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goal: 'someone is fixing thermal drill and you are ahead of him' kind of thing, via chat? via float?
expected problem: When Player is reviving a crew and another crew is reviving the other crew it would still be 'same'. Picklocking different doors would be 'the same thing'?
The text was updated successfully, but these errors were encountered:
Not a lua programmer here, but couldn't you just check what door is being pick locked via map coordinates? Then just check whom is closer to said door and if there are two people nearby, check both of their picklock times? Then notify the one whom is ahead?
Was just thinking :P
EDIT: Just took a look at the rooms.json and couldn't you just add extra values to that like "picklock_door_1":
x: ect.
y: ect
z: ect
and then check the players nearby it and if they are within picklock range check their times and if their times are equal to 0 or the default picklock time remove them from the list, then get the people that are say one 9.5s in and another at 10.3s then display the message to the 10.3s one if he has PocoHud?
Not a lua programmer here, but couldn't you just check what door is being pick locked via map coordinates? Then just check whom is closer to said door and if there are two people nearby, check both of their picklock times?
Was just thinking :P
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goal: 'someone is fixing thermal drill and you are ahead of him' kind of thing, via chat? via float?
expected problem: When Player is reviving a crew and another crew is reviving the other crew it would still be 'same'. Picklocking different doors would be 'the same thing'?
The text was updated successfully, but these errors were encountered: