Releases: AnidemDex/Godot-EventSystem
[v1.4.3] GoTo event improvement
What's Changed
- Add event selector picker. by @AnidemDex in #56
- Change next event behaviour by @AnidemDex in #58
- Expose next_event in goto event by @AnidemDex in #57
Full Changelog: v1.4.2...v1.4.3
[1.4.2] Fix update
This version adds the behaviour of condition events, that was not added for some reason.
What's Changed
- Update documentation by @AnidemDex in #54
- Update category_manager.gd by @AnidemDex in #55
Full Changelog: v1.4.1...v1.4.2
[v1.4.1] Fix update
What's Changed
- Fix EventManager event configuration on
go_to_next_event()
. by @AnidemDex in #52
Full Changelog: v1.4...v1.4.1
[v1.4]
Added
EventReturn
. Formelly namedEnd Timeline
EventGoTo
. A helper event to jump to another eventEvent.event_node_path
. Use this property if you want your event to overrideEventManager.event_node_fallback
(#51)Event.get_event_node()
. Used to get the node where this event applies to. The path is relative to current scene.
Changed
- New timeline editor. Trying to make everything easy to maintain (#42). This includes:
- A little menu when you right-click an event
- Shortcuts
- A different
EventNode
class.
- New timeline behaviour. Timelines now will take care about containing events, as they should from the start. (#44)
- New event behaviour. Now events points directly to the next event. (#44)
EventManager.event_node_path
. UseEventManager.event_node_fallback_path
- EventCondition. We're still testing wich is the best approach for
if-else
statements.
Deprecated
EventManager.event_node_path
Event.event_manager
-> UseEvent.get_event_manager_node()
Event.event_node
-> UseEvent.get_event_node()
Fixed
- Drag and drop. Now is supposed to work, sorry for the inconvenience.
- Saving behaviour. Godot refused to save subresources, now we tell it to save them.
Removed
- Timeline editor history. Forgot to add it in the new timeline editor. It'll be added in a different way in future releases.
Auto-generated release notes
What's Changed
Make Timeline class emmit changed when a subresource does by @AnidemDex in #28Reverted by #44- Add return event by @AnidemDex in #33
- Fix #35 - condition event reversing event order on target timeline by @Crystalwarrior in #36
- Fix timeline preview pop up not filling the horizontal space by @Crystalwarrior in #41
- Fix odd drag and drop behavior by @Crystalwarrior in #40
- Fix failed saves in condition event subresources by @Crystalwarrior in #39
- Add new condition event by @AnidemDex in #43
- New Timeline Editor by @AnidemDex in #42
- New event behaviour by @AnidemDex in #44
- Integrate GodotPlugin class by @AnidemDex in #46
- Fix shortcut not working. by @AnidemDex in #47
- Add
tool
in EventEndTimeline. by @AnidemDex in #48 - New event goto by @AnidemDex in #49
- Verify that next event doesn't make cross references. by @AnidemDex in #50
- Update EventManager and EventClass. by @AnidemDex in #51
Full Changelog: v1.3...v1.4
[v1.3] Release the power of NodePaths
Added
- EventCallFrom. Call any function from any node in the current scene with its NodePath. #18
Want to see the whole changelog? Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/changelog
Auto-generated release notes
What's Changed
- Add Call From event by @joaopedrosgs in #18
- Unlock the full power of wait timer by removing arbitrary limitations (60 seconds only, 1 second step only) by @Crystalwarrior in #20
New Contributors
- @joaopedrosgs made their first contribution in #18
- @Crystalwarrior made their first contribution in #20
Full Changelog: v1.2.1...v1.3
[1.2.1] Fancy update of the fancy update
Basically, this just adds some fixes that I considered important.
Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/changelog
Full Changelog: v1.2...v1.2.1
[1.2] Fancy update
Take a look at the docs: https://godotplugins.gitbook.io/eventsystem/changelog
What's Changed
- Event inspector plugin by @AnidemDex in #12
- Add resource_name next to resource_path in timeline editor by @AnidemDex in #13
- Add a method to register new events by @AnidemDex in #14
- Add timeline history by @AnidemDex in #15
Full Changelog: v1.1...v1.2
[1.1] New events and some fixes
Here, a quick release to fix a critical bug and add new useful events.
Added
- EventShow. Will set the visible property of the node to true
- EventHide. Will set the visible property of the node to false
- EventCall. You can now call a function that is in your node's script.
Fixed
- Bug related to EventJump. Now is fixed with b1565f2
Github autogenerated release notes
What's Changed
- Add issues templates by @AnidemDex in #1
- Merge default documentation in the main branch by @AnidemDex in #4
- Add english translation by @AnidemDex in #5
- Create CODE_OF_CONDUCT.md by @AnidemDex in #6
- New events: Show and hide node by @AnidemDex in #7
- New event: call event by @AnidemDex in #8
New Contributors
- @AnidemDex made their first contribution in #1
Full Changelog: v1.0...v1.1
[v1.0] First Release
The first release! Yahooooo!
Full Changelog: https://github.com/AnidemDex/Godot-EventSystem/commits/v1.0