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Wrong accuracy values #7

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mcmatze opened this issue Oct 16, 2014 · 3 comments
Open

Wrong accuracy values #7

mcmatze opened this issue Oct 16, 2014 · 3 comments
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@mcmatze
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mcmatze commented Oct 16, 2014

The accuracy values of at the end of the round are wrong. While Payday shows something like 87% as highest accuracy, PocoHud calculates values of 70%, 200% and 300% (when I have the highest rate, i seem to be the one with the lowest accuracy in the PocoHud calculation).

@mcmatze mcmatze changed the title Wrong ß Wrong accuracy values Oct 16, 2014
@zenyr
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zenyr commented Oct 20, 2014

yeah, 3rd people's accuracy feature in ph became clearly off since he ammo
update and it became worse with miami update. uh.. frankly speaking i was
wondering if i should just deprecate the feature. not worth all the
efforts. ;_;

2014년 10월 17일 금요일, [email protected]님이 작성한 메시지:


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#7.

@mcmatze
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mcmatze commented Oct 21, 2014

It's a nice feature if it works. I would try a little bit to correct the values and so on if you can say me how you can create the output files for Payday and how you can get values from Payday in general (like hits, headshots, drill time, ... how can you get them?).

@zenyr
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zenyr commented Oct 25, 2014

Hmm sorry I don't think I understand what you've just asked for. I hooked into a function when mobs get hurt (by any means), check if the attacker is our crew, then accumulate dealt damage and hit counts. And I also hooked into ammo display and get ammo consumption from there. (Which may leads to SAW=inaccuracy bug).

      1. 오전 12:01 mcmatze [email protected] 작성:

It's a nice feature if it works. I would try a little bit to correct the values and so on if you can say me how you can create the output files for Payday and how you can get values from Payday in general (like hits, headshots, drill time, ... how can you get them?).


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@zenyr zenyr added the bug label Jun 6, 2015
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