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Wrong accuracy values #7
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yeah, 3rd people's accuracy feature in ph became clearly off since he ammo 2014년 10월 17일 금요일, [email protected]님이 작성한 메시지:
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It's a nice feature if it works. I would try a little bit to correct the values and so on if you can say me how you can create the output files for Payday and how you can get values from Payday in general (like hits, headshots, drill time, ... how can you get them?). |
Hmm sorry I don't think I understand what you've just asked for. I hooked into a function when mobs get hurt (by any means), check if the attacker is our crew, then accumulate dealt damage and hit counts. And I also hooked into ammo display and get ammo consumption from there. (Which may leads to SAW=inaccuracy bug).
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The accuracy values of at the end of the round are wrong. While Payday shows something like 87% as highest accuracy, PocoHud calculates values of 70%, 200% and 300% (when I have the highest rate, i seem to be the one with the lowest accuracy in the PocoHud calculation).
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