparense -# https://la.m.wikipedia.org/wiki/Museum_Luparense # Requires translation! 'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = @@ -3525,7 +3485,6 @@ Public School = Schola Publica Factory = Fabrica - # Requires translation! Big Ben = Turris Horologii # Requires translation! 'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = @@ -3557,7 +3516,6 @@ Military Base = Basis Militaris # Requires translation! Cristo Redentor = - # Requires translation! 'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Venite ad me omnes qui laboratis, et onerati estis, et ego reficiam vos.' - Secundum Matthæum 11:28 Research Lab = Laboratorium Cognitionis @@ -6077,7 +6035,6 @@ Brussels = # Requires translation! And so the flower of Florence falls to barbaric hands... = - # Requires translation! Florence = Florentia # Requires translation! @@ -6105,9 +6062,7 @@ Milan = # Requires translation! We were too weak to protect ourselves... = - # Requires translation! Quebec City = Quebecum -# https://la.m.wikisource.org/wiki/Immortalia_promerita # Requires translation! I have failed. May you, at least, know compassion towards our people. = @@ -6153,9 +6108,7 @@ I will enjoy hearing your last breath as you witness the destruction of your rea Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians! = # Requires translation! What treachery has struck us? No, what evil? = - # Requires translation! Ur = Ur -#https://la.m.wikisource.org/wiki/Turris_Babel/Liber_secundus/Sectio_III/Caput_XI # Requires translation! In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war! = @@ -6188,7 +6141,6 @@ Kathmandu = # Requires translation! Perhaps, in another world, we could have been friends... = - # Requires translation! Singapore = Singapura # Requires translation! @@ -6230,9 +6182,7 @@ You shall stain this land no longer with your vileness! To arms, my countrymen - Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = # Requires translation! Vile ruler, know that you 'won' this war in name only! = - # Requires translation! Edinburgh = Edinburgum -# https://la.m.wikisource.org/wiki/Anglica_Historia/I # Requires translation! Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people! = @@ -6581,7 +6531,6 @@ Chemistry = Chemia 'There never was a good knife made of bad steel.' - Benjamin Franklin = Metallurgy = Metallurgia - # Requires translation! 'Those who cannot remember the past are condemned to repeat it.' - George Santayana = 'Ei qui non possunt praeteritum memorare, sunt damnati id repetere.' - George Santayana Archaeology = Archaeologia # Requires translation! @@ -6594,7 +6543,6 @@ Fertilizer = Laetamen 'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 'Bene est quod bellum est tam terribile, aut id nimis amantes fiamus.' - Robert E. Lee Rifling = Sclopetum - # Requires translation! 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = 'Si cerebrum sit tam simplex ut possimus id intellegere, nos simus tam simplices ut id non possimus.' - Lyall Watson Biology = Biologia 'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 'Populi occidentis sperant quod, per communicationem vaporis, mundus omnis fiet acsi una familia sit.' - Townsend Harris @@ -7487,7 +7435,6 @@ Shrine = Aedis Pyramid = Pyramis - # Requires translation! Terracotta Army = Legio Terrae Coctae # Requires translation! 'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = @@ -9414,7 +9361,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Loqui ad Me Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Ut lusisti ad hoc, probabiliter videris hunc ludum incompletum esse.\n Unciv intenditur cum fonte praebito lîber esse, semper esse.\n Hoc indicat res praeconias, et alias, quae sine sententia sint, non exsistere. @@ -9704,6 +9651,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si Interceptor non est centuria aëria (e.g. sive marina sive terrae), Interceptor et centuria, quae verrit aëra, accipiunt nullum damnum! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si Interceptor est centuria aëria, duae centuriae sine additione de interceptione dabunt damnum utri in pugna directa. Et nonnisi centuria, quae verrit aëra, accipiat ullam additionem ad potentiam ad verrendum aëra. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Obsidio Tegularum Urbis One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una de tegulis tuis obsidetur hoste: quom centuria hostilis sistit in tegula a te possessa, ea tegula non producat res et non possit urbe operari in hoc gressu. Urbs per automataria denuo assignet multitudinem a tegula quae obsidetur. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Centuriae militares hostiles terrae obsident tegulas quibus sistunt. Centuriae marinae militares hostiles additis obsident tegulas adjacentes aquae. Ut protegas tegulas tuas ab obsidione, ponas centuriam amicam militarem in illam vel expellas incurrentes. diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index dc23507c103b3..f41ad83677530 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -1399,6 +1399,10 @@ Construct road = Tiesti kelią Fortify = Įsitvirtinti Fortify until healed = Įsitvirtinti iki pasveikimo Fortification = Įtvirtinimas + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Ilsėtis Sleep until healed = Ilsėtis iki pasveikimo Moving = Juda @@ -7698,7 +7702,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Neužimti daliniai # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Susisiek Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Sveiki! Greičiausiai jau pastebėjote, \nkad žaidimas dar tobulinamas.