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Game crashing with the new update. #61

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hugojmaia opened this issue Oct 25, 2017 · 2 comments
Open

Game crashing with the new update. #61

hugojmaia opened this issue Oct 25, 2017 · 2 comments

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@hugojmaia
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I get this crash when playing without the new perk deck:
`Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:1982: attempt to call method '_total_armor' (a nil value)

SCRIPT STACK

damage_bullet() lib/units/beings/player/playerdamage.lua:1114
on_hit_player() lib/units/weapons/raycastweaponbase.lua:2164
_fire_raycast() lib/units/weapons/npcraycastweaponbase.lua:292
fire() lib/units/weapons/raycastweaponbase.lua:459
trigger_held() lib/units/weapons/npcraycastweaponbase.lua:142
update() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:349
_upd_actions() lib/units/enemies/cop/copmovement.lua:586
_upd_actions() lib/units/enemies/cop/huskcopmovement.lua:13
lib/units/enemies/cop/copmovement.lua:549


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.80.411.
CPU : AMD Athlon(tm) X4 750 Quad Core Processor (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 10.0
GPU : Radeon(TM) RX 460 Graphics / aticfx32.dll[22.19.162.4]
Language : english
Memory : 8147MB 408KB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))`

I'm not sure what's wrong here, I know the code updated for the new perk deck.

@reiss-josh
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reiss-josh commented Oct 25, 2017

EDIT: Looks like somebody found a solution on the Steam forums.

https://steamcommunity.com/app/218620/discussions/8/1480982338943163714/

I have the exact same crash error. Here's my crash.txt:

Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:1982: attempt to call method '_total_armor' (a nil value)

SCRIPT STACK

damage_bullet() lib/units/beings/player/playerdamage.lua:1114
on_hit_player() lib/units/weapons/raycastweaponbase.lua:2164
_fire_raycast() lib/units/weapons/npcraycastweaponbase.lua:292
fire() lib/units/weapons/raycastweaponbase.lua:459
trigger_held() lib/units/weapons/npcraycastweaponbase.lua:142
update() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:349
_upd_actions() lib/units/enemies/cop/copmovement.lua:586
original() lib/units/enemies/cop/copmovement.lua:549
@mods/base/req/core/Hooks.lua:185


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        

Current thread: Main


System information:
Application version : 1.80.411.
CPU : Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8792]
Language : english
Memory : 8115MB 40KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))

@karasuhebi
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Thanks @dash219, that totally fixed it!

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3 participants