\nUnciv - atviro kodo nemokamas žaidimas, \ntodėl jame nėra reklamų ir kitokių nesąmonių. @@ -7918,6 +7922,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jei Perėmėjas nėra Oro dalinys (Jūros ar Žėmės), tuomet oro mūšio dalinys ir Perėmėjas negauna žalos If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jei Perėmėjas yra oro dalinys, abu oro mūšio dalyviai lupa vienas kitą be Perėmimo priedų. Ir tik atakuojatis dalinys gauna oro mūšio jėgos priedus + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 7fe3356e61bd6..72c9f6e28db48 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -1470,6 +1470,10 @@ Construct road = Bina jalan Fortify = Benteng Fortify until healed = Benteng hingga sembuh Fortification = Perkubuan + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Rehat Sleep until healed = Rehat hingga sembuh Moving = Sedang bergerak @@ -11002,7 +11006,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -11338,6 +11342,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index 4163336816e18..264b4aed81a9a 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -1441,6 +1441,10 @@ Construct road = Bygg veg Fortify = Forskansa Fortify until healed = Forskansa til frisk Fortification = Forskansing + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Sov Sleep until healed = Sov til frisk Moving = Flyttar @@ -8991,7 +8995,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Ventande Troppar # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Tak kontakt # Requires translation! @@ -9294,6 +9298,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index fd494c83fa189..b0ee3cb091152 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1806,6 +1806,10 @@ Construct road = Sāḵt e jādde Fortify = Ārāyeš e defāi Fortify until healed = Ārāyeš e defāi tā eltiām yāftan Fortification = Moğāvemat e ārāyeš e defāi + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Ḵāb Sleep until healed = Ḵābidan tā eltiām yāftan Moving = dar hāl e harekat @@ -11730,7 +11734,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12066,6 +12070,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index f69d78ca973c2..5e9860a59a374 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1509,6 +1509,10 @@ Construct road = Saakht e jaadde Fortify = Aaraayesh e defaai Fortify until healed = Aaraayesh e defaai taa eltiaam yaaftan Fortification = Moghaavemat e aaraayesh e defaai + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Khaab Sleep until healed = Khaabidan taa eltiaam yaaftan Moving = dar haal e harekat @@ -10835,7 +10839,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Ertebaat baa man # Requires translation! @@ -11164,6 +11168,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index d42a7f0a3c896..d2ed9ed5902ee 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -1186,6 +1186,10 @@ Construct road = Zbuduj drogę Fortify = Fortyfikuj Fortify until healed = Fortyfikuj do wyleczenia Fortification = Fortyfikacja + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Uśpij Sleep until healed = Uśpij do wyleczenia Moving = Przemieszcza się @@ -6948,7 +6952,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Jednostki nieaktywne # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kontakt z autorem Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Witaj!\n\nJeżeli doszedłeś do tego etapu gry zauważyłeś, że gra jest jeszcze niekompletna.\nUnciv to gra na zawsze otwarta i bezpłatna. Oznacza to brak reklam i innych dziwactw. @@ -7153,6 +7157,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Uwaga! Jeśli jednostka przechwytująca nie jest jednostką lotniczą (lądowa lub wodna), jednostka oczyszczająca niebo i jednostka przechwytująca nie otrzymają żadnych obrażeń! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jeśli jednostka przechwytująca to jednostka lotnicza, obie jednostki rozpoczną walkę zadając sobie obrażenia, ale BEZ premii za przechwycenia. Jedynie atakująca jednostka przechwytująca otrzyma premię do siły bojowej za Oczyszczanie Nieba. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Blokada Pól Miasta One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Jedno z twoich pól jest zablokowane przez przeciwnika: gdy jednostka przeciwnika stoi na jednym z twoich pól to owo pole nie będzie produkowało dochodów i nie będzie obrabiane przez miasto w tej turze. Miasto automatycznie przemieści populacje ze zablokowanego pola. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Wrogie jednostki militarne naziemne blokują pola na których stoją. Wrogie jednostki militarne morskie dodatkowo blokują przylegające pola wodne. Aby uchronić twoje pola przed blokadą umieść na nich przyjazne jednostki militarne albo zwalcz najeźdźców. diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 8405d0e98d464..8a11268c030eb 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -1184,6 +1184,10 @@ Construct road = Construir estrada Fortify = Fortificar Fortify until healed = Fortificar até te curares Fortification = Fortficação + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormir Sleep until healed = Dormir até te curares Moving = Em movimento @@ -8374,7 +8378,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contacta-me Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Olá! Se você jogaste até agora, provavelmente viste que o jogo está incompleto.\nO Unciv foi criado para ser de código aberto e grátis sempre.\nIsso significa que não há anúncios ou qualquer outra coisa sem sentido. @@ -8658,6 +8662,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 6fefe33e65cf1..9fecf021c07d8 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -1296,6 +1296,10 @@ Construct road = Construiește un drum Fortify = Fortifică Fortify until healed = Fortifică până la vindecare Fortification = Fortificație + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormi Sleep until healed = Dormi până la vindecare Moving = În mișcare @@ -8127,7 +8131,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contactează-mă Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut! Dacă ai jucat până în punctul ăsta, probabil ai văzut că jocul este momentan incomplet.\n Unciv este menit să fie open-source și liber, pentru totdeauna.\n Asta însemnă că nu vor fii reclame sau orice alte prostii. @@ -8458,6 +8462,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 7ef468725ad05..e5f6e42cdcb16 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -1185,6 +1185,10 @@ Construct road = Проложить дорогу Fortify = Укрепиться Fortify until healed = Укрепиться до выздоровления Fortification = Укрепление + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Спать Sleep until healed = Спать до выздоровления Moving = В движении @@ -4014,9 +4018,7 @@ In my endless magnanimity, I am making you this offer. You agree, of course? = Good day to you! = Доброго вам дня! Ahh... you... = А... вы... Achaemenid Legacy = Наследие Ахеменидов - # Requires translation! Great King Darius of Persia, the heaven casts its light upon you! Persian people are strong and wise, as their leader. In old ages, the great Persian king Cyrus fought back the mighty Median empire and finally destroyed the Medes in 550 BC. Cunning diplomacy and military achievements helped then to conquer the wealthy Lydia and the powerful Babylon, Cyrus' son conquering the eternal Egypt some years later. At the height of its power, the Persian Empire reached the shores of Macedonia, at the very door of the upstart Greek city-states. Persia would have prospered for centuries if Alexander of Macedon hadn't brutally destroyed the great empire in one violent strike. = Великий царь Персии Дарий, небо благославляет вас своим светом! Персидский народ умëн и силëн, прямо как и их лидер. В старые времена великий персидский король Кир дал отпор могущественной Мидийской империи и окончательно уничтожил мидян в 550 году до нашей эры. Хитрая внешняя политика и военные достижения помогли тогда завоевать богатую Лидию и могущественный Вавилон, а сын Кира несколько лет спустя завоевал непреложный Египет. На пике своего могущества Персидская империя достигла берегов Македонии, находясь у самого порога молодых греческих городов-государств. Персия процветала бы на протяжении веков, если бы Александр Македонский не уничтожил великую империю одним жестоким ударом. - # Requires translation! King Darius, the people of Persia await, longing for its past glory and power! Persia of the Immortals must reborn, to punish its foes and rebuild the gleaming Persepolis! Will your new empire shine through the ages of history? = Царь Дарий, народ Персии ждëт, жаждя своей былой славы и могущества! Бессмертная Персия должна возродиться, чтобы наказать своих врагов и восстановить блистательный Персеполь! Будет ли ваша новая империя сиять через века? Persepolis = Персеполис Parsagadae = Пасаргады @@ -4092,9 +4094,7 @@ Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of Come, let our people feast together! = Пойдем, пусть наш народ пирует вместе! Welcome, friend! = Добро пожаловать, друг! Wayfinding = Поиск пути - # Requires translation! Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Kanawai Mamalahoe, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. = Алоха Камеамее великому, тому, кому небеса позволили объединить ваш народ! О великий король, под вашим правлением Большой остров Гавайи стал единым в 1791 году нашей эры, и многие другие острова присоединились к этому союзу в 1810 году под вашим надзором. Когда вы были первым королем Гавайев, законы и системы налогообложения были стабилизированы, и вы продвигали Канаваи Мамалахоэ, указ о защите гражданского населения во время войны. Объединение и суверенитет всех островов продолжались благодаря вашим справедливым законам и действиям даже после того, как вы воссоединились со своими предкам в раю в 1819 году. - # Requires translation! Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? = Мудрый и великодушный король, объдините ли вы вновь свой народ, надев яркую мантию тихоокеанского льва? Будет ли ваша новая империя сиять через века? Honolulu = Гонолулу Samoa = Самоа @@ -6367,9 +6367,7 @@ The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen I just had the marvelous idea, and I think you'll appreciate it too. = Ко мне в голову пришла чудесная идея, и я думаю, вы тоже её оцените. What is it now? = Что на этот раз? Phoenician Heritage = Финикийское наследие - # Requires translation! Greetings to you, revered Queen Dido, ruler of the legendary kingdom of Carthage. The great poet Virgil related your great history, how your husband Acerbas was murdered by your own brother, King Pygmalion of Tyre, to steal the treasures of your family that were rightfully yours. But you endured his pressure until you and your compatriots decided to flee and sail for new lands. The gods led you to the shores of North Africa, and with cunning diplomacy, you expanded the territory of your new home, and laid the basis for the future kingdom of Carthage. = Приветствую вас, уважаемая царица Дидона, правительница легендарного Карфагенского царства. Великий поэт Вергилий рассказал вашу великую историю, как ваш муж Акербант был убит вашим собственным братом, царем Тира Пигмалионом, чтобы украсть сокровища вашей семьи, которые по праву принадлежали вам. Но вы терпели его давление до тех пор, пока вы и ваши соотечественники не решили бежать и отплыть в поисках новой земли. Боги привели вас к берегам Северной Африки, и с помощью хитрой дипломатии вы сильно расширили свой новый дом и заложили основу будущего царства Карфагена. - # Requires translation! Clever and proud Dido, the storm is coming and your people look for a shelter under your wise and powerful protection. Can you create a new and radiant Carthage able to cleave the darkness? Will your new empire shine through the ages of history? = Умная и гордая Дидона, шторм надвигается и ваш народ ищет убежища в вашей мудрости и сильной защите. Сможете ли вы сделать новый и лучезарный Карфаген способным рассечь тьму? Будет ли ваша новая империя сиять через века? Hamilcar = Гамилькар Mago = Магон @@ -6965,7 +6963,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Юниты теряют обороноспособность когда погружены (не могут использовать модификаторы), и имеют фиксированную силу защиты в зависимости от вашей технологической эпохи, так что будьте осторожны!\nДальнобойные юниты не могут атаковать, юниты ближнего боя получают боевой штраф, и вместе имеют ограниченную дальность видимости. Idle Units = Незанятые юниты -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Если вы не хотите перемещать Юнит в этот ход, вы можете пропустить его, нажав "Следующий Юнит". Если вы не будете перемещать Юнит какое-то время, вы можете перевести его в режим Укрепления или Сна - \n Юниты, находящиеся в режиме Укрепления или Сна, не считаются Незанятыми.\Если вы еще не решили, что Юнит должен делать в текущем ходе, выберите команду "Ждать". "Ожидающий" Юнит будет выбран снова в конце хода "Следующий Юнит", как только все остальные Юниты получат свои приказы.Если вы хотите полностью отключить функцию "Следующий Юнит", вы можете переключить ее в Настройках -> Геймплей -> Проверять незанятые юниты. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Связь с разработчиком Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привет! Если вы доиграли до этого момента, то наверно\nзаметили, что игра еще не закончена.\nUnciv задумана как бесплатная игра с открытым исходным\nкодом, поэтому в ней нет рекламы и прочей ерунды. @@ -7159,6 +7158,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Если перехватчик не является воздушным юнитом (то есть наземный или морской), то юнит, выполняющий воздушную зачистку, и перехватчик не получают никакого урона! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Если перехватчик является воздушным юнитов, то два юнита наносят друг другу урон в прямом бою без бонусов перехватчика. И только проводящий зачистку юнит получает имеющиеся боевые бонусы воздушной зачистки. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Блокада городских территорий One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Одна из клеток вашего города может быть заблокирована врагом: когда враг находится на вашей территории, эта территория не будет давать доход и не может быть обработана городом. Город переместит рабочее население с этой клетки автоматически. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Военные врага могут блокировать клетки, на которых они стоят. Корабли дополнительно блокируют соседние водные клетки. Чтобы защитить свои территории от блокады, поставьте рядом своих солдат или прогоните чужеземцев со своих земель. @@ -7239,33 +7247,19 @@ External links = Внешние ссылки External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Внешние ссылки можно сохранить в буфер обмена, вместо того чтобы открывать их во внешнем браузере. Для этого нужно удерживать кнопку или нажать по ней правой кнопкой мыши. Example: The 'Open Github page' button on the Mod management screen. = Пример: кнопка "Открыть страницу на GitHub" на экране управления модами. - # Requires translation! Differences from Civilization V = Отличия от Civilization V - # Requires translation! Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Производственный приоритет\nВ Civilization V сначала рассчитывается добыча еды, потом растëт население за счëт потребления накопленной еды (рост), затем рассчитывается производство, а потом и остальные ресурсы друг за другом. Из-за этого жители города могут начинать работать в тот же ход, в котором они и родились. Приоритет города ставится на производство, чтобы назначить нового жителя работать на холме, чтобы он внëс свой вклад в производство, а затем житель вручную переназначается на клетку с едой. Приоритет можно поставить на добычу золота (например имея Серро-Де-Потоси) или веры (например имея гору Синай) или вообще на то, что даëт больше всего ресурсов. В Unciv, жители начинают работать только на следующий ход после рождения, так что эту механику можно полностью игнорировать. - # Requires translation! Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = Чередование науки\nВ Civilization V доход от науки рассчитывается после производства, поэтому, если вы завершили строительство и поставили науку (или золото) в очередь на вечное строительство, переизбыток производства от постройки будет преобразован в науку (или золото), но производство не будет израсходовано, так как это произойдет снова только на следующем ходу. Немедленно заменив своë вечное строительство на постройку на следующем ходу, вы получите эту науку (или золото) бесплатно. Это не относится к Unciv, так что не беспокойтесь. - # Requires translation! Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = Двойные акведуки\nВ Civilization V игра продаëт копии уже существующих зданий, перед тем как дать бесплатную копию постройки. Поэтому, если построить в городе акведук, а затем прямо перед завершением Традиции продать дешëвую постройку (например храм) в ход еë завершения, то, так как игра не может продать более 1 постройки за ход, акведук останется в городе вместе со вторым бесплатным акведуком. Неприменимо в Unciv. - # Requires translation! Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = Оксфорд через Легализм\nВ Civilization V национальные чудеса, такие как Оксфордский университет, считаются за культурные здания, поэтому их можно получить бесплатно с помощью Легализма. Неприменимо в Unciv. - # Requires translation! Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents = Дороги и форты\nВ Civilization V нельзя пользоваться фортами и дорогами на вражеских территориях. В Unciv же это позволяется, так что во время войны вместо их неразумного строительства везде и всюду, нужно решить, пригодятся ли они больше тебе или твоим соперникам - # Requires translation! Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. = Религиозное обращение жителей\nВ Civilization V житель рождается религиозным, если его родной город уже обращëн в религию. В Unciv это не так, что может привести к временному разобращению религии в городе по мере его роста. - # Requires translation! Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. = Неназначенные жители\nВ Civilization V неназначенные жители считаются специалистами, и на них работают те же бонусы, что и на специалистов (например бонус Кореи). Иногда может быть полезно оставлять жителей неназначенными, вместо того, чтобы назначать их работать на клетке. Неприменимо в Unciv. - # Requires translation! Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. = Производство поселенца\nВ Civilization V города не могут голодать, когда производят поселенцев, так что можно переназначить всех жителей на производственные клетки, совсем никого не оставив на клетках с едой. В Unciv жители всë так же продолжают потреблять 2 еды в ход. - # Requires translation! Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = Морская ближняя атака\nВ результате опроса в Discord, морские ближние юниты могут атаковать военных наземных юнитов на побережье, в отличие от Civilization V. - # Requires translation! Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = Улучшения клеток\nВ Civilization V рабочие начинают работать над улучшением клетки, уже находящейся в процессе улучшения, в начале перемещения. Unciv меняет это, позволяя игрокам назначить рабочего на клетку, а затем поменять улучшение или передвинуть рабочего куда-нибудь. - # Requires translation! Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = Видимость леса и джунглей\n В Unciv видно леса и джунгли, даже если они находятся на одну клетку за пределами видимости. В civilization V, так ведут себя холмы и горы, но не леса и джунгли, однако джунгли и лес могут блокировать видимость холмов, а холм + лес могут блокировать гору, тем самым указывая, что они находятся на одной высоте. Это считается ошибкой в ​​хорошо структурированной логике видимости Civilization V. - # Requires translation! Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Основание городов\nПоселенец это юнит, который может основать новый город. Ты можешь построить поселенца в городе, в котором есть минимум 2 населения, и затем отправить его в подходящее место, чтобы основать новый город. Обычно это будет твоим главный способом по увеличению количества городов. - # Requires translation! Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Перевод еды в производство\nВо время создания поселенца, город не будет расти. Вместо этого 1-й, 2-й, 4-й и далее каждый четвëртый избыток еды (рост) преобразуется в производство, а остальная часть избыточной еды утрачивается. diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index cac7ab47794e2..2593553bd4924 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -1909,6 +1909,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -8910,7 +8914,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -9201,6 +9205,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Блокада коцкы вароша # Requires translation! One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index e287b01814cd0..19c98d82953d4 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -1178,6 +1178,10 @@ Construct road = 建造道路 Fortify = 驻守 Fortify until healed = 驻守直至完全回复 Fortification = 驻守防御力加成 + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = 休眠 Sleep until healed = 休眠直至完全回复 Moving = 移动中 @@ -6901,7 +6905,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = 在水中的陆军单位是没有反伤的,并且根据你的科技时代有一个固定的防御能力。所以你最好看好你在水中的单位。\n水中的陆地远程单位不能攻击,近战单位有攻击力削弱,所有的单位视力削弱。(在研究特定的科技后可以消除这些DeBuff哦) Idle Units = 空闲单位 -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = 如果本轮您不想移动指定单位,您可再次点击“下一个闲置单位”以跳过指定单位。\n当然您也可以点击单位的“休眠”或“强化”——此时单位不被视为空闲。\n如果您未决定指定单位在本回合的行动则可点击“等待”以跳过;但在下一回合将被重新激活。\n如果您需要完全禁用“下一个闲置单位”功能,可在“选项”->“回合结束前查看闲置单位”中关闭。 + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = 联系我吧! Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 很好!当您已经熟悉了游戏的大部分内容,\n您会发现游戏目前是不完整的,它还处于开发状态。\n不过Unciv将永远是开源和免费的,\n这意味着您无须担心广告或付费问题。 @@ -7089,6 +7094,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 若拦截方不是空军单位(比如陆地或海上单位),则双方都不会产生任何伤害! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 如果拦截方是空军单位,那么双方将直接开始战斗,且拦截方不会拥有拦截战斗力加成。但是进攻方可以享有空中扫荡的战斗力加成。 + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = 城市地块封锁 One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 你的某些地块被敌人封锁了:当敌军站在你拥有的地块上时,该地块将没有任何产出,并且本回合不能被城市利用。城市将自动从被封锁的地块上重新分配人口。 Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敌方的陆地军事单位将封锁他们所处在的地块。敌方的海军部队还会封锁相邻的水域。为了保护你的地块不被封锁,可以在地块上放置一友好的军事单位,或击退入侵者。 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 537ad420b4b59..a71ac20ece44b 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -1178,6 +1178,10 @@ Construct road = Construir carretera Fortify = Fortificar Fortify until healed = Fortificar hasta curarse Fortification = Fortificación + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Dormir Sleep until healed = Dormir hasta sanar Moving = Moviéndose @@ -6911,7 +6915,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Las Unidades son indefensas al embarcar (no se benefician de modificadores), y tienen una Fuerza de Defensa fija dependiendo de la Era, ¡así que ten cuidado!\nUnidades de largo alcance no pueden atacar, Unidades Cuerpo a Cuerpo tienen penalidad al atacar, y todas tienen visión limitada. Idle Units = Unidades sin Utilizar -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si no quieres mover una unidad este turno, puedes saltártela haciendo clic en 'Siguiente unidad' de nuevo.\nSi no vas a moverla durante un tiempo, puedes hacer que la unidad entre en modo Fortificar o Dormir - \nlas unidades en Fortificar o Dormir no se consideran unidades inactivas.\nSi aún no has decidido qué debe hacer una unidad en el turno actual, elige el comando 'Esperar'. Una unidad 'en espera' será seleccionada de nuevo al final del ciclo 'Siguiente unidad', una vez que todas las demás unidades hayan recibido sus órdenes.\nSi quieres desactivar completamente la función 'Siguiente unidad', puedes activarla en Menú -> Buscar unidades inactivas. + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Contacta conmigo Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = ¡Hey! Si has jugado hasta aquí es probable que hayas visto que el juego está sin acabar.\n Unciv está pensado para ser open-source y gratis, siempre.\n Esto significa que no habrá anuncios ni ninguna chorrada. @@ -7114,6 +7119,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si el Interceptor no es una unidad Aérea (osea terrestre o marina), ¡la unidad que Barre y el Interceptor no toman daño! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si el Interceptor es una unidad Aérea, las dos unidades iniciarán un combate donde toman daño, y ninguno recibe bonus de Intercepción. Además, sólo la unidad que Barre recibe bonuses por Barrido Aéreo. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Bloqueo de Casillas (Ocupación) One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una de tus casillas se bloquea cuando una unidad enemiga ocupa la casilla. Debido a esto, la casilla no puede ser trabajada por la población ni dará rendimiento mientras esté ocupada. La ciudad reasignará automáticamente la población que trabajaba allí. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Las unidades terrestres bloquean las casillas en las que están paradas, mientras que las unidades navales bloquean además las casillas adyacentes, pero, otras unidades navales amigas o neutrales cancelan ese efecto en su propia casilla.\nLa otra es, pues, pelear. diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 594828b13da8c..a95f0e6409fba 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -1388,6 +1388,10 @@ Construct road = Bygg väg Fortify = Förskansa Fortify until healed = Förskansa tills läkt Fortification = Befästning + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Sov Sleep until healed = Sov tills läkt Moving = Flyttande @@ -8037,7 +8041,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Sysslolösa Enheter # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Kontakta Mig Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hej! Om du spelat så här långt, har du förmodligen märkt att spelet för närvarande är ofärdigt.\n Unciv är tänkt att vara öppen källkod, och gratis, för alltid.\n Det innebär att det finns ingen reklam eller annat nonsens. @@ -8265,6 +8269,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 4440e3f4d767b..5239c23647c7e 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -2044,6 +2044,10 @@ Fortify until healed = Fortify until healed # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = Sleep until healed = Sleep until healed # Requires translation! @@ -12215,7 +12219,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12548,6 +12552,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 583c462ff14e1..991c18f49b485 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -1204,6 +1204,10 @@ Construct road = 建造道路 Fortify = 駐守 Fortify until healed = 駐守直至完全治癒 Fortification = 駐守防禦力加成 + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = 休眠 Sleep until healed = 休眠直至完全治癒 Moving = 移動中 @@ -7149,7 +7153,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = 空閒單位 # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = 聯繫我吧! Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 很好!當您已經熟悉了遊戲的全部內容,\n您會發現遊戲目前是不完整的,它還處於開發狀態。\n不過Unciv將永遠是開源和免費的,\n這意味著您無須擔心廣告或付費問題。 @@ -7357,6 +7361,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 如果攔截單位不是空中單位(例如地面或海上),則雙方都不會受到傷害。 If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 如果攔截單位是空中單位,則雙方會在沒有攔截加乘的戰鬥中受到傷害。只有發起空中掃蕩的單位獲得空中掃蕩加乘。 + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = 城市地塊封鎖 One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 你的某些地塊被敵人封鎖了:當敵軍站在你擁有的地塊時,該地塊將沒有任何產出,並且本回合不能被城市利用。城市將自動從被封鎖的地塊上重新分配人口。 Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敵方的陸地軍事單位將封鎖他們所處在的地塊。敵方的海軍部隊還會封鎖相鄰的水域。為了保護你的地塊不被封鎖,可以在地塊上放置一友好的軍事單位,或擊退入侵者。 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index aceb907e27410..d6c14a50b9f41 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -1220,6 +1220,10 @@ Construct road = Yol yap Fortify = Tahkimat yap Fortify until healed = İyileşene kadar tahkimat yap Fortification = Tahkimat + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Uyu Sleep until healed = İyileşene kadar uyu Moving = Harekette @@ -7077,7 +7081,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Boştaki Birimler # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Bana Ulaşın Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Merhaba! Buraya kadar oynadıysan büyük ihtimal farketmişsindir ki bu daha tamamlanmış bir oyun değil.\nUnciv sonsuza kadar bedava ve açık kaynaklı olmayı amaçlıyor.\nBu da demek oluyor ki reklam ve benzeri saçmalıklar yok. @@ -7283,6 +7287,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Önleyici birim bir hava birimi değilse (mesela kara veya su birimi), hem hava taraması yapan hem de önleyen birim hasar almaz! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Önleyici birim eğer bir hava birimiyse, önleme terfi bonusları sayılmadan ikisi birbiriyle savaşır. Sadece hava taramasını yapan birim hava taraması terfi bonusundan faydalanır. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Şehir Karo Engellemesi One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Karolarından biri düşman tarafından engellenmiş: Bir düşman birim senin karon üstünde duruyorsa, o karo hiçbir şey üretmez ve kimse o karoda çalışamaz. Şehir o karodaki nüfusu otomatik olarak başka bir karoya atayacaktır. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Düşman birimler üstünde durdukları karoyu, düşman donanması hem üstünde durduğu karoyu hem de etrafını engeller. Karolarını engellenmekten korumak için üstüne sana ait olan bir askeri birim yerleştirebilir, ya da düşman birimiyle savaşabilirsin. diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index e7458a9f58072..2110b8b5c5a68 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -1178,6 +1178,10 @@ Construct road = Будувати дорогу Fortify = Укріпити Fortify until healed = Укріпити до одужання Fortification = Укріплення + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Спати Sleep until healed = Спати до одужання Moving = Рухається @@ -6920,7 +6924,8 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Знаходячись на воді, ваші підрозділи беззахисні (не можуть використовувати модифікатори), мають сталу кількість †Сили Захисту, котра визначається вашою поточною епохою, тому будьте обережні!\nПідрозділи дальнього бою не можуть атакувати, сила підрозділів ближнього бою зменшена, і усі вони мають обмежене бачення. Idle Units = Незайняті підрозділи -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Якщо ви не бажаєте переміщати підрозділ під час поточного ходу, то можете пропустити його натиснувши кнопку "Наступний підрозділ".\nЯкщо ви не плануєте пересувати його найближчі декілька ходів, віддайте наказ Укріпитись або Спати - підрозділи у цих режимах вважаються зайнятими.\nЯкщо ви не впевнені, чим підрозділ повинен займатись протягом поточного ходу, оберіть команду "Чекати". Очікуючі підрозділи будуть повторно вибрані після того, як ви віддасте накази усім іншим "Наступним підрозділам".\nЯкщо ви хочете повністю вимкнути функцію "Наступний підрозділ", перейдіть у Меню -> Налаштування -> у вкладці Ігролад вимкніть пункт "Перевіряти неробочі підрозділи." + # Requires translation! +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Зв’яжіться зі мною Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привіт! Якщо ви зайшли так далеко,\n то, напевно, бачили, що гра наразі незавершена.\n Unciv задумувалась бути з відкритим вихідним кодом та безкоштовною, назавжди.\n Тобто це означає, що не буде реклами чи іншої нісенітниці. @@ -7108,6 +7113,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Якщо перехоплювачем є не повітряний підрозділ (тобто сухопутний або морський), то підрозділ, який виконує повітряну зачистку, та підрозділ-перехоплювач не зазнають жодних пошкоджень! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Якщо перехоплювач є повітряним підрозділом, два підрозділи завдадуть шкоди один одному в бою, без бонусів за перехоплення. І лише атакуючий підрозділ, який виконує повітряну зачистку, отримує бонуси сили для повітряної зачистки. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + City Tile Blockade = Блокада клітинки міста One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Одна з ваших клітинок заблокована ворогом: коли ворожий підрозділ знаходиться на вашій клітинці, клітинка нічого не буде виробляти та не може бути оброблена містом цього ходу. Місто перенесе населення з заблокованої клітинки автоматично. Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Ворожі військові підрозділи блокують клітинки на яких, вони знаходяться. Ворожі морські підрозділи додатково блокують і прилеглі морські клітинки. Щоб захистити вашу клітинку від блокади, розташуйте дружній військовий підрозділ на ній, або вибийте окупантів. diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 5142dd794cc3a..4714900b3f030 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -1185,6 +1185,10 @@ Construct road = Xây đường xá Fortify = Phòng thủ Fortify until healed = Phòng thủ đến lúc phục hồi Fortification = Đang phòng thủ + # Requires translation! +Guard = + # Requires translation! +Guarding = Sleep = Nghỉ Sleep until healed = Nghỉ đến lúc phục hồi Moving = Đang di chuyển @@ -6945,7 +6949,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Đơn vị không hoạt động # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Contact Me = Liên hệ với tôi Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Chào bạn! Nếu bạn đã chơi đến đây, bạn có thể thấy rằng trò chơi hiện chưa hoàn thành. \n Unciv có nghĩa là nguồn mở và miễn phí, mãi mãi. \n Điều đó có nghĩa là không có quảng cáo hoặc bất kỳ điều gì vô nghĩa khác. @@ -7151,6 +7155,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Nếu Máy bay đánh chặn không phải là Đơn vị trên không (ví dụ: Trên bộ hoặc trên biển), thì Bộ phận quét không khí và Máy bay đánh chặn sẽ không bị thiệt hại! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Nếu Đánh chặn là một Đơn vị Không quân, hai đơn vị sẽ sát thương lẫn nhau trong một cuộc giao tranh thẳng mà không có tiền thưởng Đánh chặn. Và chỉ Đơn vị Quét Khí tấn công mới nhận được bất kỳ phần thưởng nào về sức mạnh Quét Khí. + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index b88afda4a8f8b..b1dfaa6d1cde6 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -1606,6 +1606,10 @@ Fortify until healed = # Requires translation! Fortification = # Requires translation! +Guard = + # Requires translation! +Guarding = + # Requires translation! Sleep = # Requires translation! Sleep until healed = @@ -11877,7 +11881,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De # Requires translation! Idle Units = # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = # Requires translation! Contact Me = @@ -12213,6 +12217,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an # Requires translation! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = + # Requires translation! +Fortify, Guard, Withdraw = + # Requires translation! +Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = + # Requires translation! +Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = + # Requires translation! +This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = + # Requires translation! City Tile Blockade = # Requires translation! diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 6480606290037..2e1f3b1a0edbf 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,25 +1,25 @@ Afrikaans = 7 -Bangla = 19 +Bangla = 20 Belarusian = 13 Bosnian = 3 Brazilian_Portuguese = 99 Bulgarian = 47 -Catalan = 99 +Catalan = 98 Czech = 76 Dutch = 92 English = 0 Filipino = 87 -Finnish = 37 -French = 100 +Finnish = 36 +French = 99 Galician = 97 German = 99 Greek = 13 -Hungarian = 80 +Hungarian = 79 Indonesian = 98 Italian = 99 Japanese = 81 Korean = 92 -Latin = 53 +Latin = 54 Lithuanian = 83 Malay = 24 Norwegian = 60 @@ -28,14 +28,14 @@ Persian_(Pinglish-UN) = 27 Polish = 97 Portuguese = 70 Romanian = 74 -Russian = 96 +Russian = 98 Rusyn = 61 Simplified_Chinese = 98 Spanish = 98 Swedish = 77 Thai = 3 Traditional_Chinese = 93 -Turkish = 95 +Turkish = 94 Ukrainian = 98 Vietnamese = 96 Zulu = 9 diff --git a/changelog.md b/changelog.md index b56f02f848527..6869009f86a7b 100644 --- a/changelog.md +++ b/changelog.md @@ -1,17 +1,13 @@ ## 4.14.1 -Resolved - 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly +Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly -Resolved - Allow AI to use perpetual culture/faith conversions +Allow AI to use perpetual culture/faith conversions -chore: Use new tech.isRevealed(resource) in other places - -LibGDX 1.13.0 - -Resolved - Added version to main menu +Added version number to main menu By itanasi: -- Creating Guard Action +- New 'Guard' action for units that can retreat from combat - Align Civilopedia on Idle Units and Wait command to current behavior ## 4.14.0 diff --git a/fastlane/metadata/android/en-US/changelogs/1063.txt b/fastlane/metadata/android/en-US/changelogs/1063.txt index 74dd4172e6a76..19862d7c90cbf 100644 --- a/fastlane/metadata/android/en-US/changelogs/1063.txt +++ b/fastlane/metadata/android/en-US/changelogs/1063.txt @@ -1,15 +1,9 @@ +Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly +Allow AI to use perpetual culture/faith conversions -Resolved - 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly - -Resolved - Allow AI to use perpetual culture/faith conversions - -chore: Use new tech.isRevealed(resource) in other places - -LibGDX 1.13.0 - -Resolved - Added version to main menu +Added version number to main menu By itanasi: -- Creating Guard Action -- Align Civilopedia on Idle Units and Wait command to current behavior \ No newline at end of file +- New 'Guard' action for units that can retreat from combat +- Align Civilopedia on Idle Units and Wait command to current behavior \ No newline at end of file